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azure-pipelines.yml
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azure-pipelines.yml
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trigger:
batch: true
branches:
include:
- master
pr:
branches:
include:
- master
- templates
paths:
exclude:
- Documentation/*
variables:
# Cannot use key:value syntax in root defined variables
- name: _TeamName
value: DotNetCore
- name: _PublishUsingPipelines
value: true
- name: _DotNetArtifactsCategory
value: .NETCore
- name: _DotNetValidationArtifactsCategory
value: .NETCoreValidation
resources:
containers:
- container: LinuxContainer
image: microsoft/dotnet-buildtools-prereqs:ubuntu-14.04-cross-0cd4667-20170319080304
stages:
- stage: build
displayName: Build
jobs:
- template: /eng/common/templates/jobs/jobs.yml
parameters:
enableMicrobuild: true
enablePublishBuildArtifacts: true
enablePublishBuildAssets: true
enablePublishUsingPipelines: ${{ variables._PublishUsingPipelines }}
enableTelemetry: true
graphFileGeneration:
enabled: true
includeToolset: true
helixRepo: dotnet/arcade
jobs:
- job: Windows_NT
timeoutInMinutes: 90
pool:
# For public or PR jobs, use the hosted pool. For internal jobs use the internal pool.
# Will eventually change this to two BYOC pools.
${{ if or(eq(variables['System.TeamProject'], 'public'), in(variables['Build.Reason'], 'PullRequest')) }}:
name: NetCorePublic-Pool
queue: BuildPool.Windows.10.Amd64.VS2017.Open
${{ if and(ne(variables['System.TeamProject'], 'public'), notin(variables['Build.Reason'], 'PullRequest')) }}:
name: NetCoreInternal-Pool
queue: BuildPool.Windows.10.Amd64.VS2017
variables:
- _Script: eng\common\cibuild.cmd
- _ValidateSdkArgs: ''
- _InternalBuildArgs: ''
- HelixApiAccessToken: ''
# Only enable publishing in non-public, non PR scenarios.
- ${{ if and(ne(variables['System.TeamProject'], 'public'), notin(variables['Build.Reason'], 'PullRequest')) }}:
# DotNet-Blob-Feed provides: dotnetfeed-storage-access-key-1
# Publish-Build-Assets provides: MaestroAccessToken, BotAccount-dotnet-maestro-bot-PAT
# DotNet-HelixApi-Access provides: HelixApiAccessToken
- group: DotNet-Blob-Feed
- group: Publish-Build-Assets
- group: DotNet-HelixApi-Access
- _PublishBlobFeedUrl: https://dotnetfeed.blob.core.windows.net/dotnet-core/index.json
- _InternalBuildArgs: /p:DotNetSignType=$(_SignType) /p:TeamName=$(_TeamName)
/p:DotNetPublishBlobFeedKey=$(dotnetfeed-storage-access-key-1)
/p:DotNetPublishBlobFeedUrl=$(_PublishBlobFeedUrl)
/p:DotNetPublishToBlobFeed=$(_DotNetPublishToBlobFeed)
/p:DotNetPublishUsingPipelines=$(_PublishUsingPipelines)
/p:DotNetArtifactsCategory=$(_DotNetArtifactsCategory)
/p:OfficialBuildId=$(BUILD.BUILDNUMBER)
strategy:
matrix:
Build_Release:
_BuildConfig: Release
# PRs or external builds are not signed.
${{ if or(eq(variables['System.TeamProject'], 'public'), in(variables['Build.Reason'], 'PullRequest')) }}:
_SignType: test
_DotNetPublishToBlobFeed : false
${{ if and(ne(variables['System.TeamProject'], 'public'), notin(variables['Build.Reason'], 'PullRequest')) }}:
_SignType: real
_DotNetPublishToBlobFeed : true
_Script: eng\validate-sdk.cmd
_ValidateSdkArgs: -gitHubPat $(BotAccount-dotnet-maestro-bot-PAT) -barToken $(MaestroAccessToken)
${{ if or(eq(variables['System.TeamProject'], 'public'), in(variables['Build.Reason'], 'PullRequest')) }}:
Build_Debug:
_BuildConfig: Debug
_SignType: test
_DotNetPublishToBlobFeed : false
steps:
- checkout: self
clean: true
# Use utility script to run script command dependent on agent OS.
- script: $(_Script)
-configuration $(_BuildConfig)
-prepareMachine
$(_InternalBuildArgs)
$(_ValidateSdkArgs)
/p:Test=false
displayName: Windows Build / Publish
- powershell: eng\common\build.ps1
-configuration $(_BuildConfig)
-prepareMachine
-ci
-test
-projects $(Build.SourcesDirectory)/tests/UnitTests.proj
/bl:$(Build.SourcesDirectory)/artifacts/log/$(_BuildConfig)/Helix.binlog
displayName: Run Helix Tests
env:
SYSTEM_ACCESSTOKEN: $(System.AccessToken)
HelixAccessToken: $(HelixApiAccessToken)
- powershell: eng\common\build.ps1
-configuration $(_BuildConfig)
-prepareMachine
-ci
-test
-projects $(Build.SourcesDirectory)/tests/UnitTests.proj
/bl:$(Build.SourcesDirectory)/artifacts/log/$(_BuildConfig)/Helix.binlog
/p:HelixBaseUri=https://helix.int-dot.net/
displayName: Run Helix Tests (Int)
env:
SYSTEM_ACCESSTOKEN: $(System.AccessToken)
HelixAccessToken: $(HelixApiAccessToken)
enabled: false
- ${{ if or(eq(variables['System.TeamProject'], 'public'), in(variables['Build.Reason'], 'PullRequest')) }}:
- job: Linux
container: LinuxContainer
pool:
${{ if or(eq(variables['System.TeamProject'], 'public'), in(variables['Build.Reason'], 'PullRequest')) }}:
name: NetCorePublic-Pool
queue: BuildPool.Ubuntu.1604.Amd64.Open
${{ if and(ne(variables['System.TeamProject'], 'public'), notin(variables['Build.Reason'], 'PullRequest')) }}:
name: NetCoreInternal-Pool
queue: BuildPool.Ubuntu.1604.Amd64
variables:
- HelixApiAccessToken: ''
- ${{ if and(ne(variables['System.TeamProject'], 'public'), notin(variables['Build.Reason'], 'PullRequest')) }}:
- group: DotNet-HelixApi-Access
strategy:
matrix:
Build_Debug:
_BuildConfig: Debug
_PublishType: none
_SignType: none
_DotNetPublishToBlobFeed : false
Build_Release:
_BuildConfig: Release
_PublishType: none
_SignType: none
_DotNetPublishToBlobFeed : false
steps:
- checkout: self
clean: true
- script: eng/common/cibuild.sh
--configuration $(_BuildConfig)
--prepareMachine
/p:Test=false
displayName: Unix Build / Publish
- script: eng/common/build.sh
--configuration $(_BuildConfig)
--prepareMachine
--ci
--test
--projects $(Build.SourcesDirectory)/tests/UnitTests.proj
/bl:$(Build.SourcesDirectory)/artifacts/log/$(_BuildConfig)/Helix.binlog
displayName: Run Helix Tests
env:
SYSTEM_ACCESSTOKEN: $(System.AccessToken)
HelixAccessToken: $(HelixApiAccessToken)
- ${{ if and(ne(variables['System.TeamProject'], 'public'), notin(variables['Build.Reason'], 'PullRequest')) }}:
- template: eng\common\templates\post-build\post-build.yml
parameters:
# Symbol validation isn't being very reliable lately. This should be enabled back
# once this issue is resolved: https://github.com/dotnet/arcade/issues/2871
enableSymbolValidation: false
# Sourcelink validation isn't passing for Arcade due to some regressions. This should be
# enabled back once this issue is resolved: https://github.com/dotnet/arcade/issues/2912
enableSourceLinkValidation: false
# This is to enable SDL runs part of Post-Build Validation Stage
SDLValidationParameters:
enable: true
params: ' -SourceToolsList @("policheck","credscan")
-TsaInstanceURL "https://devdiv.visualstudio.com/"
-TsaProjectName "DEVDIV"
-TsaNotificationEmail "dnceng@microsoft.com"
-TsaCodebaseAdmin "REDMOND\dn-bot"
-TsaBugAreaPath "DevDiv\NET\NET Core "
-TsaIterationPath "DevDiv"
-TsaRepositoryName "Arcade"
-TsaCodebaseName "Arcade"
-TsaPublish $True'