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GLSL Waveforms disappear on resize #11786
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@m0dB Could you've a look |
Hi, I am on holidays and not near a system where I can try to reproduce this. @tgucio are you building mixxx yourself and able / willing try out some things? I would like to know which of the layers (aka renderers) that make up the waveform display cause this issue. But first of all: does this happen with all waveform types? |
@m0dB The problem with building is that I don't have an Intel silicon Mac to build on - I take it building on M1/M2 is still not supported officially (I'm getting some failures building fwcd/m1xxx now). I've experimented a bit with waveform types and here's what I see: NOK:
OK (not reproduced):
|
Another data point: Can't reproduce on |
Seeing that the "all-shaders" waveforms behave fine, I don't see a reason to investigate this further. Instead, we should just recommend (and default to) the all-shaders waveform types, at least on macOS. |
We will remove the legacy GLSL Waveforms soon. |
Bug Description
When resizing the window on a large 4k display on a MacBook Pro M1, beyond certain size the waveforms disappear:
HW: MacBook Pro 14", 2021 (Apple M1 silicon), macOS Ventura 13.4.1 (c) (22F770820d)
Mixxx version: 2.4-beta-70-g2e3d72f479
Version
2.4-beta-70-g2e3d72f479 (Apple silicon build)
OS
macOS Ventura 13.4.1 (c) (22F770820d) (Apple M1 silicon)
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