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main.js
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main.js
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// Use strict
"use strict";
// Classes
// SMAZ class
class Smaz {
// Public
// Initialize
static initialize() {
// Set instance to invalid
Smaz.instance = Smaz.INVALID;
// Return promise
return new Promise(function(resolve, reject) {
// Set settings
var settings = {
// On abort
"onAbort": function(error) {
// Prevent on abort from being called again
delete settings["onAbort"];
// Reject error
reject("Failed to download resource");
}
};
// Create SMAZ instance
smaz(settings).then(function(instance) {
// Prevent on abort from being called
delete settings["onAbort"];
// Set instance
Smaz.instance = instance;
// Resolve
resolve();
});
});
}
// Compress
static compress(input) {
// Check if instance doesn't exist
if(typeof Smaz.instance === "undefined")
// Set instance
Smaz.instance = smaz();
// Check if instance is invalid
if(Smaz.instance === Smaz.INVALID)
// Return operation failed
return Smaz.OPERATION_FAILED;
// Allocate and fill memory
var inputBuffer = Smaz.instance._malloc(input["length"] * input["BYTES_PER_ELEMENT"]);
Smaz.instance["HEAPU8"].set(input, inputBuffer / input["BYTES_PER_ELEMENT"]);
// Check if getting compress size failed
var compressSize = Smaz.instance._compressSize(inputBuffer, input["length"] * input["BYTES_PER_ELEMENT"]);
if(compressSize === Smaz.instance._invalidSize()) {
// Clear memory
Smaz.instance["HEAPU8"].fill(0, inputBuffer / input["BYTES_PER_ELEMENT"], inputBuffer / input["BYTES_PER_ELEMENT"] + input["length"]);
// Free memory
Smaz.instance._free(inputBuffer);
// Return operation failed
return Smaz.OPERATION_FAILED;
}
// Initialize result to compress size
var result = new Uint8Array(compressSize);
// Allocate and fill memory
var resultBuffer = Smaz.instance._malloc(result["length"] * result["BYTES_PER_ELEMENT"]);
// Check if compressing failed
if(Smaz.instance._compress(resultBuffer, result["length"] * result["BYTES_PER_ELEMENT"], inputBuffer, input["length"] * input["BYTES_PER_ELEMENT"]) === Smaz.C_FALSE) {
// Clear memory
Smaz.instance["HEAPU8"].fill(0, resultBuffer / result["BYTES_PER_ELEMENT"], resultBuffer / result["BYTES_PER_ELEMENT"] + result["length"]);
Smaz.instance["HEAPU8"].fill(0, inputBuffer / input["BYTES_PER_ELEMENT"], inputBuffer / input["BYTES_PER_ELEMENT"] + input["length"]);
// Free memory
Smaz.instance._free(resultBuffer);
Smaz.instance._free(inputBuffer);
// Return operation failed
return Smaz.OPERATION_FAILED;
}
// Get result
result = new Uint8Array(Smaz.instance["HEAPU8"].subarray(resultBuffer, resultBuffer + result["length"]));
// Clear memory
Smaz.instance["HEAPU8"].fill(0, resultBuffer / result["BYTES_PER_ELEMENT"], resultBuffer / result["BYTES_PER_ELEMENT"] + result["length"]);
Smaz.instance["HEAPU8"].fill(0, inputBuffer / input["BYTES_PER_ELEMENT"], inputBuffer / input["BYTES_PER_ELEMENT"] + input["length"]);
// Free memory
Smaz.instance._free(resultBuffer);
Smaz.instance._free(inputBuffer);
// Return result
return result;
}
// Decompress
static decompress(input) {
// Check if instance doesn't exist
if(typeof Smaz.instance === "undefined")
// Set instance
Smaz.instance = smaz();
// Check if instance is invalid
if(Smaz.instance === Smaz.INVALID)
// Return operation failed
return Smaz.OPERATION_FAILED;
// Allocate and fill memory
var inputBuffer = Smaz.instance._malloc(input["length"] * input["BYTES_PER_ELEMENT"]);
Smaz.instance["HEAPU8"].set(input, inputBuffer / input["BYTES_PER_ELEMENT"]);
// Check if getting decompress size failed
var decompressSize = Smaz.instance._decompressSize(inputBuffer, input["length"] * input["BYTES_PER_ELEMENT"]);
if(decompressSize === Smaz.instance._invalidSize()) {
// Clear memory
Smaz.instance["HEAPU8"].fill(0, inputBuffer / input["BYTES_PER_ELEMENT"], inputBuffer / input["BYTES_PER_ELEMENT"] + input["length"]);
// Free memory
Smaz.instance._free(inputBuffer);
// Return operation failed
return Smaz.OPERATION_FAILED;
}
// Initialize result to decompress size
var result = new Uint8Array(decompressSize);
// Allocate and fill memory
var resultBuffer = Smaz.instance._malloc(result["length"] * result["BYTES_PER_ELEMENT"]);
// Check if decompressing failed
if(Smaz.instance._decompress(resultBuffer, result["length"] * result["BYTES_PER_ELEMENT"], inputBuffer, input["length"] * input["BYTES_PER_ELEMENT"]) === Smaz.C_FALSE) {
// Clear memory
Smaz.instance["HEAPU8"].fill(0, resultBuffer / result["BYTES_PER_ELEMENT"], resultBuffer / result["BYTES_PER_ELEMENT"] + result["length"]);
Smaz.instance["HEAPU8"].fill(0, inputBuffer / input["BYTES_PER_ELEMENT"], inputBuffer / input["BYTES_PER_ELEMENT"] + input["length"]);
// Free memory
Smaz.instance._free(resultBuffer);
Smaz.instance._free(inputBuffer);
// Return operation failed
return Smaz.OPERATION_FAILED;
}
// Get result
result = new Uint8Array(Smaz.instance["HEAPU8"].subarray(resultBuffer, resultBuffer + result["length"]));
// Clear memory
Smaz.instance["HEAPU8"].fill(0, resultBuffer / result["BYTES_PER_ELEMENT"], resultBuffer / result["BYTES_PER_ELEMENT"] + result["length"]);
Smaz.instance["HEAPU8"].fill(0, inputBuffer / input["BYTES_PER_ELEMENT"], inputBuffer / input["BYTES_PER_ELEMENT"] + input["length"]);
// Free memory
Smaz.instance._free(resultBuffer);
Smaz.instance._free(inputBuffer);
// Return result
return result;
}
// Operation failed
static get OPERATION_FAILED() {
// Return operation failed
return null;
}
// Private
// Invalid
static get INVALID() {
// Return invalid
return null;
}
// C false
static get C_FALSE() {
// Return C false
return 0;
}
}
// Supporting fuction implementation
// Check if document doesn't exist
if(typeof document === "undefined") {
// Create document
var document = {};
}
// Check if module exports exists
if(typeof module === "object" && module !== null && "exports" in module === true) {
// Exports
module["exports"] = Smaz;
}