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sdl-2.cbp
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sdl-2.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="sdl-2" />
<Option pch_mode="2" />
<Option compiler="gnu_gcc_64b_compiler" />
<Build>
<Target title="Debug">
<Option output="sdl-2-d" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gnu_gcc_64b_compiler" />
<Compiler>
<Add option="-g" />
<Add option="-DGLEW_STATIC" />
</Compiler>
<Linker>
<Add library="opengl32" />
<Add library="SDL2_image" />
</Linker>
</Target>
<Target title="Release">
<Option output="sdl-2" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gnu_gcc_64b_compiler" />
<Compiler>
<Add option="-O2" />
<Add option="-DGLEW_STATIC" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="opengl32" />
<Add library="SDL2_image" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="$(#sdl2.include)/SDL2" />
<Add directory="$(#sdl2.include)" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDL2main" />
<Add library="SDL2.dll" />
<Add directory="$(#sdl2.lib)" />
</Linker>
<Unit filename="engine/Camera.cpp" />
<Unit filename="engine/Camera.h" />
<Unit filename="engine/FrameBuffer.cpp" />
<Unit filename="engine/FrameBuffer.h" />
<Unit filename="engine/Game.cpp" />
<Unit filename="engine/Game.h" />
<Unit filename="engine/Light.cpp" />
<Unit filename="engine/Light.h" />
<Unit filename="engine/Object.cpp" />
<Unit filename="engine/Object.h" />
<Unit filename="engine/Scene.cpp" />
<Unit filename="engine/Scene.h" />
<Unit filename="glew.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="graphic/Graphics.cpp" />
<Unit filename="graphic/Graphics.h" />
<Unit filename="graphic/Texture.cpp" />
<Unit filename="graphic/Texture.h" />
<Unit filename="graphic/Window.cpp" />
<Unit filename="graphic/Window.h" />
<Unit filename="loader/AbstractLoader.cpp" />
<Unit filename="loader/AbstractLoader.h" />
<Unit filename="loader/Anorms.h" />
<Unit filename="loader/MD2Loader.cpp" />
<Unit filename="loader/MD2Loader.h" />
<Unit filename="loader/MapLoad.h" />
<Unit filename="main.cpp" />
<Unit filename="util/DebugGL.cpp" />
<Unit filename="util/DebugGL.h" />
<Unit filename="util/Error.cpp" />
<Unit filename="util/Error.h" />
<Unit filename="util/Input.cpp" />
<Unit filename="util/Input.h" />
<Unit filename="util/Parser.cpp" />
<Unit filename="util/Parser.h" />
<Unit filename="util/Shader.cpp" />
<Unit filename="util/Shader.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>