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example4.C
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example4.C
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#include <stdio.h>
#include <ytpmv/modparser.H>
#include <ytpmv/common.H>
#include <ytpmv/simple.H>
#include <math.h>
#include <unistd.h>
#include <fstream>
#include <sstream>
#include <string>
#include <cerrno>
#include <algorithm>
#include <map>
#include <assert.h>
using namespace std;
using namespace ytpmv;
int main(int argc, char** argv) {
ytpmv::parseOptions(argc, argv);
string buf = get_file_contents("songs/mado_-_sad.mod");
addSource("o", "sources/o_35000.wav", "", 3.5/30);
addSource("lol", "sources/lol_20800.wav", "sources/lol.mkv", 2.08*4/30);
addSource("hum", "sources/bass1.mkv",
"sources/bass1.mkv", 2.8*8/30, 1., 1.);
addSource("aaaa", "sources/aaaa.wav",
"sources/aaaa.mp4", 1.5*8/30, 1., 1.);
addSource("gab1", "sources/gab1.wav",
"sources/gab1.mkv", 2.55*4/30, 1./2, 1./2);
addSource("gab2", "sources/gab2.mkv",
"sources/gab2.mkv", 3.15*2/30, 1./2, 1./2);
addSource("gab3", "sources/gab3.mkv",
"sources/gab3.mkv", 2.5*2/30, 1./2, 1./2);
addSource("ya", "sources/drink.mp4",
"sources/drink.mp4", 2.45*2/30, 1., 1.);
addSource("perc1", "sources/perc1.mkv",
"sources/perc1.mkv", 1., 1., 1.);
addSource("perc2", "sources/perc2.mkv",
"sources/perc2.mkv", 1., 1., 1.);
trimSource("hum", 0.1);
trimSource("gab3", 0.1);
string vertexShader = R"aaaaa(
#version 330 core
layout(location = 0) in vec3 myPos;
layout(location = 1) in vec2 texPos;
uniform vec2 coordBase;
uniform mat2 coordTransform;
uniform float secondsRel;
uniform float secondsAbs;
uniform float userParams[16];
uniform vec2 resolution;
uniform mat4 proj;
smooth out vec2 uv;
float param(int i) { return userParams[i]; }
void main() {
vec3 coords = myPos;
float sizeScale = clamp(param(5) * secondsRel + param(4), 0.0, 1.0);
vec2 mypos = vec2(param(0), param(1));
vec2 mysize = vec2(param(2),param(3))*sizeScale;
coords.xy = (coords.xy) * mysize - vec2(1,1);
coords.xy += mypos*2.0;
gl_Position = vec4(coords,1.0);
gl_Position.xy = coordBase + gl_Position.xy * coordTransform;
uv = texPos;
}
)aaaaa";
string shader = R"aaaaa(
float transpKey = param(6);
float alpha = param(7);
vec2 velocity = vec2(param(8), param(9));
vec4 result = vec4(texture2D(image, pos*0.98+vec2(0.01,0.01)).rgb, 1.);
result.a = length(result.rgb - vec3(transpKey,transpKey,transpKey));
result.a = result.a*result.a*result.a*1000;
result.a = clamp(result.a,0.0,1.0);
result.a = clamp(result.a*alpha,0.0,1.0);
return result;
)aaaaa";
string img1data = get_file_contents("fuck.data");
Image img1 = {480, 371, img1data};
ImageSource imgSource(&img1);
SongInfo inf;
vector<Instrument> instr;
vector<Note> notes;
parseMod((uint8_t*)buf.data(), buf.length(), inf, instr, notes);
double bpm = inf.bpm;
//double bpm = inf.bpm*0.8;
// convert to audio and video segments
vector<AudioSegment> segments;
vector<VideoSegment> videoSegments;
for(int i=0;i<(int)notes.size();i++) {
Note& n = notes[i];
Source* src = nullptr;
double pan = 0.5;
double timeOffsetSeconds = 0.;
Instrument& ins = instr.at(n.instrument==0?0:(n.instrument-1));
n.pitchSemitones += ins.tuningSemitones + 41;
// select source
switch(n.instrument) {
case 1:
src = getSource("gab1");
n.amplitudeDB += 10;
break;
case 2:
n.pitchSemitones += 7.;
src = getSource("hum"); n.amplitudeDB += 5;
break;
case 3:
src = getSource("aaaa");
n.amplitudeDB -= 1;
n.pitchSemitones -= 5.;
break;
case 10:
src = getSource("aaaa");
n.pitchSemitones += 3 + 12;
n.amplitudeDB += 6;
n.end.absRow += 4;
timeOffsetSeconds = -0.06;
break;
case 4:
src = getSource("perc1");
n.pitchSemitones = 0;
n.amplitudeDB /= 2;
n.amplitudeDB -= 3;
timeOffsetSeconds = -0.05;
break;
case 5:
n.amplitudeDB -= 13;
segments.push_back(AudioSegment(n, ins, bpm));
goto skip;
default: goto skip;
}
if(n.channel == 5) goto skip;
{
VideoSegment vs(n, src->hasVideo()?src->video:&imgSource, bpm);
vs.zIndex = n.channel;
// set video clip position and size
// centerX centerY w h minSizeScale, sizeScale transpKey, alpha
vector<float> shaderParams = {0.5, 0.5, 1., 1., 0.8, 3.0, -1.0, 1.0};
switch(n.channel) {
// main melody 1
case 0: shaderParams = {0.2, 0.2, 0.4, 0.4, 0.8, 1.0, -1.0, 1.0}; break;
case 1: shaderParams = {0.6, 0.2, 0.4, 0.4, 0.8, 1.0, -1.0, 1.0}; break;
// bass
case 2: shaderParams = {0.5, 0.5, 1.0, 1.0, 1.0, 0.0, -1.0, 1.0}; vs.zIndex = -100; break;
// bass 2
case 3: shaderParams = {0.6, 0.8, 0.4, 0.4, 0.8, 1.0, -1.0, 1.0}; break;
// high melody 1
case 4: shaderParams = {0.1, 0.6, 0.3, 0.3, 0.6, 5.0, 241./255., 1.0}; break;
case 5: shaderParams = {0.3, 0.6, 0.3, 0.3, 0.6, 5.0, 241./255., 1.0}; break;
case 6: shaderParams = {0.4, 0.6, 0.3, 0.3, 0.6, 5.0, 241./255., 1.0}; break;
// percussion
case 7: shaderParams = {0.8, 0.6, 0.2, 0.2, 0.8, 3.0, -1.0, 1.0}; break;
case 8: shaderParams = {0.8, 0.6, 0.3, 0.3, 0.8, 3.0, -1.0, 1.0}; break;
// main melody
default: shaderParams = {0.1, 0.9, 0.2, 0.2, 0.8, 3.0, -1.0, 1.0}; break;
}
// channel 13 to 18 is main melody
if(n.channel >= 13 && n.channel <= 18) {
shaderParams[0] = 0.07 + (n.channel-13) * 0.16;
shaderParams[6] = 241./255.;
}
AudioSegment as(n, src->audio, bpm);
as.amplitude[0] *= (1-pan)*2;
as.amplitude[1] *= (pan)*2;
as.startSeconds += timeOffsetSeconds;
segments.push_back(as);
// channels 4,5,6 has tremolo applied; apply transparency effect to video
if(n.channel == 4 || n.channel == 5 || n.channel == 6) {
for(auto& kf: as.keyframes) {
VideoKeyFrame vkf;
vkf.relTimeSeconds = kf.relTimeSeconds;
vkf.shaderParams = shaderParams;
vkf.shaderParams[7] = (kf.amplitude[0] > 0.8) ? 1.0 : 0.5;
vs.keyframes.push_back(vkf);
}
}
vs.vertexShader = &vertexShader;
vs.shader = &shader;
vs.shaderParams = shaderParams;
videoSegments.push_back(vs);
}
skip: ;
}
defaultSettings.volume = 0.25;
//defaultSettings.skipToSeconds = 75.;
ytpmv::run(argc, argv, segments, videoSegments);
return 0;
}