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This repository has been archived by the owner on Nov 27, 2023. It is now read-only.

Changelog

Neonage edited this page Apr 14, 2021 · 10 revisions

[0.6.0] - Unreleased

  • Toolbars API
  • Components Toolbar

[0.5.0] - Unreleased

Branch: #view-items-refactoring

What to expect?

Major Changes

  • Initial Public Customization API
  • Switch to Harmony for IMGUI patching
  • Complete Items Refactoring, GUI stacking / composition support

Minor

  • Headers / separators
  • Middle-click expanding

[0.4.0] - Unreleased

  • Compact Settings / Filtering Menu
  • Hiding Scene Visibility columns

[0.3.1] - 2021-04-10

Added

Fixed

  • Collection Header injection now uses UIElements:
    • Transform is no longer hidden using hideFlags. #28
    • Fixed components dimming carry over to other game-objects.

[0.3.0] - 2021-03-09

Added

  • Collection "Keep Transform Hierarchy" option. This will make collection act as a regular game-object, allowing you to add components on it.
  • Customizable Paste behaviour:
    • Place new game objects next to selection instead of the end of hierarchy.
    • Auto Paste as Child when selection is expanded.
      Custom Paste / Duplicate
  • Gizmo icon support.
  • Types Priority "Ignore" toggle.
  • Null components are now displayed with "Default Asset" icon.

Fixed

  • Fixed constant repainting that caused high CPU usage in background.
  • Types Priority not being initialized properly.
  • Sub-Scene icon being hidden by other components.

[0.2.9] - 2020-12-15

Added

  • Types Priority feature, you can now define which types are preferred to be displayed.

    Types Priority

Changed

  • Icons are now rendered separately with custom shader for selected items. Default hierarchy icons are hidden.
  • Rename "Folders" to "Collections".
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