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config.yml Configuration

Tom Lewis edited this page Jun 11, 2014 · 1 revision

Main configuration

config.yml This is where you set server wide information, like what language to display to the users, what piloting tool to use, and how to handle craft sinking. Located under the plugins/Movecraft directory.

Example

# Not Required, and defaults to False. 
# If you set to "CompatibilityMode: true", the engine will use generic CraftBukkit calls rather than the faster build-specific Minecraft calls.
# The result is that for a slight drop in performance the plugin will work for a wide variety of Minecraft or CraftBukkit builds.
CompatibilityMode: false

# Not Required, defaults as English. 
# This controls what language the engine will use for notifications.
# Current supported languages are en, cz, and nl.
Locale: en

# Not Required, and defaults to 280 (stick). 
# This specifies what tool you use to pilot crafts. 
# For example, if you put "PilotTool: 288" in your config.yml, then instead of using a stick to move crafts, you could use a feather.
PilotTool: 280

# Not Required, and defaults to 100. 
# This specifies how frequently the engine checks to see if a ship has been damaged enough to start sinking. 
# It is also in Minecraft ticks, or 20 per second. 
# For example, if you put "SinkCheckTicks: 200" in your config.yml, then it will only check to see if a ship should be sinking every 10 seconds instead of 5.
SinkCheckTicks: 100

# Not Required, and defaults to 20. 
# This specifies how rapidly sinking blocks from damaged crafts will sink. 
# The number is in Minecraft ticks, of which there are 20 per second. 
# For example, if you put "SinkRateTicks: 40" in your config.yml, then damaged ships would sink at a rate 1 block every 2 seconds. 
# If you get lots of server lag while big ships are sinking, this is the number to play with.
SinkRateTicks: 20
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