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net.js
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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
'use strict';
const EventEmitter = require('events');
const stream = require('stream');
const timers = require('timers');
const util = require('util');
const internalUtil = require('internal/util');
const internalNet = require('internal/net');
const assert = require('assert');
const cares = process.binding('cares_wrap');
const uv = process.binding('uv');
const Buffer = require('buffer').Buffer;
const TTYWrap = process.binding('tty_wrap');
const TCP = process.binding('tcp_wrap').TCP;
const Pipe = process.binding('pipe_wrap').Pipe;
const TCPConnectWrap = process.binding('tcp_wrap').TCPConnectWrap;
const PipeConnectWrap = process.binding('pipe_wrap').PipeConnectWrap;
const ShutdownWrap = process.binding('stream_wrap').ShutdownWrap;
const WriteWrap = process.binding('stream_wrap').WriteWrap;
const async_id_symbol = process.binding('async_wrap').async_id_symbol;
const { newUid, setInitTriggerId } = require('async_hooks');
const nextTick = require('internal/process/next_tick').nextTick;
const errors = require('internal/errors');
var cluster;
var dns;
const errnoException = util._errnoException;
const exceptionWithHostPort = util._exceptionWithHostPort;
const isLegalPort = internalNet.isLegalPort;
const normalizedArgsSymbol = internalNet.normalizedArgsSymbol;
function noop() {}
function createHandle(fd) {
var type = TTYWrap.guessHandleType(fd);
if (type === 'PIPE') return new Pipe();
if (type === 'TCP') return new TCP();
throw new TypeError('Unsupported fd type: ' + type);
}
function getNewAsyncId(handle) {
return (!handle || typeof handle.getAsyncId !== 'function') ?
newUid() : handle.getAsyncId();
}
const debug = util.debuglog('net');
function isPipeName(s) {
return typeof s === 'string' && toNumber(s) === false;
}
function createServer(options, connectionListener) {
return new Server(options, connectionListener);
}
// Target API:
//
// var s = net.connect({port: 80, host: 'google.com'}, function() {
// ...
// });
//
// There are various forms:
//
// connect(options, [cb])
// connect(port, [host], [cb])
// connect(path, [cb]);
//
function connect() {
var args = new Array(arguments.length);
for (var i = 0; i < arguments.length; i++)
args[i] = arguments[i];
// TODO(joyeecheung): use destructuring when V8 is fast enough
var normalized = normalizeArgs(args);
var options = normalized[0];
debug('createConnection', normalized);
var socket = new Socket(options);
if (options.timeout) {
socket.setTimeout(options.timeout);
}
return Socket.prototype.connect.call(socket, normalized);
}
// Returns an array [options, cb], where options is an object,
// cb is either a function or null.
// Used to normalize arguments of Socket.prototype.connect() and
// Server.prototype.listen(). Possible combinations of parameters:
// (options[...][, cb])
// (path[...][, cb])
// ([port][, host][...][, cb])
// For Socket.prototype.connect(), the [...] part is ignored
// For Server.prototype.listen(), the [...] part is [, backlog]
// but will not be handled here (handled in listen())
function normalizeArgs(args) {
var arr;
if (args.length === 0) {
arr = [{}, null];
arr[normalizedArgsSymbol] = true;
return arr;
}
const arg0 = args[0];
var options = {};
if (typeof arg0 === 'object' && arg0 !== null) {
// (options[...][, cb])
options = arg0;
} else if (isPipeName(arg0)) {
// (path[...][, cb])
options.path = arg0;
} else {
// ([port][, host][...][, cb])
options.port = arg0;
if (args.length > 1 && typeof args[1] === 'string') {
options.host = args[1];
}
}
var cb = args[args.length - 1];
if (typeof cb !== 'function')
arr = [options, null];
else
arr = [options, cb];
arr[normalizedArgsSymbol] = true;
return arr;
}
// called when creating new Socket, or when re-using a closed Socket
function initSocketHandle(self) {
self._undestroy();
self._bytesDispatched = 0;
self._sockname = null;
// Handle creation may be deferred to bind() or connect() time.
if (self._handle) {
self._handle.owner = self;
self._handle.onread = onread;
self[async_id_symbol] = getNewAsyncId(self._handle);
// If handle doesn't support writev - neither do we
if (!self._handle.writev)
self._writev = null;
}
}
const BYTES_READ = Symbol('bytesRead');
function Socket(options) {
if (!(this instanceof Socket)) return new Socket(options);
this.connecting = false;
// Problem with this is that users can supply their own handle, that may not
// have _handle.getAsyncId(). In this case an[async_id_symbol] should
// probably be supplied by async_hooks.
this[async_id_symbol] = -1;
this._hadError = false;
this._handle = null;
this._parent = null;
this._host = null;
if (typeof options === 'number')
options = { fd: options }; // Legacy interface.
else if (options === undefined)
options = {};
stream.Duplex.call(this, options);
if (options.handle) {
this._handle = options.handle; // private
this[async_id_symbol] = getNewAsyncId(this._handle);
} else if (options.fd !== undefined) {
this._handle = createHandle(options.fd);
this._handle.open(options.fd);
this[async_id_symbol] = this._handle.getAsyncId();
// options.fd can be string (since it is user-defined),
// so changing this to === would be semver-major
// See: https://github.com/nodejs/node/pull/11513
// eslint-disable-next-line eqeqeq
if ((options.fd == 1 || options.fd == 2) &&
(this._handle instanceof Pipe) &&
process.platform === 'win32') {
// Make stdout and stderr blocking on Windows
var err = this._handle.setBlocking(true);
if (err)
throw errnoException(err, 'setBlocking');
}
this.readable = options.readable !== false;
this.writable = options.writable !== false;
} else {
// these will be set once there is a connection
this.readable = this.writable = false;
}
// shut down the socket when we're finished with it.
this.on('finish', onSocketFinish);
this.on('_socketEnd', onSocketEnd);
initSocketHandle(this);
this._pendingData = null;
this._pendingEncoding = '';
// handle strings directly
this._writableState.decodeStrings = false;
// default to *not* allowing half open sockets
this.allowHalfOpen = options && options.allowHalfOpen || false;
// if we have a handle, then start the flow of data into the
// buffer. if not, then this will happen when we connect
if (this._handle && options.readable !== false) {
if (options.pauseOnCreate) {
// stop the handle from reading and pause the stream
this._handle.reading = false;
this._handle.readStop();
this._readableState.flowing = false;
} else {
this.read(0);
}
}
// Reserve properties
this.server = null;
this._server = null;
// Used after `.destroy()`
this[BYTES_READ] = 0;
}
util.inherits(Socket, stream.Duplex);
Socket.prototype._unrefTimer = function _unrefTimer() {
for (var s = this; s !== null; s = s._parent)
timers._unrefActive(s);
};
// the user has called .end(), and all the bytes have been
// sent out to the other side.
function onSocketFinish() {
// If still connecting - defer handling 'finish' until 'connect' will happen
if (this.connecting) {
debug('osF: not yet connected');
return this.once('connect', onSocketFinish);
}
debug('onSocketFinish');
if (!this.readable || this._readableState.ended) {
debug('oSF: ended, destroy', this._readableState);
return this.destroy();
}
debug('oSF: not ended, call shutdown()');
// otherwise, just shutdown, or destroy() if not possible
if (!this._handle || !this._handle.shutdown)
return this.destroy();
var req = new ShutdownWrap();
req.oncomplete = afterShutdown;
req.handle = this._handle;
// node::ShutdownWrap isn't instantiated and attached to the JS instance of
// ShutdownWrap above until shutdown() is called. So don't set the init
// trigger id until now.
setInitTriggerId(this[async_id_symbol]);
var err = this._handle.shutdown(req);
if (err)
return this.destroy(errnoException(err, 'shutdown'));
}
function afterShutdown(status, handle, req) {
var self = handle.owner;
debug('afterShutdown destroyed=%j', self.destroyed,
self._readableState);
// callback may come after call to destroy.
if (self.destroyed)
return;
if (self._readableState.ended) {
debug('readableState ended, destroying');
self.destroy();
} else {
self.once('_socketEnd', self.destroy);
}
}
// the EOF has been received, and no more bytes are coming.
// if the writable side has ended already, then clean everything
// up.
function onSocketEnd() {
// XXX Should not have to do as much crap in this function.
// ended should already be true, since this is called *after*
// the EOF errno and onread has eof'ed
debug('onSocketEnd', this._readableState);
this._readableState.ended = true;
if (this._readableState.endEmitted) {
this.readable = false;
maybeDestroy(this);
} else {
this.once('end', function end() {
this.readable = false;
maybeDestroy(this);
});
this.read(0);
}
if (!this.allowHalfOpen) {
this.write = writeAfterFIN;
this.destroySoon();
}
}
// Provide a better error message when we call end() as a result
// of the other side sending a FIN. The standard 'write after end'
// is overly vague, and makes it seem like the user's code is to blame.
function writeAfterFIN(chunk, encoding, cb) {
if (typeof encoding === 'function') {
cb = encoding;
encoding = null;
}
var er = new Error('This socket has been ended by the other party');
er.code = 'EPIPE';
// TODO: defer error events consistently everywhere, not just the cb
this.emit('error', er);
if (typeof cb === 'function') {
nextTick(this[async_id_symbol], cb, er);
}
}
Socket.prototype.read = function(n) {
if (n === 0)
return stream.Readable.prototype.read.call(this, n);
this.read = stream.Readable.prototype.read;
this._consuming = true;
return this.read(n);
};
// FIXME(joyeecheung): this method is neither documented nor tested
Socket.prototype.listen = function() {
debug('socket.listen');
this.on('connection', arguments[0]);
listenInCluster(this, null, null, null);
};
Socket.prototype.setTimeout = function(msecs, callback) {
if (msecs === 0) {
timers.unenroll(this);
if (callback) {
this.removeListener('timeout', callback);
}
} else {
timers.enroll(this, msecs);
timers._unrefActive(this);
if (callback) {
this.once('timeout', callback);
}
}
return this;
};
Socket.prototype._onTimeout = function() {
debug('_onTimeout');
this.emit('timeout');
};
Socket.prototype.setNoDelay = function(enable) {
if (!this._handle) {
this.once('connect',
enable ? this.setNoDelay : () => this.setNoDelay(enable));
return this;
}
// backwards compatibility: assume true when `enable` is omitted
if (this._handle.setNoDelay)
this._handle.setNoDelay(enable === undefined ? true : !!enable);
return this;
};
Socket.prototype.setKeepAlive = function(setting, msecs) {
if (!this._handle) {
this.once('connect', () => this.setKeepAlive(setting, msecs));
return this;
}
if (this._handle.setKeepAlive)
this._handle.setKeepAlive(setting, ~~(msecs / 1000));
return this;
};
Socket.prototype.address = function() {
return this._getsockname();
};
Object.defineProperty(Socket.prototype, '_connecting', {
get: function() {
return this.connecting;
}
});
Object.defineProperty(Socket.prototype, 'readyState', {
get: function() {
if (this.connecting) {
return 'opening';
} else if (this.readable && this.writable) {
return 'open';
} else if (this.readable && !this.writable) {
return 'readOnly';
} else if (!this.readable && this.writable) {
return 'writeOnly';
} else {
return 'closed';
}
}
});
Object.defineProperty(Socket.prototype, 'bufferSize', {
get: function() {
if (this._handle) {
return this._handle.writeQueueSize + this._writableState.length;
}
}
});
// Just call handle.readStart until we have enough in the buffer
Socket.prototype._read = function(n) {
debug('_read');
if (this.connecting || !this._handle) {
debug('_read wait for connection');
this.once('connect', () => this._read(n));
} else if (!this._handle.reading) {
// not already reading, start the flow
debug('Socket._read readStart');
this._handle.reading = true;
var err = this._handle.readStart();
if (err)
this.destroy(errnoException(err, 'read'));
}
};
Socket.prototype.end = function(data, encoding) {
stream.Duplex.prototype.end.call(this, data, encoding);
this.writable = false;
DTRACE_NET_STREAM_END(this);
LTTNG_NET_STREAM_END(this);
// just in case we're waiting for an EOF.
if (this.readable && !this._readableState.endEmitted)
this.read(0);
else
maybeDestroy(this);
return this;
};
// Call whenever we set writable=false or readable=false
function maybeDestroy(socket) {
if (!socket.readable &&
!socket.writable &&
!socket.destroyed &&
!socket.connecting &&
!socket._writableState.length) {
socket.destroy();
}
}
Socket.prototype.destroySoon = function() {
if (this.writable)
this.end();
if (this._writableState.finished)
this.destroy();
else
this.once('finish', this.destroy);
};
Socket.prototype._destroy = function(exception, cb) {
debug('destroy');
this.connecting = false;
this.readable = this.writable = false;
for (var s = this; s !== null; s = s._parent)
timers.unenroll(s);
debug('close');
if (this._handle) {
if (this !== process.stderr)
debug('close handle');
var isException = exception ? true : false;
// `bytesRead` should be accessible after `.destroy()`
this[BYTES_READ] = this._handle.bytesRead;
this._handle.close(() => {
debug('emit close');
this.emit('close', isException);
});
this._handle.onread = noop;
this._handle = null;
this._sockname = null;
}
cb(exception);
if (this._server) {
COUNTER_NET_SERVER_CONNECTION_CLOSE(this);
debug('has server');
this._server._connections--;
if (this._server._emitCloseIfDrained) {
this._server._emitCloseIfDrained();
}
}
};
// This function is called whenever the handle gets a
// buffer, or when there's an error reading.
function onread(nread, buffer) {
var handle = this;
var self = handle.owner;
assert(handle === self._handle, 'handle != self._handle');
self._unrefTimer();
debug('onread', nread);
if (nread > 0) {
debug('got data');
// read success.
// In theory (and in practice) calling readStop right now
// will prevent this from being called again until _read() gets
// called again.
// Optimization: emit the original buffer with end points
var ret = self.push(buffer);
if (handle.reading && !ret) {
handle.reading = false;
debug('readStop');
var err = handle.readStop();
if (err)
self.destroy(errnoException(err, 'read'));
}
return;
}
// if we didn't get any bytes, that doesn't necessarily mean EOF.
// wait for the next one.
if (nread === 0) {
debug('not any data, keep waiting');
return;
}
// Error, possibly EOF.
if (nread !== uv.UV_EOF) {
return self.destroy(errnoException(nread, 'read'));
}
debug('EOF');
// push a null to signal the end of data.
// Do it before `maybeDestroy` for correct order of events:
// `end` -> `close`
self.push(null);
if (self._readableState.length === 0) {
self.readable = false;
maybeDestroy(self);
}
// internal end event so that we know that the actual socket
// is no longer readable, and we can start the shutdown
// procedure. No need to wait for all the data to be consumed.
self.emit('_socketEnd');
}
Socket.prototype._getpeername = function() {
if (!this._peername) {
if (!this._handle || !this._handle.getpeername) {
return {};
}
var out = {};
var err = this._handle.getpeername(out);
if (err) return {}; // FIXME(bnoordhuis) Throw?
this._peername = out;
}
return this._peername;
};
function protoGetter(name, callback) {
Object.defineProperty(Socket.prototype, name, {
configurable: false,
enumerable: true,
get: callback
});
}
protoGetter('bytesRead', function bytesRead() {
return this._handle ? this._handle.bytesRead : this[BYTES_READ];
});
protoGetter('remoteAddress', function remoteAddress() {
return this._getpeername().address;
});
protoGetter('remoteFamily', function remoteFamily() {
return this._getpeername().family;
});
protoGetter('remotePort', function remotePort() {
return this._getpeername().port;
});
Socket.prototype._getsockname = function() {
if (!this._handle || !this._handle.getsockname) {
return {};
}
if (!this._sockname) {
var out = {};
var err = this._handle.getsockname(out);
if (err) return {}; // FIXME(bnoordhuis) Throw?
this._sockname = out;
}
return this._sockname;
};
protoGetter('localAddress', function localAddress() {
return this._getsockname().address;
});
protoGetter('localPort', function localPort() {
return this._getsockname().port;
});
Socket.prototype.write = function(chunk, encoding, cb) {
if (typeof chunk !== 'string' && !(chunk instanceof Buffer)) {
throw new TypeError(
'Invalid data, chunk must be a string or buffer, not ' + typeof chunk);
}
return stream.Duplex.prototype.write.apply(this, arguments);
};
Socket.prototype._writeGeneric = function(writev, data, encoding, cb) {
// If we are still connecting, then buffer this for later.
// The Writable logic will buffer up any more writes while
// waiting for this one to be done.
if (this.connecting) {
this._pendingData = data;
this._pendingEncoding = encoding;
this.once('connect', function connect() {
this._writeGeneric(writev, data, encoding, cb);
});
return;
}
this._pendingData = null;
this._pendingEncoding = '';
this._unrefTimer();
if (!this._handle) {
this.destroy(new Error('This socket is closed'), cb);
return false;
}
var req = new WriteWrap();
req.handle = this._handle;
req.oncomplete = afterWrite;
req.async = false;
var err;
if (writev) {
var allBuffers = data.allBuffers;
var chunks;
var i;
if (allBuffers) {
chunks = data;
for (i = 0; i < data.length; i++)
data[i] = data[i].chunk;
} else {
chunks = new Array(data.length << 1);
for (i = 0; i < data.length; i++) {
var entry = data[i];
chunks[i * 2] = entry.chunk;
chunks[i * 2 + 1] = entry.encoding;
}
}
err = this._handle.writev(req, chunks, allBuffers);
// Retain chunks
if (err === 0) req._chunks = chunks;
} else {
var enc;
if (data instanceof Buffer) {
enc = 'buffer';
} else {
enc = encoding;
}
err = createWriteReq(req, this._handle, data, enc);
}
if (err)
return this.destroy(errnoException(err, 'write', req.error), cb);
this._bytesDispatched += req.bytes;
// If it was entirely flushed, we can write some more right now.
// However, if more is left in the queue, then wait until that clears.
if (req.async && this._handle.writeQueueSize !== 0)
req.cb = cb;
else
cb();
};
Socket.prototype._writev = function(chunks, cb) {
this._writeGeneric(true, chunks, '', cb);
};
Socket.prototype._write = function(data, encoding, cb) {
this._writeGeneric(false, data, encoding, cb);
};
function createWriteReq(req, handle, data, encoding) {
switch (encoding) {
case 'latin1':
case 'binary':
return handle.writeLatin1String(req, data);
case 'buffer':
return handle.writeBuffer(req, data);
case 'utf8':
case 'utf-8':
return handle.writeUtf8String(req, data);
case 'ascii':
return handle.writeAsciiString(req, data);
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return handle.writeUcs2String(req, data);
default:
return handle.writeBuffer(req, Buffer.from(data, encoding));
}
}
protoGetter('bytesWritten', function bytesWritten() {
var bytes = this._bytesDispatched;
const state = this._writableState;
const data = this._pendingData;
const encoding = this._pendingEncoding;
if (!state)
return undefined;
state.getBuffer().forEach(function(el) {
if (el.chunk instanceof Buffer)
bytes += el.chunk.length;
else
bytes += Buffer.byteLength(el.chunk, el.encoding);
});
if (data) {
if (data instanceof Buffer)
bytes += data.length;
else
bytes += Buffer.byteLength(data, encoding);
}
return bytes;
});
function afterWrite(status, handle, req, err) {
var self = handle.owner;
if (self !== process.stderr && self !== process.stdout)
debug('afterWrite', status);
// callback may come after call to destroy.
if (self.destroyed) {
debug('afterWrite destroyed');
return;
}
if (status < 0) {
var ex = errnoException(status, 'write', req.error);
debug('write failure', ex);
self.destroy(ex, req.cb);
return;
}
self._unrefTimer();
if (self !== process.stderr && self !== process.stdout)
debug('afterWrite call cb');
if (req.cb)
req.cb.call(self);
}
function internalConnect(
self, address, port, addressType, localAddress, localPort) {
// TODO return promise from Socket.prototype.connect which
// wraps _connectReq.
assert.ok(self.connecting);
var err;
if (localAddress || localPort) {
debug('binding to localAddress: %s and localPort: %d (addressType: %d)',
localAddress, localPort, addressType);
if (addressType === 4) {
localAddress = localAddress || '0.0.0.0';
err = self._handle.bind(localAddress, localPort);
} else if (addressType === 6) {
localAddress = localAddress || '::';
err = self._handle.bind6(localAddress, localPort);
} else {
self.destroy(new TypeError('Invalid addressType: ' + addressType));
return;
}
if (err) {
const ex = exceptionWithHostPort(err, 'bind', localAddress, localPort);
self.destroy(ex);
return;
}
}
if (addressType === 6 || addressType === 4) {
const req = new TCPConnectWrap();
req.oncomplete = afterConnect;
req.address = address;
req.port = port;
req.localAddress = localAddress;
req.localPort = localPort;
// node::TCPConnectWrap isn't instantiated and attached to the JS instance
// of TCPConnectWrap above until connect() is called. So don't set the init
// trigger id until now.
setInitTriggerId(self[async_id_symbol]);
if (addressType === 4)
err = self._handle.connect(req, address, port);
else
err = self._handle.connect6(req, address, port);
} else {
const req = new PipeConnectWrap();
req.address = address;
req.oncomplete = afterConnect;
// node::PipeConnectWrap isn't instantiated and attached to the JS instance
// of PipeConnectWrap above until connect() is called. So don't set the
// init trigger id until now.
setInitTriggerId(self[async_id_symbol]);
err = self._handle.connect(req, address, afterConnect);
}
if (err) {
var sockname = self._getsockname();
var details;
if (sockname) {
details = sockname.address + ':' + sockname.port;
}
const ex = exceptionWithHostPort(err, 'connect', address, port, details);
self.destroy(ex);
}
}
Socket.prototype.connect = function() {
let normalized;
// If passed an array, it's treated as an array of arguments that have
// already been normalized (so we don't normalize more than once). This has
// been solved before in https://github.com/nodejs/node/pull/12342, but was
// reverted as it had unintended side effects.
if (Array.isArray(arguments[0]) && arguments[0][normalizedArgsSymbol]) {
normalized = arguments[0];
} else {
var args = new Array(arguments.length);
for (var i = 0; i < arguments.length; i++)
args[i] = arguments[i];
// TODO(joyeecheung): use destructuring when V8 is fast enough
normalized = normalizeArgs(args);
}
var options = normalized[0];
var cb = normalized[1];
if (this.write !== Socket.prototype.write)
this.write = Socket.prototype.write;
if (this.destroyed) {
this._undestroy();
this._handle = null;
this._peername = null;
this._sockname = null;
}
const path = options.path;
var pipe = !!path;
debug('pipe', pipe, path);
if (!this._handle) {
this._handle = pipe ? new Pipe() : new TCP();
initSocketHandle(this);
}
if (cb !== null) {
this.once('connect', cb);
}
this._unrefTimer();
this.connecting = true;
this.writable = true;
if (pipe) {
if (typeof path !== 'string') {
throw new errors.TypeError('ERR_INVALID_ARG_TYPE',
'options.path',
'string',
path);
}
internalConnect(this, path);
} else {
lookupAndConnect(this, options);
}
return this;
};