Fixing YYG Steamworks extension mistakes
See the wiki for now https://github.com/nkrapivin/Parworks/wiki
And the Obj_Steam_controller
object, it was made by YYG originally and has some Parworks example usage.
Cd to _DLL_SOURCE
.
Use Visual Studio 2022 with C++ support to build the DLL.
Then copy Release/Par.dll
into ../../extensions/Par
and copy x64/Release/Par_x64.dll
into ../../../extensions/Par
.
Install the Steam Runtime SDK container, be it Docker or whatever.
Valve's Guide: https://gitlab.steamos.cloud/steamrt/scout/sdk/-/blob/steamrt/scout/README.md
Switch inside the container, cd to repo dir, then cd to _DLL_SOURCE
, and type make
.
Then copy all .so files into ../extensions/Par/
.
Install the Xcode Command-Line tools with C++ STL support.
(Make sure you can make at least C++ STL console app projects)
Cd to repo dir, then cd to _DLL_SOURCE
, and type make -f Makefile.mac
.
Then copy all .dylib files into ../extensions/Par/
.