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test: fix race in test-net-server-pause-on-connect
A 50ms timeout results in a race condition. Instead, enforce expected order through callbacks. This has the side effect of speeding up the test in most situations. Ref: #4476 PR-URL: #4637 Reviewed-By: Johan Bergström <bugs@bergstroem.nu> Reviewed-By: James M Snell <jasnell@gmail.com>
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Original file line number | Diff line number | Diff line change |
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@@ -1,52 +1,51 @@ | ||
'use strict'; | ||
var common = require('../common'); | ||
var assert = require('assert'); | ||
var net = require('net'); | ||
var msg = 'test'; | ||
const common = require('../common'); | ||
const assert = require('assert'); | ||
const net = require('net'); | ||
const msg = 'test'; | ||
var stopped = true; | ||
var server1 = net.createServer({pauseOnConnect: true}, function(socket) { | ||
var server1Sock; | ||
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const server1ConnHandler = function(socket) { | ||
socket.on('data', function(data) { | ||
if (stopped) { | ||
assert(false, 'data event should not have happened yet'); | ||
common.fail('data event should not have happened yet'); | ||
} | ||
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assert.equal(data.toString(), msg, 'invalid data received'); | ||
socket.end(); | ||
server1.close(); | ||
}); | ||
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setTimeout(function() { | ||
// After 50(ish) ms, the other socket should have already read the data. | ||
assert.equal(read, true); | ||
assert.equal(socket.bytesRead, 0, 'no data should have been read yet'); | ||
server1Sock = socket; | ||
}; | ||
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socket.resume(); | ||
stopped = false; | ||
}, common.platformTimeout(50)); | ||
}); | ||
const server1 = net.createServer({pauseOnConnect: true}, server1ConnHandler); | ||
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// read is a timing check, as server1's timer should fire after server2's | ||
// connection receives the data. Note that this could be race-y. | ||
var read = false; | ||
var server2 = net.createServer({pauseOnConnect: false}, function(socket) { | ||
const server2ConnHandler = function(socket) { | ||
socket.on('data', function(data) { | ||
read = true; | ||
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assert.equal(data.toString(), msg, 'invalid data received'); | ||
socket.end(); | ||
server2.close(); | ||
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assert.equal(server1Sock.bytesRead, 0, 'no data should have been read yet'); | ||
server1Sock.resume(); | ||
stopped = false; | ||
}); | ||
}); | ||
}; | ||
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server1.listen(common.PORT, function() { | ||
net.createConnection({port: common.PORT}).write(msg); | ||
}); | ||
const server2 = net.createServer({pauseOnConnect: false}, server2ConnHandler); | ||
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server2.listen(common.PORT + 1, function() { | ||
net.createConnection({port: common.PORT + 1}).write(msg); | ||
server1.listen(common.PORT, function() { | ||
const clientHandler = common.mustCall(function() { | ||
server2.listen(common.PORT + 1, function() { | ||
net.createConnection({port: common.PORT + 1}).write(msg); | ||
}); | ||
}); | ||
net.createConnection({port: common.PORT}).write(msg, clientHandler); | ||
}); | ||
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process.on('exit', function() { | ||
assert.equal(stopped, false); | ||
assert.equal(read, true); | ||
}); |