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slow.h
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slow.h
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/*
Slow Clock common code
Copyright 2018 Nicholas W. Sayer
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "base.h"
/*
This is the base for the clocks that run very slowly. To define one of
these clocks, you must specify how many 10 Hz periods occur *between* ticks
(remember that a tick implies a concurrent sleep - it takes the same amount
of time). In general, if you want a clock that runs N times slower than normal,
then the correct value is (N * 10) - 1.
This value can be a fraction, if desired. If it is, then the fractional
value will be spread across the count in the customary manner.
If the fractional part is zero, then set the NUMERATOR to 0. The DENOMINATOR
will not be used.
*/
#define START_TICKS (30 * 5)
void loop() {
#ifndef UNIT_TEST
// When the battery is installed, do a whole bunch of really fast
// ticking as a proof of life.
for(int i = 0; i < START_TICKS; i++) {
doTick();
doSleep();
}
#endif
while(1) {
#if NUMERATOR != 0
static unsigned int fractional_position = 0;
#endif
static unsigned int tick_counter = 0;
unsigned int limit = WHOLE;
#if NUMERATOR != 0
if (fractional_position < NUMERATOR) limit++;
#endif
if (tick_counter++ >= limit) {
tick_counter = 0;
#if NUMERATOR != 0
fractional_position++;
if (fractional_position >= DENOMINATOR) fractional_position = 0;
#endif
doTick();
} else {
doSleep();
}
}
}