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This is the code for the animated demos of the random dungeon generation algorithm described by this blog post.

You're welcome to play with this code, but it's actually not the best reference for the dungeon generator. Slicing it up into animated form adds a ton of complexity, and I kind of hacked this together with little regard for good software engineering. If you'd like a cleaner implementation, take a look at how I implemented it in my roguelike Hauberk. It's a nice, tight 300 lines of clean code there.