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Using a compiler installed by fpcup is not an issue. You just have to configure MSEide. MSEide is very powerful, but you will need time to discover how to use all its features. fpGUI has no native IDE. You can create fpGUI applications with a simple text editor like Notepad++. (This is how I made my chess GUI.) Both solutions are good. I would say that fpGUI is maybe easier to learn; and MSEise/MSEgui maybe more sophisticated, and more powerful once you master it. With fpGUI, all is in code, whereas MSEide uses MFM files (created by the IDE). By the way, MSEide needs contributors, people writing tutorials! Here is one english tutorial made by me. What kind of application do you intend to create? |
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For years I've used MSEide (the ide application) and developed fpGUI applications. Best of both worlds. 😉 It's super fast (compared to Lazarus) and at the time, debugging was much nicer in MSEide. MSEide also made it really easy for me to switch between FPC versions and fpGUI versions - with a single click of the mouse. |
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I haven't created any programs with a graphical interface before, so I'm unsure what the differences are between using Lazarus + fpGUI compared with using MSEide + MSEgui.
Can anyone explain the advantages and disadvantages of both options?
If it helps, I would like to create programs along the lines of Zettlr, Obsidian and Scrivener.
Also, if I chose to use MSEide/MSEgui, would it be reasonably simple to do so with fpcupdeluxe (on Windows)? I'm not sure if the custom path settings for each install would be an issue.
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