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Useful Info
dominikschubert edited this page Sep 29, 2014
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- Caching is NOT enabled by default. If you want loaded images will be cached in memory and/or on disk then you should enable caching in DisplayImageOptions this way:
// Create default options which will be used for every
// displayImage(...) call if no options will be passed to this method
DisplayImageOptions defaultOptions = new DisplayImageOptions.Builder()
...
.cacheInMemory(true)
.cacheOnDisk(true)
...
.build();
ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(getApplicationContext())
...
.defaultDisplayImageOptions(defaultOptions)
...
.build();
ImageLoader.getInstance().init(config); // Do it on Application start
// Then later, when you want to display image
ImageLoader.getInstance().displayImage(imageUrl, imageView); // Default options will be used
or this way:
DisplayImageOptions options = new DisplayImageOptions.Builder()
...
.cacheInMemory(true)
.cacheOnDisk(true)
...
.build();
ImageLoader.getInstance().displayImage(imageUrl, imageView, options); // Incoming options will be used
- If you enabled disk caching then UIL try to cache images on external storage (/sdcard/Android/data/[package_name]/cache). If external storage is not available then images are cached on device's filesystem. To provide caching on external storage (SD card) add following permission to AndroidManifest.xml:
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="18" />
- How UIL define Bitmap size needed for exact ImageView? It searches defined parameters:
- Get actual measured width and height of ImageView
- Get
android:layout_width
andandroid:layout_height
parameters - Get
android:maxWidth
and/orandroid:maxHeight
parameters - Get maximum width and/or height parameters from configuration (
memoryCacheExtraOptions(int, int)
option) - Get width and/or height of device screen
So try to set android:layout_width
|android:layout_height
or android:maxWidth
|android:maxHeight
parameters for ImageView if you know approximate maximum size of it. It will help correctly compute Bitmap size needed for this view and save memory.
- If you often got OutOfMemoryError in your app using Universal Image Loader then:
- Disable caching in memory. If OOM is still occurs then it seems your app has a memory leak. Use MemoryAnalyzer to detect it. Otherwise try the following steps (all of them or several):
- Reduce thread pool size in configuration (
.threadPoolSize(...)
). 1 - 5 is recommended. - Use
.bitmapConfig(Bitmap.Config.RGB_565)
in display options. Bitmaps in RGB_565 consume 2 times less memory than in ARGB_8888. - Use
.imageScaleType(ImageScaleType.EXACTLY)
- Use
.diskCacheExtraOptions(480, 320, null)
in configuration
- For memory cache configuration (
ImageLoaderConfiguration.memoryCache(...)
) you can use already prepared implementations.
- Cache using only strong references:
-
LruMemoryCache
(Least recently used bitmap is deleted when cache size limit is exceeded) - Used by default
-
- Caches using weak and strong references:
-
UsingFreqLimitedMemoryCache
(Least frequently used bitmap is deleted when cache size limit is exceeded) -
LRULimitedMemoryCache
(Least recently used bitmap is deleted when cache size limit is exceeded) -
FIFOLimitedMemoryCache
(FIFO rule is used for deletion when cache size limit is exceeded) -
LargestLimitedMemoryCache
(The largest bitmap is deleted when cache size limit is exceeded) -
LimitedAgeMemoryCache
(Decorator. Cached object is deleted when its age exceeds defined value)
-
- Cache using only weak references:
-
WeakMemoryCache
(Unlimited cache)
-
- For disk cache configuration (
ImageLoaderConfiguration.diskCache(...)
) you can use already prepared implementations:
-
UnlimitedDiscCache
(The fastest cache, doesn't limit cache size) - Used by default -
LruDiskCache
(Cache limited by total cache size and/or by file count. If cache size exceeds specified limit then least-recently used file will be deleted) -
LimitedAgeDiscCache
(Size-unlimited cache with limited files' lifetime. If age of cached file exceeds defined limit then it will be deleted from cache.)
NOTE: UnlimitedDiscCache is pretty faster than other limited disk cache implementations.
- To display bitmap (
DisplayImageOptions.displayer(...)
) you can use already prepared implementations:
-
RoundedBitmapDisplayer
(Displays bitmap with rounded corners) -
FadeInBitmapDisplayer
(Displays image with "fade in" animation)
- To avoid list (grid, ...) scrolling lags you can use
PauseOnScrollListener
:
boolean pauseOnScroll = false; // or true
boolean pauseOnFling = true; // or false
PauseOnScrollListener listener = new PauseOnScrollListener(imageLoader, pauseOnScroll, pauseOnFling);
listView.setOnScrollListener(listener);
-
If you see in logs some strange supplement at the end of image URL (e.g.
http://anysite.com/images/image.png_230x460
) then it doesn't mean this URL is used in requests. This is just "URL + target size", also this is key for Bitmap in memory cache. This postfix (_230x460
) is NOT used in requests. -
ImageLoader always keeps aspect ratio of images.