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Currently, Multiply2d is limited in the fact that you can only apply a constant modification to the input. A similar API should be added that allows a user to take the current input, apply a transformation of some kind, and return it back. Or, Multiply2d could be changed to allow a function as the second parameter to do this.
Use case: applying deadzones to controller input
The text was updated successfully, but these errors were encountered:
Currently,
Multiply2d
is limited in the fact that you can only apply a constant modification to the input. A similar API should be added that allows a user to take the current input, apply a transformation of some kind, and return it back. Or,Multiply2d
could be changed to allow a function as the second parameter to do this.Use case: applying deadzones to controller input
The text was updated successfully, but these errors were encountered: