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EndCondition.cs
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EndCondition.cs
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using System;
using System.Xml.Serialization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using System.Collections.Generic;
namespace TheraWii
{
public enum Button {
LeftMouse = 0,
RightMouse,
A,
B,
Up,
Down,
Left,
Right,
Plus,
Minus,
Home,
One,
Two,
BalanceBoardButton
}
[XmlInclude(typeof(ButtonEndCondition)), XmlInclude(typeof(TimeLimitEndCondition)), XmlInclude(typeof(Repeat_rEndCondition)),
XmlInclude(typeof(Repeat_tEndCondition)), XmlInclude(typeof(Repeat_BothEndCondition))]
public abstract class EndCondition
{
public abstract bool isMet(GameTime gameTime, Region r, Vector3 pos);
public abstract List<WiiType> getRequiredDevices();
public bool isNewExecution;
public EndCondition() {}
public EndCondition(EndCondition ec) {}
public EndCondition returnNew()
{
if (this.GetType() == typeof(ButtonEndCondition))
return new ButtonEndCondition((ButtonEndCondition)this);
else if (this.GetType() == typeof(TimeLimitEndCondition))
return new TimeLimitEndCondition((TimeLimitEndCondition)this);
else if (this.GetType() == typeof(Repeat_rEndCondition))
return new Repeat_rEndCondition((Repeat_rEndCondition)this);
else if (this.GetType() == typeof(Repeat_tEndCondition))
return new Repeat_tEndCondition((Repeat_tEndCondition)this);
else if (this.GetType() == typeof(Repeat_BothEndCondition))
return new Repeat_BothEndCondition((Repeat_BothEndCondition)this);
else
return null;
}
}
public class ButtonEndCondition : EndCondition
{
public static string[] ButtonText = new string[] {
"Left Mouse Button",
"Right Mouse Button",
"Wii Remote A",
"Wii Remote B",
"Wii Remote Up",
"Wii Remote Down",
"Wii Remote Left",
"Wii Remote Right",
"Wii Remote +",
"Wii Remote -",
"Wii Remote Home",
"Wii Remote 1",
"Wii Remote 2",
"Wii Balance Board Button"
};
private MouseState lastMouse;
private WiimoteState lastRemote;
private BalanceBoardState lastBalance;
public Button Button;
public ButtonEndCondition()
{
Button = Button.LeftMouse;
lastMouse = new MouseState();
lastRemote = new WiimoteState();
lastBalance = new BalanceBoardState();
}
public ButtonEndCondition(ButtonEndCondition ec)
{
Button = ec.Button;
lastMouse = new MouseState();
lastRemote = new WiimoteState();
lastBalance = new BalanceBoardState();
}
public override bool isMet(GameTime gameTime, Region r, Vector3 pos)
{
MouseState mouse = Mouse.GetState();
WiimoteState remote = WiiUse.GetRemoteState();
BalanceBoardState balance = WiiUse.GetBalanceBoardState();
bool rv = false;
switch (Button)
{
case Button.LeftMouse:
rv = mouse.LeftButton == ButtonState.Pressed
&& lastMouse.LeftButton == ButtonState.Released;
break;
case Button.RightMouse:
rv = mouse.RightButton == ButtonState.Pressed
&& lastMouse.RightButton == ButtonState.Released;
break;
case Button.A:
rv = remote.a == ButtonState.Pressed
&& lastRemote.a == ButtonState.Released;
break;
case Button.B:
rv = remote.b == ButtonState.Pressed
&& lastRemote.b == ButtonState.Released;
break;
case Button.Up:
rv = remote.dUp == ButtonState.Pressed
&& lastRemote.dUp == ButtonState.Released;
break;
case Button.Down:
rv = remote.dDown == ButtonState.Pressed
&& lastRemote.dDown == ButtonState.Released;
break;
case Button.Left:
rv = remote.dLeft == ButtonState.Pressed
&& lastRemote.dLeft == ButtonState.Released;
break;
case Button.Right:
rv = remote.dRight == ButtonState.Pressed
&& lastRemote.dRight == ButtonState.Released;
break;
case Button.One:
rv = remote.one == ButtonState.Pressed
&& lastRemote.one == ButtonState.Released;
break;
case Button.Two:
rv = remote.two == ButtonState.Pressed
&& lastRemote.two == ButtonState.Released;
break;
case Button.Home:
rv = remote.home == ButtonState.Pressed
&& lastRemote.home == ButtonState.Released;
break;
case Button.Plus:
rv = remote.plus == ButtonState.Pressed
&& lastRemote.plus == ButtonState.Released;
break;
case Button.Minus:
rv = remote.minus == ButtonState.Pressed
&& lastRemote.minus == ButtonState.Released;
break;
case Button.BalanceBoardButton:
rv = balance.button == ButtonState.Pressed
&& lastBalance.button == ButtonState.Released;
break;
default:
rv = false;
break;
}
lastMouse = mouse;
lastRemote = remote;
lastBalance = balance;
return rv;
}
public string getButtonText()
{
return ButtonText[(int)Button];
}
public override List<WiiType> getRequiredDevices()
{
List<WiiType> wt = new List<WiiType>();
if ((int)Button <= 1)
wt.Add(WiiType.Mouse);
else if ((int)Button <= 12)
wt.Add(WiiType.Remote);
else if ((int)Button == 13)
wt.Add(WiiType.BalanceBoard);
return wt;
}
}
public enum TimeLimitType {TimeInRegion, TimeOutRegion, TotalTime}
public class TimeLimitEndCondition : EndCondition
{
public TimeLimitType Type;
public double TimeLimit;
public bool inRegion;
protected TimeSpan elapsedTime;
public TimeLimitEndCondition()
{
Type = TimeLimitType.TotalTime;
TimeLimit = 5;
}
public TimeLimitEndCondition(TimeLimitEndCondition tle)
{
Type = tle.Type;
TimeLimit = tle.TimeLimit;
}
public override List<WiiType> getRequiredDevices()
{
return new List<WiiType>();
}
public override bool isMet(GameTime gameTime, Region r, Vector3 pos)
{
// reset elapsedTime on new Execution
if (isNewExecution)
{
elapsedTime = new TimeSpan();
isNewExecution = false;
inRegion = false;
}
// Update
switch (Type)
{
case TimeLimitType.TimeInRegion:
if (r.isInRegion(pos))
{
elapsedTime += gameTime.ElapsedGameTime;
inRegion = true;
}
else
{
elapsedTime -= elapsedTime;
inRegion = false;
}
break;
case TimeLimitType.TimeOutRegion:
if (r.isInRegion(pos))
{
elapsedTime -= elapsedTime;
inRegion = true;
}
else
{
elapsedTime += gameTime.ElapsedGameTime;
inRegion = false;
}
break;
case TimeLimitType.TotalTime:
default:
elapsedTime += gameTime.ElapsedGameTime;
break;
}
// Check
return elapsedTime.TotalSeconds >= TimeLimit;
}
}
public class Repeat_rEndCondition : EndCondition
{
public int numRepeats;
public Repeat_rEndCondition() { }
public Repeat_rEndCondition(Repeat_rEndCondition re)
{
numRepeats = re.numRepeats;
}
public override bool isMet(GameTime gameTime, Region r, Vector3 pos)
{
throw new NotImplementedException();
}
public bool isMet(int iterRepeat)
{
return iterRepeat >= numRepeats;
}
public override List<WiiType> getRequiredDevices()
{
return new List<WiiType>();
}
public void Initialize(int numRepeats)
{
this.numRepeats = numRepeats;
}
}
public class Repeat_tEndCondition : TimeLimitEndCondition
{
public Repeat_tEndCondition() { }
public Repeat_tEndCondition(Repeat_tEndCondition ec)
{
this.TimeLimit = ec.TimeLimit;
this.Type = ec.Type;
}
public bool isMet(GameTime gameTime)
{
// reset elapsedTime on new Execution
if (isNewExecution)
{
elapsedTime = new TimeSpan();
isNewExecution = false;
inRegion = false;
}
elapsedTime += gameTime.ElapsedGameTime;
// Check
return elapsedTime.TotalSeconds >= TimeLimit;
}
public void Initialize(int TimeLimit)
{
this.TimeLimit = TimeLimit;
}
}
public class Repeat_BothEndCondition: EndCondition
{
public Repeat_rEndCondition rEnd;
public Repeat_tEndCondition tEnd;
public Repeat_BothEndCondition()
{
rEnd = new Repeat_rEndCondition();
tEnd = new Repeat_tEndCondition();
tEnd.Type = TimeLimitType.TotalTime;
}
public Repeat_BothEndCondition(Repeat_BothEndCondition ec)
{
rEnd = new Repeat_rEndCondition(ec.rEnd);
tEnd = new Repeat_tEndCondition(ec.tEnd);
tEnd.Type = TimeLimitType.TotalTime;
}
public void Initialize(int NumberRepeats, int TotalTimeLimit)
{
rEnd.numRepeats = NumberRepeats;
tEnd.TimeLimit = TotalTimeLimit;
}
public override bool isMet(GameTime gameTime, Region r, Vector3 pos)
{
throw new NotImplementedException();
}
public bool isMet(int iterRepeat, GameTime gameTime)
{
return rEnd.isMet(iterRepeat) && tEnd.isMet(gameTime);
}
public override List<WiiType> getRequiredDevices()
{
return new List<WiiType>();
}
}
}