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Shader Waveforms have filled lead in/out #12015
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@m0dB do you have an idea why this is the case? |
This is an intended visual improvement. We discussed this in the PR review and decided to keep it this way. |
To be fair, initially it was laziness, as drawing a filled triangle is much simpler than drawing only the outline. But I found I actually liked it much better, visually, so I kept it like this. So, to put your mind at ease, @daschuer , it doesn't hide another issue. |
Ok thank you for confirm. |
IMHO waveforms should be consistent, so I'd like to keep this open until the other renders are adapted or the fill is removed. |
@Holzhaus after some discussion, I went with a slightly different look then legacy, using a semi-transparent fill. So, not 100% "consistent" as you requested, but given the 50% transparency of the fill, and 100% match of the outline, I would say at least 50% consistent ;-) Check out the PR for some screenshots. |
Bug Description
Normally we have only the outlines of the triangles. With the GLSL types the triangles are filled. Not a real bug, but maybe it hides another issue:
Version
2.4-alpha
OS
Ubuntu
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