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example7.C
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example7.C
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#include <stdio.h>
#include <ytpmv/modparser.H>
#include <ytpmv/common.H>
#include <ytpmv/simple.H>
#include <math.h>
#include <unistd.h>
#include <fstream>
#include <sstream>
#include <string>
#include <cerrno>
#include <algorithm>
#include <map>
#include <array>
#include <assert.h>
using namespace std;
using namespace ytpmv;
int main(int argc, char** argv) {
ytpmv::parseOptions(argc, argv);
string buf = get_file_contents("songs/skugg.mod");
addSource("lol", "sources/lol_20800.wav", "sources/lol.mkv", 2.08*4/30);
addSource("hum", "sources/bass1.wav",
"sources/bass1.mkv", 2.8*8/30, 1., 2.);
addSource("aaaa", "sources/aaaa.wav",
"sources/aaaa.mp4", 1.5*8/30, 1., 1.);
addSource("gab1", "sources/gab1.wav",
"sources/gab1.mkv", 2.55*4/30, 1., 1.);
addSource("gab2", "sources/gab2.mkv",
"sources/gab2.mkv", 3.15*2/30, 1./2, 1./2);
addSource("gab3", "sources/gab3.wav",
"sources/gab3.mkv", 2.55*2/30, 1., 1.);
addSource("gab5", "sources/gab5.wav",
"sources/gab5.mkv", 3.4*4/30, 1./2, 1./2);
addSource("gab7", "sources/gab7.mkv",
"sources/gab7.mkv", 1.7*4/30, 1./2, 1./2);
addSource("gab8", "sources/gab8.wav",
"sources/gab8.mkv", 2.7*2/30, 1./2, 1./5);
addSource("perc1", "sources/perc1.mkv",
"sources/perc1.mkv", 1., 1., 1.);
addSource("perc2", "sources/perc2.mkv",
"sources/perc2.mkv", 1., 2., 1.);
addSource("crash1", "sources/crash1.wav",
"sources/crash2.mkv", 1., 1., 1.);
trimSource("hum", 0.1);
trimSource("aaaa", 0.05);
//trimSource("gab3", 0.1);
trimSource("gab7", 0.3);
string vertexShader = R"aaaaa(
#version 330 core
layout(location = 0) in vec3 myPos;
layout(location = 1) in vec2 texPos;
uniform vec2 coordBase;
uniform mat2 coordTransform;
uniform float secondsRel;
uniform float secondsAbs;
uniform float userParams[16];
uniform mat4 proj;
uniform vec2 resolution;
smooth out vec2 uv;
mat3 rotationMatrix(vec3 axis, float angle) {
axis = normalize(axis);
float s = sin(angle);
float c = cos(angle);
float oc = 1.0 - c;
return mat3(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s,
oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s,
oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c);
}
void main() {
vec3 coords = myPos;
vec3 velocity = vec3(userParams[4], userParams[5], userParams[6]);
float rotation = userParams[7];
float rotationTime = clamp((secondsAbs - userParams[8])*5.0 + 1.0, 0.0, 1.0);
//float sizeScale = clamp(pow(rotationTime*2.0-1.0,4)*2+0.5, 0.0, 1.0);
rotation += rotationTime * 3.142;
float aspect = resolution.x/resolution.y;
coords.x *= aspect;
coords.xy *= 1.3;
coords += velocity*secondsRel;
coords = rotationMatrix(vec3(0.0,1.0,0.0), rotation) * coords;
coords.z -= 3.0;
gl_Position = proj*vec4(coords,1.0);
gl_Position.xy = coordBase + gl_Position.xy * coordTransform;
//float texZoom = 1.0 - clamp(secondsRel*10.0, 0.0, 0.1);
uv = texPos; //(texPos-vec2(0.5,0.5))*texZoom + vec2(0.5,0.5);
}
)aaaaa";
string shader = R"aaaaa(
float transpKey = param(2);
float fade = param(3);
vec4 result;
float alpha = clamp((fade-secondsRel)*0.5,0.0,1.0);
result = vec4(texture2D(image, uv*0.98+vec2(0.01,0.01)).rgb, 1.);
result.a = length(result.rgb - vec3(transpKey,transpKey,transpKey));
result.a = result.a*result.a*result.a*1000;
result.a = clamp(result.a,0.0,1.0);
result.a = clamp(result.a*alpha,0.0,1.0);
return result;
)aaaaa";
SongInfo inf;
vector<Instrument> instr;
vector<Note> notes;
parseMod((uint8_t*)buf.data(), buf.length(), inf, instr, notes);
double bpm = inf.bpm;
//double bpm = inf.bpm*0.8;
double songEnd = 0;
for(int i=0;i<(int)notes.size();i++) {
double t = notes[i].end.absRow*60./bpm;
if(t>songEnd) songEnd = t;
}
fprintf(stderr, "SONG END: %f\n", songEnd);
// convert to audio and video segments
vector<AudioSegment> segments;
vector<VideoSegment> videoSegments;
for(int i=0;i<(int)notes.size();i++) {
Note& n = notes[i];
Source* src = nullptr;
double pan = 0.5;
double audioDelay = 0., videoDelay = 0.;
Instrument& ins = instr.at(n.instrument==0?0:(n.instrument-1));
n.pitchSemitones += ins.tuningSemitones + 41;
// select source
switch(n.channel) {
case 1:
// bass
src = getSource("hum");
n.pitchSemitones -= 12;
n.amplitudeDB += 7;
// add two audio layers, one an octave higher
{
AudioSegment as(n, src->audio, bpm);
segments.push_back(as);
}
n.pitchSemitones -= 12;
n.amplitudeDB -= 5;
break;
case 0:
{
// main melody
src = getSource("gab8");
n.pitchSemitones -= 24;
n.amplitudeDB -= 1;
//n.end.absRow += 4;
if(n.channel == 1) n.amplitudeDB -= 5;
break;
}
case 2:
// high melody
src = getSource("gab3");
n.amplitudeDB += 10;
n.pitchSemitones -= 12;
break;
default: goto skip;
}
{
AudioSegment as(n, src->audio, bpm);
as.amplitude[0] *= (1-pan)*2;
as.amplitude[1] *= (pan)*2;
as.startSeconds += audioDelay;
segments.push_back(as);
}
{
VideoSegment vs(n, src->video, bpm);
vs.zIndex = n.channel;
vs.vertexShader = &vertexShader;
vs.shader = &shader;
// minSizeScale, sizeScale transpKey, fade, vx, vy vz rotation rotateTime
vector<float> shaderParams = {0.8, 3.0, -1.0, 5.0, 0., 0., 0., 0., 1e9};
switch(n.channel) {
// main melody
case 0:
{
shaderParams = {0.8, 1.0, -1.0, 2.0, 0.0, 0.0, 0., 0., 0.0};
vs.vertexes = genRectangle(0, -1, 1, 0);
vs.zIndex = n.start.absRow + 1;
break;
}
// bass
case 1:
shaderParams = {1.0, 0.0, -1.0, 2.0, 0.0, 0.0, 0.0, 0.0, 0.0};
vs.vertexes = genRectangle(-1, -1, 0, 0);
vs.zIndex = -100;
break;
// high melody 1
case 2:
{
shaderParams = {0.8, 3.0, -1., 2.0, 0.0, 0.0, 0.0, 0.0, 0.0};
vs.vertexes = genRectangle(0, 0, 1, 1);
vs.zIndex = -100;
break;
}
default: goto skip;
}
int nextRotate = int(n.start.absRow/8)*8+4;
if(n.start.absRow >= nextRotate) nextRotate += 8;
shaderParams[8] = double(nextRotate)*60./bpm;
if((((n.start.absRow+4)/8) % 2) == 1) shaderParams[7] = 3.142;
vs.shaderParams = shaderParams;
vs.startSeconds += videoDelay;
if(vs.endSeconds > songEnd) {
vs.endSeconds = songEnd + 0.5;
vs.shaderParams[3] = songEnd - vs.startSeconds;
}
videoSegments.push_back(vs);
// the original mod lacks percussion; add it every 8 rows of the bass
if(n.channel == 1 && (n.start.row % 8) == 4) {
src = getSource("perc2");
n.pitchSemitones = 0;
n.start.rowOffset = -0.15;
segments.push_back(AudioSegment(n, src->audio, bpm));
VideoSegment vs(n, src->video, bpm);
vs.vertexShader = &vertexShader;
vs.shader = &shader;
vs.shaderParams = shaderParams;
vs.vertexes = genRectangle(-1, 0, 0, 1);
videoSegments.push_back(vs);
}
}
skip: ;
}
defaultSettings.volume = 0.3;
//defaultSettings.skipToSeconds = 10.;
ytpmv::run(argc, argv, segments, videoSegments);
return 0;
}