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Should be a Serializable type that can be converted from and to the target type.
We give it a PropertyDrawer to make using them easier.
You would be able to either reference an existing SOVar or give it a value of its own, like in Ryan Hipple's talk.
This circumvents the Constructor problem of Unity's Object-based classes.
The text was updated successfully, but these errors were encountered:
Should be a Serializable type that can be converted from and to the target type.
We give it a PropertyDrawer to make using them easier.
You would be able to either reference an existing SOVar or give it a value of its own, like in Ryan Hipple's talk.
This circumvents the Constructor problem of Unity's Object-based classes.
The text was updated successfully, but these errors were encountered: