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Arduino-Audio-Flash-Trigger.pde
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Arduino-Audio-Flash-Trigger.pde
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/* Audio camera trigger by Matt Richardson
This is a basic sound-detecting camera & flash trigger for Arduino.
Use a piezo element for the sensor (see http://www.arduino.cc/en/Tutorial/KnockSensor)
Use opto isolators (aka optocouplers) for the flash and camera triggers
Camera must be in BULB mode for shutter release to work
*/
#define BUTTON_PIN 5
#define CAM_TRIGGER_PIN 11
#define FLASH_TRIGGER_PIN 12
#define SENSOR_PIN 0
#define LED_PIN 10
#define STANDBY 0
#define ACTIVE 1
#define WORKLIGHT_RELAY 9
#define SENSOR_THRESHOLD 0
int mode = STANDBY;
// For best results, set flashDelayMS according to what type
// of shot you're doing. 0 seems best for balloon burst while
// 10 seems best for shattering glass. YMMV.
long flashDelayMS = 10;
void setup() {
pinMode(BUTTON_PIN, INPUT);
pinMode(CAM_TRIGGER_PIN, OUTPUT);
pinMode(FLASH_TRIGGER_PIN, OUTPUT);
pinMode(LED_PIN, OUTPUT);
pinMode(WORKLIGHT_RELAY, OUTPUT);
digitalWrite(LED_PIN, HIGH);
digitalWrite(WORKLIGHT_RELAY, HIGH); //turn the lights on
}
void loop() {
if (digitalRead(BUTTON_PIN) == HIGH)
{
mode = ACTIVE;
digitalWrite(WORKLIGHT_RELAY, LOW); // turn the lights off
delay(2000); // to give time for light to go down and settle after button push
digitalWrite(LED_PIN, LOW); // show we're ready
digitalWrite(CAM_TRIGGER_PIN, HIGH); // open the camera shutter
}
if ((mode == ACTIVE) && (analogRead(SENSOR_PIN) > SENSOR_THRESHOLD)) //
{ //If we're in ACTIVE mode and we sense a pop:
delay(flashDelayMS);
digitalWrite(FLASH_TRIGGER_PIN, HIGH); // fire flash
delay(50);
digitalWrite(FLASH_TRIGGER_PIN, LOW);
digitalWrite(CAM_TRIGGER_PIN, LOW); // close camera shutter
mode = STANDBY;
digitalWrite(LED_PIN, HIGH);
digitalWrite(WORKLIGHT_RELAY, HIGH); // turn lights back on
}
}