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This can be fixed by changing "pause=.1" to "pause=0,1" in the dialogue data files. My Windows 10 locale doesn't want to parse decimal dots (Finland has commas instead). You should change float.Parse to use invariant culture in TMP_Animated.cs.
MixandJam scene gives the following error when you go talk to the brown guy.
FormatException: Input string was not in a correct format.
System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Single.Parse (System.String s) (at <437ba245d8404784b9fbab9b439ac908>:0)
TMPro.TMP_Animated+<>c__DisplayClass5_0.g__EvaluateTag|2 (System.String tag) (at Assets/TMP_Animated/Runtime/TMP_Animated.cs:89)
TMPro.TMP_Animated+<>c__DisplayClass5_0+<g__Read|1>d.MoveNext () (at Assets/TMP_Animated/Runtime/TMP_Animated.cs:62)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
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