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Stream

Stability: 2 - Unstable

A stream is an abstract interface implemented by various objects in Node. For example a request to an HTTP server is a stream, as is stdout. Streams are readable, writable, or both. All streams are instances of EventEmitter

You can load the Stream base classes by doing require('stream'). There are base classes provided for Readable streams, Writable streams, Duplex streams, and Transform streams.

This document is split up into 3 sections. The first explains the parts of the API that you need to be aware of to use streams in your programs. If you never implement a streaming API yourself, you can stop there.

The second section explains the parts of the API that you need to use if you implement your own custom streams yourself. The API is designed to make this easy for you to do.

The third section goes into more depth about how streams work, including some of the internal mechanisms and functions that you should probably not modify unless you definitely know what you are doing.

API for Stream Consumers

Streams can be either Readable, Writable, or both (Duplex).

All streams are EventEmitters, but they also have other custom methods and properties depending on whether they are Readable, Writable, or Duplex.

If a stream is both Readable and Writable, then it implements all of the methods and events below. So, a Duplex or Transform stream is fully described by this API, though their implementation may be somewhat different.

It is not necessary to implement Stream interfaces in order to consume streams in your programs. If you are implementing streaming interfaces in your own program, please also refer to API for Stream Implementors below.

Almost all Node programs, no matter how simple, use Streams in some way. Here is an example of using Streams in a Node program:

var http = require('http');

var server = http.createServer(function (req, res) {
  // req is an http.IncomingMessage, which is a Readable Stream
  // res is an http.ServerResponse, which is a Writable Stream

  var body = '';
  // we want to get the data as utf8 strings
  // If you don't set an encoding, then you'll get Buffer objects
  req.setEncoding('utf8');

  // Readable streams emit 'data' events once a listener is added
  req.on('data', function (chunk) {
    body += chunk;
  })

  // the end event tells you that you have entire body
  req.on('end', function () {
    try {
      var data = JSON.parse(body);
    } catch (er) {
      // uh oh!  bad json!
      res.statusCode = 400;
      return res.end('error: ' + er.message);
    }

    // write back something interesting to the user:
    res.write(typeof data);
    res.end();
  })
})

server.listen(1337);

// $ curl localhost:1337 -d '{}'
// object
// $ curl localhost:1337 -d '"foo"'
// string
// $ curl localhost:1337 -d 'not json'
// error: Unexpected token o

Class: stream.Readable

The Readable stream interface is the abstraction for a source of data that you are reading from. In other words, data comes out of a Readable stream.

A Readable stream will not start emitting data until you indicate that you are ready to receive it.

Readable streams have two "modes": a flowing mode and a non-flowing mode. When in flowing mode, data is read from the underlying system and provided to your program as fast as possible. In non-flowing mode, you must explicitly call stream.read() to get chunks of data out.

Examples of readable streams include:

Event: 'readable'

When a chunk of data can be read from the stream, it will emit a 'readable' event.

In some cases, listening for a 'readable' event will cause some data to be read into the internal buffer from the underlying system, if it hadn't already.

var readable = getReadableStreamSomehow();
readable.on('readable', function() {
  // there is some data to read now
})

Once the internal buffer is drained, a readable event will fire again when more data is available.

Event: 'data'

  • chunk {Buffer | String} The chunk of data.

If you attach a data event listener, then it will switch the stream into flowing mode, and data will be passed to your handler as soon as it is available.

If you just want to get all the data out of the stream as fast as possible, this is the best way to do so.

var readable = getReadableStreamSomehow();
readable.on('data', function(chunk) {
  console.log('got %d bytes of data', chunk.length);
})

Event: 'end'

This event fires when there will be no more data to read.

Note that the end event will not fire unless the data is completely consumed. This can be done by switching into flowing mode, or by calling read() repeatedly until you get to the end.

var readable = getReadableStreamSomehow();
readable.on('data', function(chunk) {
  console.log('got %d bytes of data', chunk.length);
})
readable.on('end', function() {
  console.log('there will be no more data.');
});

Event: 'close'

Emitted when the underlying resource (for example, the backing file descriptor) has been closed. Not all streams will emit this.

Event: 'error'

  • {Error Object}

Emitted if there was an error receiving data.

readable.read([size])

  • size {Number} Optional argument to specify how much data to read.
  • Return {String | Buffer | null}

The read() method pulls some data out of the internal buffer and returns it. If there is no data available, then it will return null.

If you pass in a size argument, then it will return that many bytes. If size bytes are not available, then it will return null.

If you do not specify a size argument, then it will return all the data in the internal buffer.

This method should only be called in non-flowing mode. In flowing-mode, this method is called automatically until the internal buffer is drained.

var readable = getReadableStreamSomehow();
readable.on('readable', function() {
  var chunk;
  while (null !== (chunk = readable.read())) {
    console.log('got %d bytes of data', chunk.length);
  }
});

readable.setEncoding(encoding)

  • encoding {String} The encoding to use.

Call this function to cause the stream to return strings of the specified encoding instead of Buffer objects. For example, if you do readable.setEncoding('utf8'), then the output data will be interpreted as UTF-8 data, and returned as strings. If you do readable.setEncoding('hex'), then the data will be encoded in hexadecimal string format.

This properly handles multi-byte characters that would otherwise be potentially mangled if you simply pulled the Buffers directly and called buf.toString(encoding) on them. If you want to read the data as strings, always use this method.

var readable = getReadableStreamSomehow();
readable.setEncoding('utf8');
readable.on('data', function(chunk) {
  assert.equal(typeof chunk, 'string');
  console.log('got %d characters of string data', chunk.length);
})

readable.resume()

This method will cause the readable stream to resume emitting data events.

This method will switch the stream into flowing-mode. If you do not want to consume the data from a stream, but you do want to get to its end event, you can call readable.resume() to open the flow of data.

var readable = getReadableStreamSomehow();
readable.resume();
readable.on('end', function(chunk) {
  console.log('got to the end, but did not read anything');
})

readable.pause()

This method will cause a stream in flowing-mode to stop emitting data events. Any data that becomes available will remain in the internal buffer.

This method is only relevant in flowing mode. When called on a non-flowing stream, it will switch into flowing mode, but remain paused.

var readable = getReadableStreamSomehow();
readable.on('data', function(chunk) {
  console.log('got %d bytes of data', chunk.length);
  readable.pause();
  console.log('there will be no more data for 1 second');
  setTimeout(function() {
    console.log('now data will start flowing again');
    readable.resume();
  }, 1000);
})

readable.pipe(destination, [options])

  • destination {Writable Stream} The destination for writing data
  • options {Object} Pipe options
    • end {Boolean} End the writer when the reader ends. Default = true

This method pulls all the data out of a readable stream, and writes it to the supplied destination, automatically managing the flow so that the destination is not overwhelmed by a fast readable stream.

Multiple destinations can be piped to safely.

var readable = getReadableStreamSomehow();
var writable = fs.createWriteStream('file.txt');
// All the data from readable goes into 'file.txt'
readable.pipe(writable);

This function returns the destination stream, so you can set up pipe chains like so:

var r = fs.createReadStream('file.txt');
var z = zlib.createGzip();
var w = fs.createWriteStream('file.txt.gz');
r.pipe(z).pipe(w);

For example, emulating the Unix cat command:

process.stdin.pipe(process.stdout);

By default end() is called on the destination when the source stream emits end, so that destination is no longer writable. Pass { end: false } as options to keep the destination stream open.

This keeps writer open so that "Goodbye" can be written at the end.

reader.pipe(writer, { end: false });
reader.on('end', function() {
  writer.end('Goodbye\n');
});

Note that process.stderr and process.stdout are never closed until the process exits, regardless of the specified options.

readable.unpipe([destination])

  • destination {Writable Stream} Optional specific stream to unpipe

This method will remove the hooks set up for a previous pipe() call.

If the destination is not specified, then all pipes are removed.

If the destination is specified, but no pipe is set up for it, then this is a no-op.

var readable = getReadableStreamSomehow();
var writable = fs.createWriteStream('file.txt');
// All the data from readable goes into 'file.txt',
// but only for the first second
readable.pipe(writable);
setTimeout(function() {
  console.log('stop writing to file.txt');
  readable.unpipe(writable);
  console.log('manually close the file stream');
  writable.end();
}, 1000);

readable.unshift(chunk)

  • chunk {Buffer | String} Chunk of data to unshift onto the read queue

This is useful in certain cases where a stream is being consumed by a parser, which needs to "un-consume" some data that it has optimistically pulled out of the source, so that the stream can be passed on to some other party.

If you find that you must often call stream.unshift(chunk) in your programs, consider implementing a Transform stream instead. (See API for Stream Implementors, below.)

// Pull off a header delimited by \n\n
// use unshift() if we get too much
// Call the callback with (error, header, stream)
var StringDecoder = require('string_decoder').StringDecoder;
function parseHeader(stream, callback) {
  stream.on('error', callback);
  stream.on('readable', onReadable);
  var decoder = new StringDecoder('utf8');
  var header = '';
  function onReadable() {
    var chunk;
    while (null !== (chunk = stream.read())) {
      var str = decoder.write(chunk);
      if (str.match(/\n\n/)) {
        // found the header boundary
        var split = str.split(/\n\n/);
        header += split.shift();
        var remaining = split.join('\n\n');
        var buf = new Buffer(remaining, 'utf8');
        if (buf.length)
          stream.unshift(buf);
        stream.removeListener('error', callback);
        stream.removeListener('readable', onReadable);
        // now the body of the message can be read from the stream.
        callback(null, header, stream);
      } else {
        // still reading the header.
        header += str;
      }
    }
  }
}

readable.wrap(stream)

  • stream {Stream} An "old style" readable stream

Versions of Node prior to v0.10 had streams that did not implement the entire Streams API as it is today. (See "Compatibility" below for more information.)

If you are using an older Node library that emits 'data' events and has a pause() method that is advisory only, then you can use the wrap() method to create a Readable stream that uses the old stream as its data source.

You will very rarely ever need to call this function, but it exists as a convenience for interacting with old Node programs and libraries.

For example:

var OldReader = require('./old-api-module.js').OldReader;
var oreader = new OldReader;
var Readable = require('stream').Readable;
var myReader = new Readable().wrap(oreader);

myReader.on('readable', function() {
  myReader.read(); // etc.
});

Class: stream.Writable

The Writable stream interface is an abstraction for a destination that you are writing data to.

Examples of writable streams include:

writable.write(chunk, [encoding], [callback])

  • chunk {String | Buffer} The data to write
  • encoding {String} The encoding, if chunk is a String
  • callback {Function} Callback for when this chunk of data is flushed
  • Returns: {Boolean} True if the data was handled completely.

This method writes some data to the underlying system, and calls the supplied callback once the data has been fully handled.

The return value indicates if you should continue writing right now. If the data had to be buffered internally, then it will return false. Otherwise, it will return true.

This return value is strictly advisory. You MAY continue to write, even if it returns false. However, writes will be buffered in memory, so it is best not to do this excessively. Instead, wait for the drain event before writing more data.

Event: 'drain'

If a writable.write(chunk) call returns false, then the drain event will indicate when it is appropriate to begin writing more data to the stream.

// Write the data to the supplied writable stream 1MM times.
// Be attentive to back-pressure.
function writeOneMillionTimes(writer, data, encoding, callback) {
  var i = 1000000;
  write();
  function write() {
    var ok = true;
    do {
      i -= 1;
      if (i === 0) {
        // last time!
        writer.write(data, encoding, callback);
      } else {
        // see if we should continue, or wait
        // don't pass the callback, because we're not done yet.
        ok = writer.write(data, encoding);
      }
    } while (i > 0 && ok);
    if (i > 0) {
      // had to stop early!
      // write some more once it drains
      writer.once('drain', write);
    }
  }
}

writable.end([chunk], [encoding], [callback])

  • chunk {String | Buffer} Optional data to write
  • encoding {String} The encoding, if chunk is a String
  • callback {Function} Optional callback for when the stream is finished

Call this method when no more data will be written to the stream. If supplied, the callback is attached as a listener on the finish event.

// write 'hello, ' and then end with 'world!'
var file = fs.createWriteStream('example.txt');
file.write('hello, ');
file.end('world!');

Calling write() after calling end() will raise an error:

// end with 'world!' and then write with 'hello, ' will raise an error
var file = fs.createWriteStream('example.txt');
file.end('world!');
file.write('hello, ');

Event: 'finish'

When the end() method has been called, and all data has been flushed to the underlying system, this event is emitted.

var writer = getWritableStreamSomehow();
for (var i = 0; i < 100; i ++) {
  writer.write('hello, #' + i + '!\n');
}
writer.end('this is the end\n');
writer.on('finish', function() {
  console.error('all writes are now complete.');
});

Event: 'pipe'

  • src {Readable Stream} source stream that is piping to this writable

This is emitted whenever the pipe() method is called on a readable stream, adding this writable to its set of destinations.

var writer = getWritableStreamSomehow();
var reader = getReadableStreamSomehow();
writer.on('pipe', function(src) {
  console.error('something is piping into the writer');
  assert.equal(src, reader);
});
reader.pipe(writer);

Event: 'unpipe'

This is emitted whenever the unpipe() method is called on a readable stream, removing this writable from its set of destinations.

var writer = getWritableStreamSomehow();
var reader = getReadableStreamSomehow();
writer.on('unpipe', function(src) {
  console.error('something has stopped piping into the writer');
  assert.equal(src, reader);
});
reader.pipe(writer);
reader.unpipe(writer);

Event: 'error'

  • {Error object}

Emitted if there was an error when writing or piping data.

Class: stream.Duplex

Duplex streams are streams that implement both the Readable and Writable interfaces. See above for usage.

Examples of Duplex streams include:

Class: stream.Transform

Transform streams are Duplex streams where the output is in some way computed from the input. They implement both the Readable and Writable interfaces. See above for usage.

Examples of Transform streams include:

API for Stream Implementors

To implement any sort of stream, the pattern is the same:

  1. Extend the appropriate parent class in your own subclass. (The util.inherits method is particularly helpful for this.)
  2. Call the appropriate parent class constructor in your constructor, to be sure that the internal mechanisms are set up properly.
  3. Implement one or more specific methods, as detailed below.

The class to extend and the method(s) to implement depend on the sort of stream class you are writing:

Use-case

Class

Method(s) to implement

Reading only

[Readable](#stream_class_stream_readable_1)

[_read][]

Writing only

[Writable](#stream_class_stream_writable_1)

[_write][]

Reading and writing

[Duplex](#stream_class_stream_duplex_1)

[_read][], [_write][]

Operate on written data, then read the result

[Transform](#stream_class_stream_transform_1)

_transform, _flush

In your implementation code, it is very important to never call the methods described in API for Stream Consumers above. Otherwise, you can potentially cause adverse side effects in programs that consume your streaming interfaces.

Class: stream.Readable

stream.Readable is an abstract class designed to be extended with an underlying implementation of the _read(size) method.

Please see above under API for Stream Consumers for how to consume streams in your programs. What follows is an explanation of how to implement Readable streams in your programs.

Example: A Counting Stream

This is a basic example of a Readable stream. It emits the numerals from 1 to 1,000,000 in ascending order, and then ends.

var Readable = require('stream').Readable;
var util = require('util');
util.inherits(Counter, Readable);

function Counter(opt) {
  Readable.call(this, opt);
  this._max = 1000000;
  this._index = 1;
}

Counter.prototype._read = function() {
  var i = this._index++;
  if (i > this._max)
    this.push(null);
  else {
    var str = '' + i;
    var buf = new Buffer(str, 'ascii');
    this.push(buf);
  }
};

Example: SimpleProtocol v1 (Sub-optimal)

This is similar to the parseHeader function described above, but implemented as a custom stream. Also, note that this implementation does not convert the incoming data to a string.

However, this would be better implemented as a Transform stream. See below for a better implementation.

// A parser for a simple data protocol.
// The "header" is a JSON object, followed by 2 \n characters, and
// then a message body.
//
// NOTE: This can be done more simply as a Transform stream!
// Using Readable directly for this is sub-optimal.  See the
// alternative example below under the Transform section.

var Readable = require('stream').Readable;
var util = require('util');

util.inherits(SimpleProtocol, Readable);

function SimpleProtocol(source, options) {
  if (!(this instanceof SimpleProtocol))
    return new SimpleProtocol(source, options);

  Readable.call(this, options);
  this._inBody = false;
  this._sawFirstCr = false;

  // source is a readable stream, such as a socket or file
  this._source = source;

  var self = this;
  source.on('end', function() {
    self.push(null);
  });

  // give it a kick whenever the source is readable
  // read(0) will not consume any bytes
  source.on('readable', function() {
    self.read(0);
  });

  this._rawHeader = [];
  this.header = null;
}

SimpleProtocol.prototype._read = function(n) {
  if (!this._inBody) {
    var chunk = this._source.read();

    // if the source doesn't have data, we don't have data yet.
    if (chunk === null)
      return this.push('');

    // check if the chunk has a \n\n
    var split = -1;
    for (var i = 0; i < chunk.length; i++) {
      if (chunk[i] === 10) { // '\n'
        if (this._sawFirstCr) {
          split = i;
          break;
        } else {
          this._sawFirstCr = true;
        }
      } else {
        this._sawFirstCr = false;
      }
    }

    if (split === -1) {
      // still waiting for the \n\n
      // stash the chunk, and try again.
      this._rawHeader.push(chunk);
      this.push('');
    } else {
      this._inBody = true;
      var h = chunk.slice(0, split);
      this._rawHeader.push(h);
      var header = Buffer.concat(this._rawHeader).toString();
      try {
        this.header = JSON.parse(header);
      } catch (er) {
        this.emit('error', new Error('invalid simple protocol data'));
        return;
      }
      // now, because we got some extra data, unshift the rest
      // back into the read queue so that our consumer will see it.
      var b = chunk.slice(split);
      this.unshift(b);

      // and let them know that we are done parsing the header.
      this.emit('header', this.header);
    }
  } else {
    // from there on, just provide the data to our consumer.
    // careful not to push(null), since that would indicate EOF.
    var chunk = this._source.read();
    if (chunk) this.push(chunk);
  }
};

// Usage:
// var parser = new SimpleProtocol(source);
// Now parser is a readable stream that will emit 'header'
// with the parsed header data.

new stream.Readable([options])

  • options {Object}
    • highWaterMark {Number} The maximum number of bytes to store in the internal buffer before ceasing to read from the underlying resource. Default=16kb
    • encoding {String} If specified, then buffers will be decoded to strings using the specified encoding. Default=null
    • objectMode {Boolean} Whether this stream should behave as a stream of objects. Meaning that stream.read(n) returns a single value instead of a Buffer of size n. Default=false

In classes that extend the Readable class, make sure to call the Readable constructor so that the buffering settings can be properly initialized.

readable._read(size)

  • size {Number} Number of bytes to read asynchronously

Note: Implement this function, but do NOT call it directly.

This function should NOT be called directly. It should be implemented by child classes, and only called by the internal Readable class methods.

All Readable stream implementations must provide a _read method to fetch data from the underlying resource.

This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user programs. However, you are expected to override this method in your own extension classes.

When data is available, put it into the read queue by calling readable.push(chunk). If push returns false, then you should stop reading. When _read is called again, you should start pushing more data.

The size argument is advisory. Implementations where a "read" is a single call that returns data can use this to know how much data to fetch. Implementations where that is not relevant, such as TCP or TLS, may ignore this argument, and simply provide data whenever it becomes available. There is no need, for example to "wait" until size bytes are available before calling stream.push(chunk).

readable.push(chunk, [encoding])

  • chunk {Buffer | null | String} Chunk of data to push into the read queue
  • encoding {String} Encoding of String chunks. Must be a valid Buffer encoding, such as 'utf8' or 'ascii'
  • return {Boolean} Whether or not more pushes should be performed

Note: This function should be called by Readable implementors, NOT by consumers of Readable streams.

The _read() function will not be called again until at least one push(chunk) call is made.

The Readable class works by putting data into a read queue to be pulled out later by calling the read() method when the 'readable' event fires.

The push() method will explicitly insert some data into the read queue. If it is called with null then it will signal the end of the data (EOF).

This API is designed to be as flexible as possible. For example, you may be wrapping a lower-level source which has some sort of pause/resume mechanism, and a data callback. In those cases, you could wrap the low-level source object by doing something like this:

// source is an object with readStop() and readStart() methods,
// and an `ondata` member that gets called when it has data, and
// an `onend` member that gets called when the data is over.

util.inherits(SourceWrapper, Readable);

function SourceWrapper(options) {
  Readable.call(this, options);

  this._source = getLowlevelSourceObject();
  var self = this;

  // Every time there's data, we push it into the internal buffer.
  this._source.ondata = function(chunk) {
    // if push() returns false, then we need to stop reading from source
    if (!self.push(chunk))
      self._source.readStop();
  };

  // When the source ends, we push the EOF-signalling `null` chunk
  this._source.onend = function() {
    self.push(null);
  };
}

// _read will be called when the stream wants to pull more data in
// the advisory size argument is ignored in this case.
SourceWrapper.prototype._read = function(size) {
  this._source.readStart();
};

Class: stream.Writable

stream.Writable is an abstract class designed to be extended with an underlying implementation of the _write(chunk, encoding, callback) method.

Please see above under API for Stream Consumers for how to consume writable streams in your programs. What follows is an explanation of how to implement Writable streams in your programs.

new stream.Writable([options])

  • options {Object}
    • highWaterMark {Number} Buffer level when write() starts returning false. Default=16kb
    • decodeStrings {Boolean} Whether or not to decode strings into Buffers before passing them to _write(). Default=true
    • objectMode {Boolean} Whether or not the write(anyObj) is a valid operation. If set you can write arbitrary data instead of only Buffer / String data. Default=false

In classes that extend the Writable class, make sure to call the constructor so that the buffering settings can be properly initialized.

writable._write(chunk, encoding, callback)

  • chunk {Buffer | String} The chunk to be written. Will always be a buffer unless the decodeStrings option was set to false.
  • encoding {String} If the chunk is a string, then this is the encoding type. Ignore chunk is a buffer. Note that chunk will always be a buffer unless the decodeStrings option is explicitly set to false.
  • callback {Function} Call this function (optionally with an error argument) when you are done processing the supplied chunk.

All Writable stream implementations must provide a _write() method to send data to the underlying resource.

Note: This function MUST NOT be called directly. It should be implemented by child classes, and called by the internal Writable class methods only.

Call the callback using the standard callback(error) pattern to signal that the write completed successfully or with an error.

If the decodeStrings flag is set in the constructor options, then chunk may be a string rather than a Buffer, and encoding will indicate the sort of string that it is. This is to support implementations that have an optimized handling for certain string data encodings. If you do not explicitly set the decodeStrings option to false, then you can safely ignore the encoding argument, and assume that chunk will always be a Buffer.

This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user programs. However, you are expected to override this method in your own extension classes.

Class: stream.Duplex

A "duplex" stream is one that is both Readable and Writable, such as a TCP socket connection.

Note that stream.Duplex is an abstract class designed to be extended with an underlying implementation of the _read(size) and _write(chunk, encoding, callback) methods as you would with a Readable or Writable stream class.

Since JavaScript doesn't have multiple prototypal inheritance, this class prototypally inherits from Readable, and then parasitically from Writable. It is thus up to the user to implement both the lowlevel _read(n) method as well as the lowlevel _write(chunk, encoding, callback) method on extension duplex classes.

new stream.Duplex(options)

  • options {Object} Passed to both Writable and Readable constructors. Also has the following fields:
    • allowHalfOpen {Boolean} Default=true. If set to false, then the stream will automatically end the readable side when the writable side ends and vice versa.

In classes that extend the Duplex class, make sure to call the constructor so that the buffering settings can be properly initialized.

Class: stream.Transform

A "transform" stream is a duplex stream where the output is causally connected in some way to the input, such as a zlib stream or a crypto stream.

There is no requirement that the output be the same size as the input, the same number of chunks, or arrive at the same time. For example, a Hash stream will only ever have a single chunk of output which is provided when the input is ended. A zlib stream will produce output that is either much smaller or much larger than its input.

Rather than implement the _read() and _write() methods, Transform classes must implement the _transform() method, and may optionally also implement the _flush() method. (See below.)

new stream.Transform([options])

  • options {Object} Passed to both Writable and Readable constructors.

In classes that extend the Transform class, make sure to call the constructor so that the buffering settings can be properly initialized.

transform._transform(chunk, encoding, callback)

  • chunk {Buffer | String} The chunk to be transformed. Will always be a buffer unless the decodeStrings option was set to false.
  • encoding {String} If the chunk is a string, then this is the encoding type. (Ignore if decodeStrings chunk is a buffer.)
  • callback {Function} Call this function (optionally with an error argument and data) when you are done processing the supplied chunk.

Note: This function MUST NOT be called directly. It should be implemented by child classes, and called by the internal Transform class methods only.

All Transform stream implementations must provide a _transform method to accept input and produce output.

_transform should do whatever has to be done in this specific Transform class, to handle the bytes being written, and pass them off to the readable portion of the interface. Do asynchronous I/O, process things, and so on.

Call transform.push(outputChunk) 0 or more times to generate output from this input chunk, depending on how much data you want to output as a result of this chunk.

Call the callback function only when the current chunk is completely consumed. Note that there may or may not be output as a result of any particular input chunk. If you supply as the second argument to the it will be passed to push method, in other words the following are equivalent:

transform.prototype._transform = function (data, encoding, callback) {
  this.push(data);
  callback();
}

transform.prototype._transform = function (data, encoding, callback) {
  callback(null, data);
}

This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user programs. However, you are expected to override this method in your own extension classes.

transform._flush(callback)

  • callback {Function} Call this function (optionally with an error argument) when you are done flushing any remaining data.

Note: This function MUST NOT be called directly. It MAY be implemented by child classes, and if so, will be called by the internal Transform class methods only.

In some cases, your transform operation may need to emit a bit more data at the end of the stream. For example, a Zlib compression stream will store up some internal state so that it can optimally compress the output. At the end, however, it needs to do the best it can with what is left, so that the data will be complete.

In those cases, you can implement a _flush method, which will be called at the very end, after all the written data is consumed, but before emitting end to signal the end of the readable side. Just like with _transform, call transform.push(chunk) zero or more times, as appropriate, and call callback when the flush operation is complete.

This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user programs. However, you are expected to override this method in your own extension classes.

Events: 'finish' and 'end'

The finish and end events are from the parent Writable and Readable classes respectively. The finish event is fired after .end() is called and all chunks have been processed by _transform, end is fired after all data has been output which is after the callback in _flush has been called.

Example: SimpleProtocol parser v2

The example above of a simple protocol parser can be implemented simply by using the higher level Transform stream class, similar to the parseHeader and SimpleProtocol v1 examples above.

In this example, rather than providing the input as an argument, it would be piped into the parser, which is a more idiomatic Node stream approach.

var util = require('util');
var Transform = require('stream').Transform;
util.inherits(SimpleProtocol, Transform);

function SimpleProtocol(options) {
  if (!(this instanceof SimpleProtocol))
    return new SimpleProtocol(options);

  Transform.call(this, options);
  this._inBody = false;
  this._sawFirstCr = false;
  this._rawHeader = [];
  this.header = null;
}

SimpleProtocol.prototype._transform = function(chunk, encoding, done) {
  if (!this._inBody) {
    // check if the chunk has a \n\n
    var split = -1;
    for (var i = 0; i < chunk.length; i++) {
      if (chunk[i] === 10) { // '\n'
        if (this._sawFirstCr) {
          split = i;
          break;
        } else {
          this._sawFirstCr = true;
        }
      } else {
        this._sawFirstCr = false;
      }
    }

    if (split === -1) {
      // still waiting for the \n\n
      // stash the chunk, and try again.
      this._rawHeader.push(chunk);
    } else {
      this._inBody = true;
      var h = chunk.slice(0, split);
      this._rawHeader.push(h);
      var header = Buffer.concat(this._rawHeader).toString();
      try {
        this.header = JSON.parse(header);
      } catch (er) {
        this.emit('error', new Error('invalid simple protocol data'));
        return;
      }
      // and let them know that we are done parsing the header.
      this.emit('header', this.header);

      // now, because we got some extra data, emit this first.
      this.push(chunk.slice(split));
    }
  } else {
    // from there on, just provide the data to our consumer as-is.
    this.push(chunk);
  }
  done();
};

// Usage:
// var parser = new SimpleProtocol();
// source.pipe(parser)
// Now parser is a readable stream that will emit 'header'
// with the parsed header data.

Class: stream.PassThrough

This is a trivial implementation of a Transform stream that simply passes the input bytes across to the output. Its purpose is mainly for examples and testing, but there are occasionally use cases where it can come in handy as a building block for novel sorts of streams.

Streams: Under the Hood

Buffering

Both Writable and Readable streams will buffer data on an internal object called _writableState.buffer or _readableState.buffer, respectively.

The amount of data that will potentially be buffered depends on the highWaterMark option which is passed into the constructor.

Buffering in Readable streams happens when the implementation calls stream.push(chunk). If the consumer of the Stream does not call stream.read(), then the data will sit in the internal queue until it is consumed.

Buffering in Writable streams happens when the user calls stream.write(chunk) repeatedly, even when write() returns false.

The purpose of streams, especially with the pipe() method, is to limit the buffering of data to acceptable levels, so that sources and destinations of varying speed will not overwhelm the available memory.

stream.read(0)

There are some cases where you want to trigger a refresh of the underlying readable stream mechanisms, without actually consuming any data. In that case, you can call stream.read(0), which will always return null.

If the internal read buffer is below the highWaterMark, and the stream is not currently reading, then calling read(0) will trigger a low-level _read call.

There is almost never a need to do this. However, you will see some cases in Node's internals where this is done, particularly in the Readable stream class internals.

stream.push('')

Pushing a zero-byte string or Buffer (when not in Object mode) has an interesting side effect. Because it is a call to stream.push(), it will end the reading process. However, it does not add any data to the readable buffer, so there's nothing for a user to consume.

Very rarely, there are cases where you have no data to provide now, but the consumer of your stream (or, perhaps, another bit of your own code) will know when to check again, by calling stream.read(0). In those cases, you may call stream.push('').

So far, the only use case for this functionality is in the tls.CryptoStream class, which is deprecated in Node v0.12. If you find that you have to use stream.push(''), please consider another approach, because it almost certainly indicates that something is horribly wrong.

Compatibility with Older Node Versions

In versions of Node prior to v0.10, the Readable stream interface was simpler, but also less powerful and less useful.

  • Rather than waiting for you to call the read() method, 'data' events would start emitting immediately. If you needed to do some I/O to decide how to handle data, then you had to store the chunks in some kind of buffer so that they would not be lost.
  • The pause() method was advisory, rather than guaranteed. This meant that you still had to be prepared to receive 'data' events even when the stream was in a paused state.

In Node v0.10, the Readable class described below was added. For backwards compatibility with older Node programs, Readable streams switch into "flowing mode" when a 'data' event handler is added, or when the pause() or resume() methods are called. The effect is that, even if you are not using the new read() method and 'readable' event, you no longer have to worry about losing 'data' chunks.

Most programs will continue to function normally. However, this introduces an edge case in the following conditions:

  • No 'data' event handler is added.
  • The pause() and resume() methods are never called.

For example, consider the following code:

// WARNING!  BROKEN!
net.createServer(function(socket) {

  // we add an 'end' method, but never consume the data
  socket.on('end', function() {
    // It will never get here.
    socket.end('I got your message (but didnt read it)\n');
  });

}).listen(1337);

In versions of node prior to v0.10, the incoming message data would be simply discarded. However, in Node v0.10 and beyond, the socket will remain paused forever.

The workaround in this situation is to call the resume() method to trigger "old mode" behavior:

// Workaround
net.createServer(function(socket) {

  socket.on('end', function() {
    socket.end('I got your message (but didnt read it)\n');
  });

  // start the flow of data, discarding it.
  socket.resume();

}).listen(1337);

In addition to new Readable streams switching into flowing-mode, pre-v0.10 style streams can be wrapped in a Readable class using the wrap() method.

Object Mode

Normally, Streams operate on Strings and Buffers exclusively.

Streams that are in object mode can emit generic JavaScript values other than Buffers and Strings.

A Readable stream in object mode will always return a single item from a call to stream.read(size), regardless of what the size argument is.

A Writable stream in object mode will always ignore the encoding argument to stream.write(data, encoding).

The special value null still retains its special value for object mode streams. That is, for object mode readable streams, null as a return value from stream.read() indicates that there is no more data, and stream.push(null) will signal the end of stream data (EOF).

No streams in Node core are object mode streams. This pattern is only used by userland streaming libraries.

You should set objectMode in your stream child class constructor on the options object. Setting objectMode mid-stream is not safe.

State Objects

Readable streams have a member object called _readableState. Writable streams have a member object called _writableState. Duplex streams have both.

These objects should generally not be modified in child classes. However, if you have a Duplex or Transform stream that should be in objectMode on the readable side, and not in objectMode on the writable side, then you may do this in the constructor by setting the flag explicitly on the appropriate state object.

var util = require('util');
var StringDecoder = require('string_decoder').StringDecoder;
var Transform = require('stream').Transform;
util.inherits(JSONParseStream, Transform);

// Gets \n-delimited JSON string data, and emits the parsed objects
function JSONParseStream(options) {
  if (!(this instanceof JSONParseStream))
    return new JSONParseStream(options);

  Transform.call(this, options);
  this._writableState.objectMode = false;
  this._readableState.objectMode = true;
  this._buffer = '';
  this._decoder = new StringDecoder('utf8');
}

JSONParseStream.prototype._transform = function(chunk, encoding, cb) {
  this._buffer += this._decoder.write(chunk);
  // split on newlines
  var lines = this._buffer.split(/\r?\n/);
  // keep the last partial line buffered
  this._buffer = lines.pop();
  for (var l = 0; l < lines.length; l++) {
    var line = lines[l];
    try {
      var obj = JSON.parse(line);
    } catch (er) {
      this.emit('error', er);
      return;
    }
    // push the parsed object out to the readable consumer
    this.push(obj);
  }
  cb();
};

JSONParseStream.prototype._flush = function(cb) {
  // Just handle any leftover
  var rem = this._buffer.trim();
  if (rem) {
    try {
      var obj = JSON.parse(rem);
    } catch (er) {
      this.emit('error', er);
      return;
    }
    // push the parsed object out to the readable consumer
    this.push(obj);
  }
  cb();
};

The state objects contain other useful information for debugging the state of streams in your programs. It is safe to look at them, but beyond setting option flags in the constructor, it is not safe to modify them.