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transparency_2d.rs
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transparency_2d.rs
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//! Demonstrates how to use transparency in 2D.
//! Shows 3 bevy logos on top of each other, each with a different amount of transparency.
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
let sprite_handle = asset_server.load("branding/icon.png");
commands.spawn(SpriteBundle {
texture: sprite_handle.clone(),
..default()
});
commands.spawn(SpriteBundle {
sprite: Sprite {
// Alpha channel of the color controls transparency.
color: Color::srgba(0.0, 0.0, 1.0, 0.7),
..default()
},
texture: sprite_handle.clone(),
transform: Transform::from_xyz(100.0, 0.0, 0.0),
..default()
});
commands.spawn(SpriteBundle {
sprite: Sprite {
color: Color::srgba(0.0, 1.0, 0.0, 0.3),
..default()
},
texture: sprite_handle,
transform: Transform::from_xyz(200.0, 0.0, 0.0),
..default()
});
}