-
Renamed drawing.h to immediate2d.h.
-
The header and implementation have been merged into a single .h file (in the stb-style). Instead of compiling immediate2d.cpp separately, now, in exactly one of your own cpp files, add this line before the immediate2d.h include:
#define IMM2D_IMPLEMENTATION
. -
Instead of changing the Width/Height/Scale in the header itself, you can now use
#define IMM2D_WIDTH 640
,#define IMM2D_WIDTH 480
, and#define IMM2D_SCALE 2
just above yourIMM2D_IMPLEMENTATION
define in your own code. Now you shouldn't ever need to modify the immediate2d.h header itself. -
Renamed the top-level user function called by the library to
run()
instead ofmain()
(which could cause some name collisions depending on your environment). -
Renamed
SetPixel
toDrawPixel
to be more consistent with the rest of the drawing APIs. -
All the
bool filled
parameters on shape drawing got split out into separate fill/stroke colors, which can save a call in the best case and is more readable in the worst case. -
Split
UseAntiAliasing(bool)
into the separate, parameterlessUseAntiAliasing()
andStopAntiAliasing()
, which should be a little more legible to beginners.
-
Added
LoadImage
,DrawImage
,ImageWidth
, andImageHeight
calls to work with images! Many file types are supported along with reading from disk, resources embedded in the .exe, or directly from a Base64-encoded string. Check the new examples to see how to use them. -
There were many "secret" functions (if you read the implementation) that have now been exposed and documented in the header:
MakeColorHSB
,DrawArc
,DrawString
,LastBufferedKey
,ClearInputBuffer
,PlayMusic
, andResetMusic
. -
Added buildAll.bat (and cleanAll.bat) which can build (and delete) the examples from a Visual Studio "Native Tools Command Prompt". If you're interested in building your own project from the command line, these scripts might be a good place to start.
-
The quick reference PDF has been updated to include HSB colors and image loading/drawing.
-
The internal GDI+ based line drawing now uses round end caps, which should join end-to-end better with larger thicknesses.
-
Double-buffered
Present
could sometimes cause the screen to flicker.
- Initial release.