Skip to content

Latest commit

 

History

History
47 lines (27 loc) · 1.52 KB

File metadata and controls

47 lines (27 loc) · 1.52 KB

Cross section tools

Table of contents:

You can spawn cross section tools from the Volume Rendering menu option.

There are three types of cross section tools:

Cross section plane

The cross section plane is a simple plane that can be moved around and rotate, to clip the volume at an arbitrary position and angle.

If you need axis aligned clipping planes, I would recommend to implement your own clipping plane tool that implements the CrossSectionObject interface, and add it to the CrossSectionManager.

Box cutout

The box cutout tool spawns a box that you can move around and roate to do a box cutout on a dataset.

The tool has two modes:

  • Exclusive: Cuts out everything that overlaps the box.
  • Inclusive: Cuts out everything that is outside the box.

You can change these modes by selecting the "CutoutBox" GameObject in the hierarchy and changing the settings in the inspector:

Sphere cutout

The sphere cutout tool spawns a sphere that you can move around and roate to do a sphere cutout on a dataset.

The tool works the same as the box cutout, and also has two modes: inclusive and exclusive.