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runC4D.py
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runC4D.py
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import c4d
import yaml
import os
import json
import errno
import shutil
import datetime
__author__ = "Nicholas Renninger, Jerry Wang"
__copyright__ = "'Copyright' 2019, VANTAGE"
__credits__ = ["Long Song Silver"]
__license__ = "MIT"
__version__ = "0.0.2"
__maintainer__ = "Nicholas Renninger"
__email__ = "nicholas.renninger@colorado.edu"
__status__ = "Development"
def main():
# clear all simulation objects
# Select All
c4d.CallCommand(100004766)
# Delete
c4d.CallCommand(100004787)
# Clear Console
c4d.CallCommand(13957, 13957)
(settingsFile, configFileName, configSetupFile) = getConfigFile()
runAndSaveSimulation(settingsFile, configFileName, configSetupFile)
#
# @brief Gets the configuration file from the static file in the curr dir
#
# @return The configuration filename WITH and WITHOUT the extension, and
# the name of the file where you set which config file to run
# @tuple of @str
#
def getConfigFile():
configSetupFile = 'currSimConfigFile'
# need to ensure that the cwd of the script is the same directory as this
# python file so it can find the configuration configSetupFile
os.chdir(os.path.dirname(os.path.realpath(__file__)))
try:
with open(configSetupFile, 'r') as stream:
configFileName = file.read(stream)
except IOError as err:
print 'a file named ' + configSetupFile +\
'\nwith the name of the desired config file\n' +\
'should be in the same dir as this python script\n\n'
raise err
settingsFile = os.path.join('config',
configFileName + '.yaml')
print 'Using ' + settingsFile
return (settingsFile, configFileName, configSetupFile)
#
# @brief Creates an entire simulation case given the parameters in the
# settingsFile
#
# @param settingsFile The full path to the YAML settings file
# @param configFileName The configuration file name
# @param configSetupFile The configuration setup file where you choose
# the config file to run
#
# @return a saved C4D simulation case in the C4D case simulation directory
#
def runAndSaveSimulation(settingsFile, configFileName, configSetupFile):
# this is the current c4d session we need to modify
doc = c4d.documents.GetActiveDocument()
# all settings are defined in settingsFile
settings = simulationSetup(settingsFile, configSetupFile, doc)
settings['CONFIG_NAME'] = configFileName
# load in the deployer model and set it up
des_tube_origin = setup_deployer(settings, doc)[1]
# load in the all of the cubesats, position them, and prescribe their
# motion
cubeSats = setup_cubesats(settings, des_tube_origin, doc)
# add the camera after the VANTAGE origin has already been set
addCamera(settings, doc)
# saving the actual position and orientation of the CubeSats at each time
# step
saveCubeSatStates(settings, doc, cubeSats)
# save current path to restore after saving files this is done to allow you
# to re-run script quickly without having to manually set the scripting dir
# path
curr_path = os.getcwd()
# Save C4D file
c4d.CallCommand(12218, 12218)
# Export as fbx
c4d.CallCommand(60000, 10)
# go back to the old path
os.chdir(curr_path)
print 'Done with loading in simulation case. Have Fun!!'
#
# @brief Loads in YAML config file settings and sets all overall
# simulation settings from YAML config
#
# Example settings: camera FPS, total simulation time, lighting,
# etc.
#
# @param settingsFile The settings YAML relative filepath
# @param configSetupFile The configuration setup file where you choose
# the config file to run
# @param doc current C4D document to setup simulation in
#
# @return Settings dict from YAML config
#
def simulationSetup(settingsFile, configSetupFile, doc):
try:
# Read YAML settings file
with open(settingsFile, 'r') as stream:
settings = yaml.load(stream)
except IOError as err:
print configSetupFile + ' likely does not point to a valid \n' +\
'configuration file in the ../config/ directory:\n\n'
raise(err)
settings['CONFIG_PATH'] = settingsFile
# ====================================
# set the overall simulation parameters
# ====================================
fps = settings['TOF_FPS']
doc.SetFps(fps)
# Cinema 4D has a time class that internally stores the time values as
# exact fractions independent of the frame rate.
#
# We need to calculate the maximum simulation time from the min z-linear
# velocities and the maximum z-dist of the simulation
maxRng = settings['MAX_RANGE']
ZVels = settings['CUBESAT_LIN_VELS']['v_z']
maxTimeInS = maxRng / min(ZVels)
maxTimeInC4DBaseTime = c4d.BaseTime(maxTimeInS)
doc.SetMaxTime(maxTimeInC4DBaseTime)
# keep the max simulation time / frame for later
settings['MAX_TIME'] = maxTimeInS
settings['MAX_FRAME'] = maxTimeInC4DBaseTime.GetFrame(doc.GetFps())
print 'Done Configuring Simulation'
return settings
#
# @brief Adds the camera and updates the rendering settings to use the new
# camera settings
#
# @param settings The settings dict from the config file
# @param doc The current c4d document
#
# @return the active camera should be set to a placed properly in the
# deployer, with all of the camera properties given in the config
# file
#
def addCamera(settings, doc):
camera = c4d.BaseObject(c4d.Ocamera)
rdata = doc.GetActiveRenderData()
foc_length = settings['FOCAL_LENGTH']
Ape = settings['APERTURE']
shutterSpeed = settings['SHUTTER_SPEED']
xres = settings['X_Res']
yres = settings['Y_Res']
fps = settings['OPTICAL_CAMERA_FPS']
cameraloc = settings['CAMERA_LOC']
camerarot = settings['CAMERA_ROT']
fStop = settings['F_STOP']
# setting camera properties
camera()[c4d.CAMERA_FOCUS] = foc_length
camera()[c4d.CAMERAOBJECT_APERTURE] = Ape
camera()[c4d.CAMERAOBJECT_SHUTTER_SPEED_VALUE] = shutterSpeed
camera()[c4d.CAMERAOBJECT_FNUMBER_VALUE] = fStop
# setting camera location and orientation relative to the VANTAGE frame
camera()[c4d.ID_BASEOBJECT_REL_POSITION, c4d.VECTOR_X] = cameraloc[0]
camera()[c4d.ID_BASEOBJECT_REL_POSITION, c4d.VECTOR_Y] = cameraloc[1]
camera()[c4d.ID_BASEOBJECT_REL_POSITION, c4d.VECTOR_Z] = cameraloc[2]
camera()[c4d.ID_BASEOBJECT_REL_ROTATION, c4d.VECTOR_X] = camerarot[0]
camera()[c4d.ID_BASEOBJECT_REL_ROTATION, c4d.VECTOR_Y] = camerarot[1]
camera()[c4d.ID_BASEOBJECT_REL_ROTATION, c4d.VECTOR_Z] = camerarot[2]
# setting render settings
rdata[c4d.RDATA_XRES] = xres
rdata[c4d.RDATA_YRES] = yres
rdata[c4d.RDATA_FRAMERATE] = fps
# turn on physics rendering engine to set the majority of the parameters
rdata[c4d.RDATA_RENDERENGINE] = 0
# changing to PNG sequence output
rdata[c4d.RDATA_FORMAT] = 1023671
# changing to rendering the full frame
rdata[c4d.RDATA_FRAMESEQUENCE] = 2
# insert the configured camera object
doc.InsertObject(camera)
# changing the current render viewpoint to the inserted camera
c4d.CallCommand(55000, 2)
# need to swap to the ProRender engine, but C4D has a bug that makes it so
# that it doesn't immediately switch. Thus, we toggle back to ProRender,
# back to Physical, and again back to ProRender to hopefully switch to the
# ProRender engine.
#
# NOT CURRENTLY WORKING in C4D R20.028.
rdata[c4d.RDATA_RENDERENGINE] = 1037639
rdata[c4d.RDATA_RENDERENGINE] = 0
rdata[c4d.RDATA_RENDERENGINE] = 1037639
#
# @brief Loads in the deployer model and positions it such that the global
# origin is aligned with the VANTAGE Cartesian frame origin
#
# @param settings Settings dict from YAML config
# @param doc current C4D document to add deployer to
#
# @return IDX: Description
# 0: a reference to the deployer C4D object
# 1: a list containing the desired deployer tube's origin in
# x,y,z coords in the global simulation coord system
# [x, y, z] ~ [cm]
#
def setup_deployer(settings, doc):
dep = settings['DEPLOYER_FILEPATH']
simLoc = settings['SIM_DIR_LOCATION']
fullFile = os.path.join(simLoc, dep)
# Import Deployer model
c4d.documents.MergeDocument(doc, fullFile, c4d.SCENEFILTER_OBJECTS |
c4d.SCENEFILTER_MATERIALS)
deployerObj = doc.GetActiveObject()
# Position and Rotate the Deployer so the global origin is at VANTAGE's
# origin
#
# After moving the deployer origin
# to the correct position in the global coordinate frame, then move the
# deployer origin from the centerline to the VCF origin according to these
# parameters
#
# This location is just a tube number (1-6), so need to use geometry
# defined in 13-5 to turn into global coords
VANTAGE_tube_num = settings['VANTAGE_POS']
launch_tube_num = settings['DESIRED_DEPLOYMENT_TUBE']
if launch_tube_num == VANTAGE_tube_num:
msg = 'You can''t launch (tube ' +\
str(launch_tube_num) +\
') from the same tube as VANTAGE (tube ' +\
str(VANTAGE_tube_num) + ')'
raise ValueError(msg)
rho = settings['RHO']
nabla = settings['NABLA']
# convert focal length from [mm] to [cm]
f = settings['FOCAL_LENGTH'] / 10.
p_optical = settings['P_OPTICAL']
# need to figure out where the VCF origin is relative to the deployer
# origin
# [cm]
d_optical = p_optical - f
z_loc_of_VCF = d_optical
desired_tube = VANTAGE_tube_num
translVec = [nabla, rho, z_loc_of_VCF]
VANTAGE_origin_pos = calculateOriginFromTubeNumber(desired_tube,
settings, translVec)
# solidworks models have x and y axes flipped, so correct this
VANTAGE_origin_pos[0] *= -1
VANTAGE_origin_pos[1] *= -1
VANTAGE_origin_rot = settings['VANTAGE_ROT']
pos_rot_obj(deployerObj, VANTAGE_origin_pos, VANTAGE_origin_rot)
c4d.EventAdd()
# define the deployment tube origin
# need to locate tube origin in global coords by first calculating the
# relative tube origin then adding to this relative position the location
# of the deployer's origin in global coords
# [cm]
translVec = VANTAGE_origin_pos
desired_tube = launch_tube_num
des_tube_origin = calculateOriginFromTubeNumber(desired_tube,
settings, translVec)
# Kobe
print "Loaded Deployer Model"
return deployerObj, des_tube_origin
#
# @brief Calculates the tube origin given the desired tube and the
#
# @param desired_tube The desired tube
# @param settings Settings dict from YAML config
# @param translVec The translation vector to move the tube origin to
# the origin of the final desired frame
#
# @return The tube origin vector in global coords [cm]
#
def calculateOriginFromTubeNumber(desired_tube, settings, translVec):
# save deployer geometry variables
mu = settings['MU']
psi = settings['PSI']
gamma = settings['GAMMA']
L = settings['L']
tube_coeffs = settings['TUBE_ORIGIN_COEFFS'][desired_tube - 1]
x_coeff = tube_coeffs['x']
y_coeff = tube_coeffs['y']
z_coeff = tube_coeffs['z']
des_tube_x = (x_coeff[0] * psi + 0.5 * x_coeff[1] * gamma)
des_tube_y = y_coeff[0] * mu
des_tube_z = (0.5 * L) * z_coeff[0]
# now, translate this tube origin to its correct place in the global
# coordinate system by adding the translation that moves the tube origin by
# the desired final translation vector
des_tube_x += translVec[0]
des_tube_y += translVec[1]
des_tube_z += translVec[2]
# package output
return [des_tube_x, des_tube_y, des_tube_z]
#
# @brief Adds all cubesats to the current simulation, places them in the
# desired tube in the right order, and prescribes their motion
#
# @warning assumes the deployer tube origin is given at the planar center at
# the back of the tube and that the cubesat origin in C4D is at the
# CubeSat's origin
#
# @param settings Settings dict from YAML config
# @param des_tube_origin a list containing the desired deployer tube's
# origin in x,y,z coords in the global simulation
# coord system
# [x, y, z] ~ [cm]
# @param doc current C4D document to add cubesats to
#
# @return a list of each C4D cubesat object added to the simulation
#
def setup_cubesats(settings, des_tube_origin, doc):
objs = []
simLoc = settings['SIM_DIR_LOCATION']
cubeSatSizes_strs = settings['CUBESATS_SIZES']
cubeSatSizes_conversion = settings['U_STR_TO_U']
# [cm]
u_size = settings['U_SIZE_DEF']
# the length of the little tabs on either end of a cubesat
# [cm]
cubeSat_tab_size = settings['CUBESAT_TAB_LENGTH']
# initialize the back wall to be the back of the deployer tube
# [cm]
curr_back_wall = des_tube_origin[2]
# The center of each CubeSat will be along the boresight of the deployer
# tube
# [cm]
pos = [des_tube_origin[0], des_tube_origin[1], curr_back_wall]
# shouldn't need to rotate the cubeSats
# [rad]
rot = [0, 0, 0]
# the cubesat should start flush with the back of the deployer tube
# [cm]
currSep = 0
n = len(cubeSatSizes_strs)
for ii in range(0, n):
# angular and linear velocity vectors of Cubesat
# [cm/s]
v_x = settings['CUBESAT_LIN_VELS']['v_x'][ii]
v_y = settings['CUBESAT_LIN_VELS']['v_y'][ii]
v_z = settings['CUBESAT_LIN_VELS']['v_z'][ii]
v = [v_x, v_y, v_z]
# [rad/s]
omega_x = settings['CUBESAT_ROT_VELS']['omega_x'][ii]
omega_y = settings['CUBESAT_ROT_VELS']['omega_y'][ii]
omega_z = settings['CUBESAT_ROT_VELS']['omega_z'][ii]
omega = [omega_x, omega_y, omega_z]
# get a number (e.g. 1, 2, 3, etc.) corresponding to a size of ('1U',
# '2U', '3U', etc.)
# [U]
CubeSatSize = cubeSatSizes_conversion[cubeSatSizes_strs[ii]]
# Import the CubeSat Model
cubesat = settings['CUBESAT_FILEPATHS'][cubeSatSizes_strs[ii]]
fullFile = os.path.join(simLoc, cubesat)
# get length of the CubeSat Model
# [cm]
cubesat_length = CubeSatSize * u_size + 2 * cubeSat_tab_size
c4d.documents.MergeDocument(doc, fullFile, 1)
cubeSatObj = doc.GetActiveObject()
# Position the z-location of the CubeSat's origin (position in the
# length of the tube)
# [cm]
pos[2] = curr_back_wall + cubesat_length / 2
# update the separation between the current and next cubesat
if ii < n - 1:
currSep = settings['CUBESAT_SEPARATIONS'][ii]
# Move the "back wall" to be the front of the previous cubesat, plus
# any separation bewtween each cubesat
curr_back_wall += cubesat_length + currSep
# need to define all animation inputs
posStart = pos[:]
rotStart = rot[:]
print(posStart)
# move cubesat to the right location and animate it's motion
# (translation and rotation) over the duration of the simulation
cubeSatObj = animateCubeSat(cubeSatObj, posStart, rotStart,
v, omega, cubesat_length,
settings, des_tube_origin, doc)
objs.append(cubeSatObj)
print 'Loaded in a ' + cubeSatSizes_strs[ii] + ' CubeSat Model'
return objs
#
# @brief moves and rotates the C4D obj by pos and rot respectively
#
# @param obj The C4D object to manipulate
# @param pos A list of positions in global coords to move obj by [cm]
# @param rot A list of euler angles rotations to rotate obj by [obj]
#
# @return obj has been moved and rotated to pos and rot, respectively
#
def pos_rot_obj(obj, pos, rot):
obj()[c4d.ID_BASEOBJECT_REL_ROTATION, c4d.VECTOR_X] = rot[0]
obj()[c4d.ID_BASEOBJECT_REL_ROTATION, c4d.VECTOR_Y] = rot[1]
obj()[c4d.ID_BASEOBJECT_REL_ROTATION, c4d.VECTOR_Z] = rot[2]
obj()[c4d.ID_BASEOBJECT_REL_POSITION, c4d.VECTOR_X] = pos[0]
obj()[c4d.ID_BASEOBJECT_REL_POSITION, c4d.VECTOR_Y] = pos[1]
obj()[c4d.ID_BASEOBJECT_REL_POSITION, c4d.VECTOR_Z] = pos[2]
#
# @brief Positions and animates the CubeSat object based on the
# simulation, animation, and geometric definitions given in the
# config file
#
# @see getAnimationFrameNumbers and @see getLastPosAndRot for most
# of the specific animation calculations - animations are applied
# with the deployer movement constraints in mind
#
# @param cubeSatObj The cubesat object to place and animate
# @param posStart The start location of the CubeSat's centroid
# in global coords.
# [cm, cm, cm]
# @param rotStart The start rotation of the CubeSat
# in global coords.
# [rad, rad, rad]
# @param cubeSatLinVel The cube sat lin velocity vector to animate
# [cm/s, cm/s, cm/s]
# @param cubeSatRotVel The cube sat rot velocity vector to animate
# [rad/s, rad/s, rad/s]
# @param cubesat_length The total cubesat length
# [cm]
# @param settings The settings dict containing all config
# parameters
# @param des_tube_origin The desired deployment tube origin in global
# coords
# [cm]
# @param doc The current C4D document to add the cubesat
# animation to
#
# @return cubeSatObj will have realistic animations of the desired linear
# and rotational velocities
#
def animateCubeSat(cubeSatObj, posStart, rotStart,
cubeSatLinVel, cubeSatRotVel, cubesat_length, settings,
des_tube_origin, doc):
# [cm]
L = settings['L']
# time until the cubesats reach MAX_DISTANCE
# [s]
max_time = settings['MAX_TIME']
fps = doc.GetFps()
# getting the starting and ending frames for all of the animations
(linVelZStartFrame,
rotAndLinXYVelStartFrame,
endFrame) = getAnimationFrameNumbers(L, cubesat_length,
posStart, max_time,
des_tube_origin,
fps, cubeSatLinVel[2])
# get the ending position and velocity of the CubeSats
posEnd, rotEnd = getLastPosAndRot(max_time, fps, cubeSatLinVel,
cubeSatRotVel, L, posStart,
rotAndLinXYVelStartFrame, endFrame)
# get animation tracks for position and rotation
obj_type_id = c4d.ID_BASEOBJECT_POSITION
xtrack = getXYZtrack(cubeSatObj, obj_type_id, c4d.VECTOR_X, doc)
ytrack = getXYZtrack(cubeSatObj, obj_type_id, c4d.VECTOR_Y, doc)
ztrack = getXYZtrack(cubeSatObj, obj_type_id, c4d.VECTOR_Z, doc)
obj_type_id = c4d.ID_BASEOBJECT_ROTATION
wxtrack = getXYZtrack(cubeSatObj, obj_type_id, c4d.VECTOR_X, doc)
wytrack = getXYZtrack(cubeSatObj, obj_type_id, c4d.VECTOR_Y, doc)
wztrack = getXYZtrack(cubeSatObj, obj_type_id, c4d.VECTOR_Z, doc)
# start recording addition of animations to timeline
cubeSatObj.InsertTrackSorted(xtrack)
cubeSatObj.InsertTrackSorted(ytrack)
cubeSatObj.InsertTrackSorted(ztrack)
# add position animation - linear variation of position from start to end
# frames
addValueAtFrame(xtrack, ytrack, ztrack, rotAndLinXYVelStartFrame,
linVelZStartFrame, fps, posStart)
addValueAtFrame(xtrack, ytrack, ztrack, endFrame, endFrame, fps, posEnd)
# add rotation animation - linear variation of rotation from start to end
# frames
addValueAtFrame(wxtrack, wytrack, wztrack, rotAndLinXYVelStartFrame,
rotAndLinXYVelStartFrame, fps, rotStart)
addValueAtFrame(wxtrack, wytrack, wztrack, endFrame, endFrame, fps, rotEnd)
# Goto Start
c4d.CallCommand(12501)
return cubeSatObj
#
# @brief Used to get an animation track for a given type of track for the
# given channel
#
# @param obj The c4d object to get an animation track for
# @param trackID The track id (track type) - defines what sort
# animation you want to add to the given channel e.g.:
#
# \code{.py}
# # animate postion
# trackID = c4d.ID_BASEOBJECT_POSITION
#
# # animate postion
# trackID = c4d.ID_BASEOBJECT_ROTATION
# \endcode
#
# @param channelID The channel id (channel type) defines what channel
# you want to add the given animation type to e.g.:
#
# \code{.py}
# # use x animation channel for the animation type
# # (trackID)
# channelID = c4d.VECTOR_X
#
# # use y animation channel for the animation type
# # (trackID)
# channelID = c4d.VECTOR_Y
#
# # use z animation channel for the animation type
# # (trackID)
# channelID = c4d.VECTOR_Z
# \endcode
# @param doc The current C4D document in use
#
# @return The xyz track with the given trackID and channelID
#
def getXYZtrack(obj, trackID, channelID, doc):
# Find the Track
param = c4d.DescID(c4d.DescLevel(trackID, c4d.DTYPE_VECTOR, 0),
c4d.DescLevel(channelID, c4d.DTYPE_REAL, 0))
track = obj.FindCTrack(param)
# Create if no track found
if not track:
track = c4d.CTrack(obj, param)
doc.AddUndo(c4d.UNDOTYPE_NEW, track)
obj.InsertTrackSorted(track)
return track
#
# @brief Adds a frame animation value at the given frame #
#
# @param xtrack The X-component animation track to add the value to
# @param ytrack The Y-component animation track to add the value to
# @param ztrack The Z-component animation track to add the value to
# @param XYFrameNum The frame # to add the XY-component value to
# @param ZFrameNum The frame # to add the Z-component value to
# @param fps The fps of the simulation
# @param valueVec The list of values [x, y, z] to add to each
# respective animation track
#
# @return xtrack, ytrack, and ztrack have valueVec[0], valueVec[1],
# valueVec[2] (respectively) added in the XYFrameNum and ZFrameNum
# animation frames
#
def addValueAtFrame(xtrack, ytrack, ztrack, XYFrameNum,
ZFrameNum, fps, valueVec):
# linear interpolation
animation_interpolation_val = 465001092
# Add a key to each CubeSat linear position tracks
xtrack = xtrack.GetCurve()
xkey = xtrack.AddKey(c4d.BaseTime(XYFrameNum, fps))['key']
xkey.SetValue(xtrack, valueVec[0])
# set the track position variation to linear
c4d.CallCommand(animation_interpolation_val)
ytrack = ytrack.GetCurve()
ykey = ytrack.AddKey(c4d.BaseTime(XYFrameNum, fps))['key']
ykey.SetValue(ytrack, valueVec[1])
# set the track position variation to linear
c4d.CallCommand(animation_interpolation_val)
ztrack = ztrack.GetCurve()
zkey = ztrack.AddKey(c4d.BaseTime(ZFrameNum, fps))['key']
zkey.SetValue(ztrack, valueVec[2])
# set the track position variation to linear
c4d.CallCommand(animation_interpolation_val)
#
# @brief Calculates what the final position and total rotational change of
# the object should be at the last frame of the simulation.
#
# Takes into account the simulation fps, the maximum simulation z
# distance, and the fact that (x/y linear) / rotational velocities
# start at different frames than the z linear velocity.
#
# @see getAnimationFrameNumbers() for more info on how animation
# start / end frames are calculated
#
# @param max_time The maximum simulation time [s]
# @param fps The fps of the simulation [cm]
# @param v The linear velocity vector of the
# object [cm/s]
# @param omega The rotational velocity vector of the
# object [rad/s]
# @param L The length of the deployer tube [cm]
# @param posStart The starting position vector of the
# object [cm, cm, cm]
# @param rotAndLinXYVelStartFrame The rot and lin xy velocity start frame
# [frame #]
# @param endFrame The end frame of the simulation
# [frame #]
#
# @return [final position vector of the object at the endFrame [cm],
# total rotation of the object at the endFrame [rad]]
#
def getLastPosAndRot(max_time, fps, v, omega, L, posStart,
rotAndLinXYVelStartFrame, endFrame):
# the cubesat can only start rotating / moving in X-Y after its not
# constrained by the deployer tube
rot_linXY_time = (endFrame - rotAndLinXYVelStartFrame) / fps
# get the final position of the cubeSat
# [cm]
x_f = posStart[0] + v[0] * rot_linXY_time
y_f = posStart[1] + v[1] * rot_linXY_time
z_f = posStart[2] + v[2] * max_time + L
posEnd = [x_f, y_f, z_f]
# get the final rotation of the cubeSat
rot_linXY_time = (endFrame - rotAndLinXYVelStartFrame) / fps
# [rad]
rotEnd = [rot_linXY_time * omega[0],
rot_linXY_time * omega[1],
rot_linXY_time * omega[2]]
return posEnd, rotEnd
#
# @brief Gets the animation start and stop frame numbers given simulation
# parameters
#
# Takes into account that the animation for x,y linear velocity and
# all rotational velocities can only begin once the cubesat is
# clear from the deployer tube (the tube constrains a cubesat in
# all but the linear z direction)
#
# @param L Length of the Deployer [cm]
# @param cubesat_length The cubesat length [cm]
# @param posStart The starting centroid position of the cubesat
# [cm]
# @param max_time The maximum time to simulate to
# @param des_tube_origin The desired tube origin in global coords [cm]
# @param fps The fps of the simulation [frames / s]
# @param v_z The main cubesat velocity component [cm/s]
# @param posEnd The ending centroid position of the cubesat [cm]
#
# @return [start frame for lin. z velocity animation, start frame for rot.
# and lin. x-y velocity animation, start frame for both lin. & rot
# velocity animation]
#
def getAnimationFrameNumbers(L, cubesat_length, posStart, max_time,
des_tube_origin, fps, v_z):
# need to compute frame numbers for where to apply the animation starts and
# stops for linear and rotational animations
maxDist = v_z * max_time
# we need the CubeSats to be moving linearly in z from the very first frame
linVelZStartFrame = 0
# defines the initial location of the CubeSat's centroid
# [cm]
d_o = posStart[2]
# defines the exact distance of the CubeSat's centroid when it has cleared
# the deployer
# [cm]
d_f = (cubesat_length / 2) + des_tube_origin[2] + L
# the CubeSats can only start rotating once they are clear from the
# deployer
delta_z = d_f - d_o
rotAndLinXYVelStartFrame = (delta_z / v_z) * fps
# last frame is the same for both linear and rotational motion
endFrame = linVelZStartFrame + ((L + maxDist) / v_z) * fps
return linVelZStartFrame, rotAndLinXYVelStartFrame, endFrame
#
# @brief Saves CubeSat states (position and orientation) at each timestep
#
# This data is exported in the VANTAGE cartesian frame (VCF) as
# defined in 13-5
#
# @param settings The settings dict from the config file
# @param doc The current c4d document
# @param cubesats a list of each C4D cubesat object added to the
# simulation
#
# @return a json file with the states of each cubesat at each timestep
#
def saveCubeSatStates(settings, doc, cubesats):
maxFrame = settings['MAX_FRAME']
fps = doc.GetFps()
cubeSatStates = []
frames = range(0, maxFrame + 1)
for frame in frames:
# [s]
currTime = frame / float(fps)
# Define Time to find the new frame location based on the
# combination of the current frame, the number of frames to
# advance, and the fps setting of the document
c4dTime = c4d.BaseTime(frame, fps)
# Move the playhead to the newly referenced location in the
# timeline
doc.SetTime(c4dTime)
# DO NOT FUCKING TOUCH THIS - this command is like the super version of
# c4d.EventAdd() and the timeline won't move unless you put this
# command here
#
# Thank god for this explanation:
# https://www.youtube.com/watch?v=dQw4w9WgXcQ
# (https://www.c4dcafe.com/ipb/forums/topic/95496-zoetrope-with-python-script/)
doc.ExecutePasses(None, True, True, True, 0)
cubeSatPos = {}
cubeSatRot = {}
for i, cubeSatObj in enumerate(cubesats):
rot = []
# [cm]
currPos = cubeSatObj.GetAbsPos()
pos = c4dToVCF(currPos)
# HPB Euler Angles
# [rad]
currRot = cubeSatObj.GetAbsRot()
rot.append(currRot[0])
rot.append(currRot[1])
rot.append(currRot[2])
q = c4d.Quaternion()
q.SetHPB(currRot)
idx = 'launch_num_' + str(i) + '__' + cubeSatObj.GetName()
cubeSatPos[idx] = pos
cubeSatRot[idx] = rot
# the actual output data struct should have a field for the time step,
# and the position vectors for each cubesat at each frame
cubeSatStates.append({'t': currTime,
'pos': cubeSatPos})
# build the simulation case directory and write the truth data and the
# config file to json files
outFPaths = []
configName = settings['CONFIG_NAME']
now = datetime.datetime.now()
currTime = str(now.strftime('%H_%M_%S_%Y_%m_%d'))
caseDirName = configName + '-' + currTime
outputDir = os.path.join('..', '4_Simulation_Cases')
configFName = configName + '.yaml'
newConfigOutFPath = os.path.join(outputDir, caseDirName, configFName)
outFName = configName + '_truth_data.json'
outFPaths.append(os.path.join(outputDir, caseDirName, outFName))
# make TOF and Optical data directories for saving data
os.makedirs(os.path.join(outputDir, caseDirName, 'ToF_Data'))
os.makedirs(os.path.join(outputDir, caseDirName, 'Optical_Data'))
makeDirsFromFileNames(outFPaths)
data = [cubeSatStates]
for (currData, outFile) in zip(data, outFPaths):
with open(outFile, 'w+') as outfile:
json.dump(currData, outfile, indent=4)
# copy the configuration file to the new output directory
shutil.copy(settings['CONFIG_PATH'], newConfigOutFPath)
#
# @brief transforms the position data from the c4d to the VCF coordinate
# system
#
# @param pos The position in the c4d frame
# [cm]
#
# @return the position in VCF [cm]
#
def c4dToVCF(posInC4D):
# offset between the origins of the two frames, measured from c4d to VCF
# [cm]
c4dOriginToVCFOrigin = [0, 0, 0]
x = posInC4D[0]
y = posInC4D[1]
z = posInC4D[2]
v1 = x - c4dOriginToVCFOrigin[0]
v2 = -y - c4dOriginToVCFOrigin[1]
v3 = z - c4dOriginToVCFOrigin[2]
return [v1, v2, v3]
#
# @brief Safely creates a dir from a full file path.
#
# @param fpath A list of filepaths to create
#
# @return the directory containing the file in fpath should exist
#
def makeDirsFromFileNames(fpaths):
for fpath in fpaths:
if not os.path.exists(os.path.dirname(fpath)):
try:
os.makedirs(os.path.dirname(fpath))
# Guard against race condition
except OSError as exc:
if exc.errno != errno.EEXIST:
raise
if __name__ == '__main__':
main()
c4d.EventAdd()