From baa0a3dff51a2ee4392843b4b0a838a8a8cb2385 Mon Sep 17 00:00:00 2001 From: Rich Trott Date: Mon, 11 Jan 2016 18:00:53 -0800 Subject: [PATCH] test: fix race in test-net-server-pause-on-connect MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit A 50ms timeout results in a race condition. Instead, enforce expected order through callbacks. This has the side effect of speeding up the test in most situations. Ref: https://github.com/nodejs/node/pull/4476 PR-URL: https://github.com/nodejs/node/pull/4637 Reviewed-By: Johan Bergström Reviewed-By: James M Snell --- .../test-net-server-pause-on-connect.js | 53 +++++++++---------- 1 file changed, 26 insertions(+), 27 deletions(-) diff --git a/test/parallel/test-net-server-pause-on-connect.js b/test/parallel/test-net-server-pause-on-connect.js index 3f54ecea3c6fd2..f13500b3800e7f 100644 --- a/test/parallel/test-net-server-pause-on-connect.js +++ b/test/parallel/test-net-server-pause-on-connect.js @@ -1,13 +1,16 @@ 'use strict'; -var common = require('../common'); -var assert = require('assert'); -var net = require('net'); -var msg = 'test'; +const common = require('../common'); +const assert = require('assert'); +const net = require('net'); +const msg = 'test'; var stopped = true; -var server1 = net.createServer({pauseOnConnect: true}, function(socket) { +var server1Sock; + + +const server1ConnHandler = function(socket) { socket.on('data', function(data) { if (stopped) { - assert(false, 'data event should not have happened yet'); + common.fail('data event should not have happened yet'); } assert.equal(data.toString(), msg, 'invalid data received'); @@ -15,38 +18,34 @@ var server1 = net.createServer({pauseOnConnect: true}, function(socket) { server1.close(); }); - setTimeout(function() { - // After 50(ish) ms, the other socket should have already read the data. - assert.equal(read, true); - assert.equal(socket.bytesRead, 0, 'no data should have been read yet'); + server1Sock = socket; +}; - socket.resume(); - stopped = false; - }, common.platformTimeout(50)); -}); +const server1 = net.createServer({pauseOnConnect: true}, server1ConnHandler); -// read is a timing check, as server1's timer should fire after server2's -// connection receives the data. Note that this could be race-y. -var read = false; -var server2 = net.createServer({pauseOnConnect: false}, function(socket) { +const server2ConnHandler = function(socket) { socket.on('data', function(data) { - read = true; - assert.equal(data.toString(), msg, 'invalid data received'); socket.end(); server2.close(); + + assert.equal(server1Sock.bytesRead, 0, 'no data should have been read yet'); + server1Sock.resume(); + stopped = false; }); -}); +}; -server1.listen(common.PORT, function() { - net.createConnection({port: common.PORT}).write(msg); -}); +const server2 = net.createServer({pauseOnConnect: false}, server2ConnHandler); -server2.listen(common.PORT + 1, function() { - net.createConnection({port: common.PORT + 1}).write(msg); +server1.listen(common.PORT, function() { + const clientHandler = common.mustCall(function() { + server2.listen(common.PORT + 1, function() { + net.createConnection({port: common.PORT + 1}).write(msg); + }); + }); + net.createConnection({port: common.PORT}).write(msg, clientHandler); }); process.on('exit', function() { assert.equal(stopped, false); - assert.equal(read, true); });