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textures.txt
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textures.txt
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// Wooden Sign with Offset
Sprite hnwsb0, 52, 61
{
Patch hnwsa0, 0, 0
Offset 26, 61
}
// Wooden Sign map marker with Offset
Sprite hnwsm0, 52, 31
{
Patch hnwsa0, 0, 0
Offset 26, 15
}
// Transparent Sign with Offset
Sprite hntsb0, 52, 31
{
Patch hntsa0, 0, 0
Offset 26, 51
}
// Transparent Sign map marker with Offset
Sprite hntsm0, 52, 31
{
Patch hntsa0, 0, 0
Offset 26, 15
}
// Metal Sign with Offset
Sprite hnmsb0, 52, 61
{
Patch hnmsa0, 0, 0
Offset 26, 61
}
// Metal Sign map marker with Offset
Sprite hnmsm0, 52, 31
{
Patch hnmsa0, 0, 0
Offset 26, 15
}
// Compass section ////////////////////////////////////////////////////////////
// Compass
Graphic "hn_compass_ribbon_dark", 1660, 60
{
Patch hn_rtran, 0, 0
XScale 4.0
YScale 4.0
}
Texture "hn_compass_ribbon_transparent", 1660, 60
{
Patch hn_rtran, 0, 0
XScale 4.0
YScale 4.0
}
Texture "hn_compass_ribbon_blue", 1660, 60
{
Patch hn_rtran, 0, 0
XScale 4.0
YScale 4.0
}
Texture "hn_compass_ribbon_doom", 1660, 60
{
Patch hn_rdoom, 0, 0
XScale 4.0
YScale 4.0
}
Texture "hn_compass_ribbon_pixel", 1660, 60
{
Patch hn_rpix, 0, 0
XScale 4.0
YScale 4.0
}
Texture "hn_compass_border_dark", 440, 100
{
Patch hn_bdark, 0, 0
XScale 4.0
YScale 4.0
}
Texture "hn_compass_border_white", 440, 100
{
Patch hn_bwhit, 0, 0
XScale 4.0
YScale 4.0
}
Texture "hn_compass_border_blue", 440, 100
{
Patch hn_bblue, 0, 0
XScale 4.0
YScale 4.0
}
Texture "hn_compass_border_doom", 440, 100
{
Patch hn_bdoom, 0, 0
XScale 4.0
YScale 4.0
}
Texture "hn_compass_border_pixel", 440, 100
{
Patch hn_bpix, 0, 0
XScale 4.0
YScale 4.0
}
// Compass pointers section ///////////////////////////////////////////////////
Texture "hn_compass_pointer_white", 20, 100
{
Patch hn_pwhit, 0, 0
XScale 4.0
YScale 4.0
Offset 6, 0
}
Texture "hn_compass_pointer_blue", 20, 100
{
Patch hn_pwhit, 0, 0 { Translation Blue }
XScale 4.0
YScale 4.0
Offset 6, 0
}
Texture "hn_compass_pointer_gold", 20, 100
{
Patch hn_pwhit, 0, 0 { Translation Gold }
XScale 4.0
YScale 4.0
Offset 6, 0
}
Texture "hn_compass_pointer_green", 20, 100
{
Patch hn_pwhit, 0, 0 { Translation Green }
XScale 4.0
YScale 4.0
Offset 6, 0
}
Texture "hn_compass_pointer_ice", 20, 100
{
Patch hn_pwhit, 0, 0 { Translation Ice }
XScale 4.0
YScale 4.0
Offset 6, 0
}
Texture "hn_compass_pointer_red", 20, 100
{
Patch hn_pwhit, 0, 0 { Translation Red }
XScale 4.0
YScale 4.0
Offset 6, 0
}
// doom style
Texture "hn_compass_pointer_doom_white", 20, 100
{
Patch hn_pdoom, 0, 0
XScale 4.0
YScale 4.0
Offset 6, 0
}
Texture "hn_compass_pointer_doom_blue", 20, 100
{
Patch hn_pdoom, 0, 0 { Translation Blue }
XScale 4.0
YScale 4.0
Offset 6, 0
}
Texture "hn_compass_pointer_doom_gold", 20, 100
{
Patch hn_pdoom, 0, 0 { Translation Gold }
XScale 4.0
YScale 4.0
Offset 6, 0
}
Texture "hn_compass_pointer_doom_green", 20, 100
{
Patch hn_pdoom, 0, 0 { Translation Green }
XScale 4.0
YScale 4.0
Offset 6, 0
}
Texture "hn_compass_pointer_doom_ice", 20, 100
{
Patch hn_pdoom, 0, 0 { Translation Ice }
XScale 4.0
YScale 4.0
Offset 6, 0
}
Texture "hn_compass_pointer_doom_red", 20, 100
{
Patch hn_pdoom, 0, 0 { Translation Red }
XScale 4.0
YScale 4.0
Offset 6, 0
}
// pixel style
Texture "hn_compass_pointer_pixel_white", 20, 100
{
Patch hn_ppix, 0, 0
XScale 4.0
YScale 4.0
Offset 6, 0
}
Texture "hn_compass_pointer_pixel_blue", 20, 100
{
Patch hn_ppix, 0, 0 { Translation Blue }
XScale 4.0
YScale 4.0
Offset 6, 0
}
Texture "hn_compass_pointer_pixel_gold", 20, 100
{
Patch hn_ppix, 0, 0 { Translation Gold }
XScale 4.0
YScale 4.0
Offset 6, 0
}
Texture "hn_compass_pointer_pixel_green", 20, 100
{
Patch hn_ppix, 0, 0 { Translation Green }
XScale 4.0
YScale 4.0
Offset 6, 0
}
Texture "hn_compass_pointer_pixel_ice", 20, 100
{
Patch hn_ppix, 0, 0 { Translation Ice }
XScale 4.0
YScale 4.0
Offset 6, 0
}
Texture "hn_compass_pointer_pixel_red", 20, 100
{
Patch hn_ppix, 0, 0 { Translation Red }
XScale 4.0
YScale 4.0
Offset 6, 0
}
// End of compass pointers section ////////////////////////////////////////////
// Quest marker
Sprite hnqub0, 200, 200
{
Patch hnqua0, 0, 0
Offset 100, 100
XScale 4.0
YScale 4.0
}
// Starting point marker
Sprite hnspa0, 200, 200
{
Patch hnqua0, 0, 0 { Translation Desaturate, 31 }
Offset 100, 100
XScale 4.0
YScale 4.0
}
// Entryway Translocator
Sprite hneyb0, 32, 28
{
Patch hneya0, 0, 0
Offset 16, 20
}
Sprite hneyc0, 32, 28
{
Patch hneya0, 0, 0
Offset -2, -2
}
// Space Tunneling Device
Sprite hnstb0, 25, 25
{
Patch hnsta0, 0, 0
Offset 12, 12
}
Sprite hnstc0, 25, 25
{
Patch hnsta0, 0, 0
Offset -4, -4
}
// Automap marks
Sprite hnumb0, 81, 81
{
Patch hnuma0, 0, 0
Offset 40, 40
}