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Contributing to Rust

Thank you for your interest in contributing to Rust! There are many ways to contribute, and we appreciate all of them. This document is a bit long, so here's links to the major sections:

If you have questions, please make a post on internals.rust-lang.org or hop on #rust-internals.

As a reminder, all contributors are expected to follow our Code of Conduct.

Feature Requests

To request a change to the way the Rust language works, please head over to the RFCs repository and view the README for instructions.

Bug Reports

While bugs are unfortunate, they're a reality in software. We can't fix what we don't know about, so please report liberally. If you're not sure if something is a bug or not, feel free to file a bug anyway.

If you believe reporting your bug publicly represents a security risk to Rust users, please follow our instructions for reporting security vulnerabilities.

If you have the chance, before reporting a bug, please search existing issues, as it's possible that someone else has already reported your error. This doesn't always work, and sometimes it's hard to know what to search for, so consider this extra credit. We won't mind if you accidentally file a duplicate report.

Opening an issue is as easy as following this link and filling out the fields. Here's a template that you can use to file a bug, though it's not necessary to use it exactly:

<short summary of the bug>

I tried this code:

<code sample that causes the bug>

I expected to see this happen: <explanation>

Instead, this happened: <explanation>

## Meta

`rustc --version --verbose`:

Backtrace:

All three components are important: what you did, what you expected, what happened instead. Please include the output of rustc --version --verbose, which includes important information about what platform you're on, what version of Rust you're using, etc.

Sometimes, a backtrace is helpful, and so including that is nice. To get a backtrace, set the RUST_BACKTRACE environment variable to a value other than 0. The easiest way to do this is to invoke rustc like this:

$ RUST_BACKTRACE=1 rustc ...

The Build System

Rust's build system allows you to bootstrap the compiler, run tests & benchmarks, generate documentation, install a fresh build of Rust, and more. It's your best friend when working on Rust, allowing you to compile & test your contributions before submission.

The build system lives in the src/bootstrap directory in the project root. Our build system is itself written in Rust and is based on Cargo to actually build all the compiler's crates. If you have questions on the build system internals, try asking in #rust-internals.

Configuration

Before you can start building the compiler you need to configure the build for your system. In most cases, that will just mean using the defaults provided for Rust.

To change configuration, you must copy the file config.toml.example to config.toml in the directory from which you will be running the build, and change the settings provided.

There are large number of options provided in this config file that will alter the configuration used in the build process. Some options to note:

[llvm]:

  • assertions = true = This enables LLVM assertions, which makes LLVM misuse cause an assertion failure instead of weird misbehavior. This also slows down the compiler's runtime by ~20%.
  • ccache = true - Use ccache when building llvm

[build]:

  • compiler-docs = true - Build compiler documentation

[rust]:

  • debuginfo = true - Build a compiler with debuginfo. Makes building rustc slower, but then you can use a debugger to debug rustc.
  • debuginfo-lines = true - An alternative to debuginfo = true that doesn't let you use a debugger, but doesn't make building rustc slower and still gives you line numbers in backtraces.
  • debuginfo-tools = true - Build the extended tools with debuginfo.
  • debug-assertions = true - Makes the log output of debug! work.
  • optimize = false - Disable optimizations to speed up compilation of stage1 rust, but makes the stage1 compiler x100 slower.

For more options, the config.toml file contains commented out defaults, with descriptions of what each option will do.

Note: Previously the ./configure script was used to configure this project. It can still be used, but it's recommended to use a config.toml file. If you still have a config.mk file in your directory - from ./configure - you may need to delete it for config.toml to work.

Building

A default configuration shall use around 3.5 GB of disk space, whereas building a debug configuration may require more than 30 GB.

Dependencies

The build system uses the x.py script to control the build process. This script is used to build, test, and document various parts of the compiler. You can execute it as:

python x.py build

On some systems you can also use the shorter version:

./x.py build

To learn more about the driver and top-level targets, you can execute:

python x.py --help

The general format for the driver script is:

python x.py <command> [<directory>]

Some example commands are build, test, and doc. These will build, test, and document the specified directory. The second argument, <directory>, is optional and defaults to working over the entire compiler. If specified, however, only that specific directory will be built. For example:

# build the entire compiler
python x.py build

# build all documentation
python x.py doc

# run all test suites
python x.py test

# build only the standard library
python x.py build src/libstd

# test only one particular test suite
python x.py test src/test/rustdoc

# build only the stage0 libcore library
python x.py build src/libcore --stage 0

You can explore the build system through the various --help pages for each subcommand. For example to learn more about a command you can run:

python x.py build --help

To learn about all possible rules you can execute, run:

python x.py build --help --verbose

Note: Previously ./configure and make were used to build this project. They are still available, but x.py is the recommended build system.

Useful commands

Some common invocations of x.py are:

  • x.py build --help - show the help message and explain the subcommand
  • x.py build src/libtest --stage 1 - build up to (and including) the first stage. For most cases we don't need to build the stage2 compiler, so we can save time by not building it. The stage1 compiler is a fully functioning compiler and (probably) will be enough to determine if your change works as expected.
  • x.py build src/rustc --stage 1 - This will build just rustc, without libstd. This is the fastest way to recompile after you changed only rustc source code. Note however that the resulting rustc binary won't have a stdlib to link against by default. You can build libstd once with x.py build src/libstd, but it is only guaranteed to work if recompiled, so if there are any issues recompile it.
  • x.py test - build the full compiler & run all tests (takes a while). This is what gets run by the continuous integration system against your pull request. You should run this before submitting to make sure your tests pass & everything builds in the correct manner.
  • x.py test src/libstd --stage 1 - test the standard library without recompiling stage 2.
  • x.py test src/test/run-pass --test-args TESTNAME - Run a matching set of tests.
    • TESTNAME should be a substring of the tests to match against e.g. it could be the fully qualified test name, or just a part of it. TESTNAME=collections::hash::map::test_map::test_capacity_not_less_than_len or TESTNAME=test_capacity_not_less_than_len.
  • x.py test src/test/run-pass --stage 1 --test-args <substring-of-test-name> - Run a single rpass test with the stage1 compiler (this will be quicker than running the command above as we only build the stage1 compiler, not the entire thing). You can also leave off the directory argument to run all stage1 test types.
  • x.py test src/libcore --stage 1 - Run stage1 tests in libcore.
  • x.py test src/tools/tidy - Check that the source code is in compliance with Rust's style guidelines. There is no official document describing Rust's full guidelines as of yet, but basic rules like 4 spaces for indentation and no more than 99 characters in a single line should be kept in mind when writing code.

Using your local build

If you use Rustup to manage your rust install, it has a feature called "custom toolchains" that you can use to access your newly-built compiler without having to install it to your system or user PATH. If you've run python x.py build, then you can add your custom rustc to a new toolchain like this:

rustup toolchain link <name> build/<host-triple>/stage2

Where <host-triple> is the build triple for the host (the triple of your computer, by default), and <name> is the name for your custom toolchain. (If you added --stage 1 to your build command, the compiler will be in the stage1 folder instead.) You'll only need to do this once - it will automatically point to the latest build you've done.

Once this is set up, you can use your custom toolchain just like any other. For example, if you've named your toolchain local, running cargo +local build will compile a project with your custom rustc, setting rustup override set local will override the toolchain for your current directory, and cargo +local doc will use your custom rustc and rustdoc to generate docs. (If you do this with a --stage 1 build, you'll need to build rustdoc specially, since it's not normally built in stage 1. python x.py build --stage 1 src/libstd src/tools/rustdoc will build rustdoc and libstd, which will allow rustdoc to be run with that toolchain.)

Out-of-tree builds

Rust's x.py script fully supports out-of-tree builds - it looks for the Rust source code from the directory x.py was found in, but it reads the config.toml configuration file from the directory it's run in, and places all build artifacts within a subdirectory named build.

This means that if you want to do an out-of-tree build, you can just do it:

$ cd my/build/dir
$ cp ~/my-config.toml config.toml # Or fill in config.toml otherwise
$ path/to/rust/x.py build
...
$ # This will use the Rust source code in `path/to/rust`, but build
$ # artifacts will now be in ./build

It's absolutely fine to have multiple build directories with different config.toml configurations using the same code.

Pull Requests

Pull requests are the primary mechanism we use to change Rust. GitHub itself has some great documentation on using the Pull Request feature. We use the "fork and pull" model described here, where contributors push changes to their personal fork and create pull requests to bring those changes into the source repository.

Please make pull requests against the master branch.

Compiling all of ./x.py test can take a while. When testing your pull request, consider using one of the more specialized ./x.py targets to cut down on the amount of time you have to wait. You need to have built the compiler at least once before running these will work, but that’s only one full build rather than one each time.

$ python x.py test --stage 1

is one such example, which builds just rustc, and then runs the tests. If you’re adding something to the standard library, try

$ python x.py test src/libstd --stage 1

Please make sure your pull request is in compliance with Rust's style guidelines by running

$ python x.py test src/tools/tidy

Make this check before every pull request (and every new commit in a pull request) ; you can add git hooks before every push to make sure you never forget to make this check.

All pull requests are reviewed by another person. We have a bot, @rust-highfive, that will automatically assign a random person to review your request.

If you want to request that a specific person reviews your pull request, you can add an r? to the message. For example, Steve usually reviews documentation changes. So if you were to make a documentation change, add

r? @steveklabnik

to the end of the message, and @rust-highfive will assign @steveklabnik instead of a random person. This is entirely optional.

After someone has reviewed your pull request, they will leave an annotation on the pull request with an r+. It will look something like this:

@bors: r+ 38fe8d2

This tells @bors, our lovable integration bot, that your pull request has been approved. The PR then enters the merge queue, where @bors will run all the tests on every platform we support. If it all works out, @bors will merge your code into master and close the pull request.

Speaking of tests, Rust has a comprehensive test suite. More information about it can be found here.

External Dependencies

Currently building Rust will also build the following external projects:

We allow breakage of these tools in the nightly channel. Maintainers of these projects will be notified of the breakages and should fix them as soon as possible.

After the external is fixed, one could add the changes with

git add path/to/submodule

outside the submodule.

In order to prepare your tool-fixing PR, you can run the build locally by doing ./x.py build src/tools/TOOL. If you will be editing the sources there, you may wish to set submodules = false in the config.toml to prevent x.py from resetting to the original branch.

Breakage is not allowed in the beta and stable channels, and must be addressed before the PR is merged.

Breaking Tools Built With The Compiler

Rust's build system builds a number of tools that make use of the internals of the compiler. This includes clippy, RLS and rustfmt. If these tools break because of your changes, you may run into a sort of "chicken and egg" problem. These tools rely on the latest compiler to be built so you can't update them to reflect your changes to the compiler until those changes are merged into the compiler. At the same time, you can't get your changes merged into the compiler because the rust-lang/rust build won't pass until those tools build and pass their tests.

That means that, in the default state, you can't update the compiler without first fixing rustfmt, rls and the other tools that the compiler builds.

Luckily, a feature was added to Rust's build to make all of this easy to handle. The idea is that we allow these tools to be "broken", so that the rust-lang/rust build passes without trying to build them, then land the change in the compiler, wait for a nightly, and go update the tools that you broke. Once you're done and the tools are working again, you go back in the compiler and update the tools so they can be distributed again.

This should avoid a bunch of synchronization dances and is also much easier on contributors as there's no need to block on rls/rustfmt/other tools changes going upstream.

Here are those same steps in detail:

  1. (optional) First, if it doesn't exist already, create a config.toml by copying config.toml.example in the root directory of the Rust repository. Set submodules = false in the [build] section. This will prevent x.py from resetting to the original branch after you make your changes. If you need to update any submodules to their latest versions, see the section of this file about that for more information.
  2. (optional) Run ./x.py test src/tools/rustfmt (substituting the submodule that broke for rustfmt). Fix any errors in the submodule (and possibly others).
  3. (optional) Make commits for your changes and send them to upstream repositories as a PR.
  4. (optional) Maintainers of these submodules will not merge the PR. The PR can't be merged because CI will be broken. You'll want to write a message on the PR referencing your change, and how the PR should be merged once your change makes it into a nightly.
  5. Wait for your PR to merge.
  6. Wait for a nightly
  7. (optional) Help land your PR on the upstream repository now that your changes are in nightly.
  8. (optional) Send a PR to rust-lang/rust updating the submodule.

Updating submodules

These instructions are specific to updating rustfmt, however they may apply to the other submodules as well. Please help by improving these instructions if you find any discrepancies or special cases that need to be addressed.

To update the rustfmt submodule, start by running the appropriate git submodule command. For example, to update to the latest commit on the remote master branch, you may want to run:

git submodule update --remote src/tools/rustfmt

If you run ./x.py build now, and you are lucky, it may just work. If you see an error message about patches that did not resolve to any crates, you will need to complete a few more steps which are outlined with their rationale below.

(This error may change in the future to include more information.)

error: failed to resolve patches for `https://github.com/rust-lang-nursery/rustfmt`

Caused by:
  patch for `rustfmt-nightly` in `https://github.com/rust-lang-nursery/rustfmt` did not resolve to any crates
failed to run: ~/rust/build/x86_64-unknown-linux-gnu/stage0/bin/cargo build --manifest-path ~/rust/src/bootstrap/Cargo.toml

If you haven't used the [patch] section of Cargo.toml before, there is some relevant documentation about it in the cargo docs. In addition to that, you should read the Overriding dependencies section of the documentation as well.

Specifically, the following section in Overriding dependencies reveals what the problem is:

Next up we need to ensure that our lock file is updated to use this new version of uuid so our project uses the locally checked out copy instead of one from crates.io. The way [patch] works is that it'll load the dependency at ../path/to/uuid and then whenever crates.io is queried for versions of uuid it'll also return the local version.

This means that the version number of the local checkout is significant and will affect whether the patch is used. Our manifest declared uuid = "1.0" which means we'll only resolve to >= 1.0.0, < 2.0.0, and Cargo's greedy resolution algorithm also means that we'll resolve to the maximum version within that range. Typically this doesn't matter as the version of the git repository will already be greater or match the maximum version published on crates.io, but it's important to keep this in mind!

This says that when we updated the submodule, the version number in our src/tools/rustfmt/Cargo.toml changed. The new version is different from the version in Cargo.lock, so the build can no longer continue.

To resolve this, we need to update Cargo.lock. Luckily, cargo provides a command to do this easily.

First, go into the src/ directory since that is where Cargo.toml is in the rust repository. Then run, cargo update -p rustfmt-nightly to solve the problem.

$ cd src
$ cargo update -p rustfmt-nightly

This should change the version listed in src/Cargo.lock to the new version you updated the submodule to. Running ./x.py build should work now.

Writing Documentation

Documentation improvements are very welcome. The source of doc.rust-lang.org is located in src/doc in the tree, and standard API documentation is generated from the source code itself.

Documentation pull requests function in the same way as other pull requests, though you may see a slightly different form of r+:

@bors: r+ 38fe8d2 rollup

That additional rollup tells @bors that this change is eligible for a 'rollup'. To save @bors some work, and to get small changes through more quickly, when @bors attempts to merge a commit that's rollup-eligible, it will also merge the other rollup-eligible patches too, and they'll get tested and merged at the same time.

To find documentation-related issues, sort by the T-doc label.

You can find documentation style guidelines in RFC 1574.

In many cases, you don't need a full ./x.py doc. You can use rustdoc directly to check small fixes. For example, rustdoc src/doc/reference.md will render reference to doc/reference.html. The CSS might be messed up, but you can verify that the HTML is right.

Issue Triage

Sometimes, an issue will stay open, even though the bug has been fixed. And sometimes, the original bug may go stale because something has changed in the meantime.

It can be helpful to go through older bug reports and make sure that they are still valid. Load up an older issue, double check that it's still true, and leave a comment letting us know if it is or is not. The least recently updated sort is good for finding issues like this.

Contributors with sufficient permissions on the Rust repo can help by adding labels to triage issues:

  • Yellow, A-prefixed labels state which area of the project an issue relates to.

  • Magenta, B-prefixed labels identify bugs which are blockers.

  • Dark blue, beta- labels track changes which need to be backported into the beta branches.

  • Light purple, C-prefixed labels represent the category of an issue.

  • Green, E-prefixed labels explain the level of experience necessary to fix the issue.

  • The dark blue final-comment-period label marks bugs that are using the RFC signoff functionality of rfcbot and are currenty in the final comment period.

  • Red, I-prefixed labels indicate the importance of the issue. The I-nominated label indicates that an issue has been nominated for prioritizing at the next triage meeting.

  • The purple metabug label marks lists of bugs collected by other categories.

  • Purple gray, O-prefixed labels are the operating system or platform that this issue is specific to.

  • Orange, P-prefixed labels indicate a bug's priority. These labels are only assigned during triage meetings, and replace the I-nominated label.

  • The gray proposed-final-comment-period label marks bugs that are using the RFC signoff functionality of rfcbot and are currently awaiting signoff of all team members in order to enter the final comment period.

  • Pink, regression-prefixed labels track regressions from stable to the release channels.

  • The light orange relnotes label marks issues that should be documented in the release notes of the next release.

  • Gray, S-prefixed labels are used for tracking the status of pull requests.

  • Blue, T-prefixed bugs denote which team the issue belongs to.

If you're looking for somewhere to start, check out the E-easy tag.

Out-of-tree Contributions

There are a number of other ways to contribute to Rust that don't deal with this repository.

Answer questions in #rust, or on users.rust-lang.org, or on StackOverflow.

Participate in the RFC process.

Find a requested community library, build it, and publish it to Crates.io. Easier said than done, but very, very valuable!

Helpful Links and Information

For people new to Rust, and just starting to contribute, or even for more seasoned developers, some useful places to look for information are: