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Multiple Viewer Index nodes #4568
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i am reluctant to call it a bug, because i intentionally coded it this way. I'll agree that maybe it is unexpected/inconsistent behaviour sverchok/nodes/viz/viewer_idx28.py Lines 197 to 201 in 78ef71e
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I see. Then it is vectorization problem (similar to this #3908). What was the intention to code it in this way? I think we have convention of auto matching objects number inside nodes. |
whatever the reason was, I think it makes sense to change the behaviour to conform to current vectorization practices - i am happy to change it. |
same can be done for edges/faces -but- i like a debug tool to be as minimal as possible, inventing data is not minimal. The primary use case is for single object input, constructing geometry from scratch. |
it's tempting to revise the node further
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Problem statement
It seems multiple nodes does not work correctly with multiple objects.
untitled2.zip
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