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Structures.h
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Structures.h
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#pragma once
//Generated using ReClass 2013 Mod by CypherPresents
class MiniGame_1;
class TimingShotGame;
class MiniGameManagerList;
class HitBox;
class MiniGame_1
{
public:
char _0x0000[1439];
__int8 m_bIsOn; //0x059F
char _0x05A0[1052];
TimingShotGame* leftPaddle; //0x09BC
TimingShotGame* rightPaddle; //0x09C0
__int8 m_bHp; //0x09C4
char _0x09C5[3];
__int32 m_iPoints; //0x09C8
__int32 m_iCombo; //0x09CC
char _0x09D0[48];
};//Size=0x0A00
class TimingShotGame
{
public:
char _0x0000[36];
BYTE* data; //0x0024
char _0x0028[8];
HitBox* hitBox; //0x0030
char _0x0034[24];
MiniGame_1* miniGame; //0x004C
};//Size=0x0050
class TMiniGameManager
{
public:
char _0x0000[12];
void* currentMiniGame; //0x000C
char _0x0010[88];
__int32 m_iCurrentMiniGame; //0x0068
char _0x006C[4];
void* miniGame_2; //0x0070
MiniGame_1* miniGame_1; //0x0074
void* miniGame_3; //0x0078
void* miniGame_4; //0x007C
void* miniGame_6; //0x0080
void* miniGame_5; //0x0084
};//Size=0x0088
class HitBox
{
public:
__int32 first; //0x0000
__int32 second; //0x0004
};//Size=0x0008