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VkeMesh.cpp
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VkeMesh.cpp
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/*
* Copyright (c) 2014-2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2024 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
/* Contact chebert@nvidia.com (Chris Hebert) for feedback */
#include "VkeMesh.h"
#include "VKSFile.h"
VkeMesh::VkeMesh()
: m_id(0)
{
}
VkeMesh::VkeMesh(const ID& inID)
: m_id(inID)
{
}
VkeMesh::~VkeMesh() {}
void VkeMesh::initVKBuffers()
{
m_vbo.initVKBufferData();
m_ibo.initVKBufferData();
}
void VkeMesh::initFromMesh(VKSFile* inFile, VKSMeshRecord* inMesh)
{
m_vertex_count = inMesh->vertexCount;
m_index_count = inMesh->indexCount;
m_material_id = inMesh->materialID;
}
void VkeMesh::initFromMesh(Mesh* const inMesh)
{
if(!inMesh)
return;
m_vertex_count = inMesh->getVertexCount();
m_index_count = inMesh->getIndexCount();
m_material_id = inMesh->getMaterialID();
glm::vec4* nmls = inMesh->getNormals();
glm::vec4* vtxs = inMesh->getVertices();
uint32_t* idxs = inMesh->getIndices();
glm::vec2* uvs = inMesh->getUVs();
size_t dataSize = m_vertex_count * sizeof(VertexObject);
m_vbo.initBackingStore(dataSize);
float* vData = m_vbo.getBackingStore();
uint32_t cmpCount = 0;
for(uint32_t i = 0; i < m_vertex_count; ++i)
{
vData[cmpCount++] = vtxs[i][0];
vData[cmpCount++] = vtxs[i][1];
vData[cmpCount++] = vtxs[i][2];
vData[cmpCount++] = vtxs[i][3];
vData[cmpCount++] = nmls[i][0];
vData[cmpCount++] = nmls[i][1];
vData[cmpCount++] = nmls[i][2];
vData[cmpCount++] = nmls[i][3];
vData[cmpCount++] = uvs[i][0];
vData[cmpCount++] = uvs[i][1];
}
dataSize = m_index_count * sizeof(uint32_t);
m_ibo.initBackingStore(dataSize);
uint32_t* iData = m_ibo.getBackingStore();
for(uint32_t i = 0; i < m_index_count; ++i)
{
iData[i] = idxs[i];
}
}
void VkeMesh::bind(VkCommandBuffer* inCmd)
{
m_vbo.bind(inCmd);
m_ibo.bind(inCmd);
}
void VkeMesh::initBindCommand(VkCommandPool* inPool, VkQueue* inQueue)
{
VkCommandBufferAllocateInfo cmdBufInfo;
VkCommandBuffer cmdBuf;
VkFence nullFence = VK_NULL_HANDLE;
memset(&cmdBufInfo, 0, sizeof(cmdBufInfo));
cmdBufInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
cmdBufInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
cmdBufInfo.commandPool = *inPool;
cmdBufInfo.commandBufferCount = 1;
VKA_CHECK_ERROR(vkAllocateCommandBuffers(getDefaultDevice(), &cmdBufInfo, &cmdBuf), "Could not create command buffer for init.\n");
VkCommandBufferBeginInfo cmdBegin;
memset(&cmdBegin, 0, sizeof(cmdBegin));
cmdBegin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmdBegin.flags = 0;
VKA_CHECK_ERROR(vkBeginCommandBuffer(cmdBuf, &cmdBegin), "Could not begin command buffer.\n");
m_vbo.bind(&cmdBuf);
m_ibo.bind(&cmdBuf);
VKA_CHECK_ERROR(vkEndCommandBuffer(cmdBuf), "Could not end command buffer for draw command.\n");
VkSubmitInfo subInfo;
memset(&subInfo, 0, sizeof(subInfo));
subInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
subInfo.commandBufferCount = 1;
subInfo.pCommandBuffers = &cmdBuf;
VKA_CHECK_ERROR(vkQueueSubmit(*inQueue, 1, &subInfo, nullFence), "Could not submit bind command buffer.\n");
VKA_CHECK_ERROR(vkQueueWaitIdle(*inQueue), "Could not wait for idle graphics queue.\n");
}
void VkeMesh::initDrawCommand(VkCommandBuffer* inCommand)
{
uint32_t firstVert = 0;
uint32_t firstIdx = 0;
#if USE_SINGLE_VBO
firstVert = m_first_vertex;
firstIdx = m_first_index;
#endif
VkDrawIndexedIndirectCommand testCmd;
testCmd.firstIndex = firstIdx;
testCmd.firstInstance = 0;
testCmd.indexCount = m_index_count;
testCmd.instanceCount = 1;
testCmd.vertexOffset = firstVert;
vkCmdDrawIndexed(*inCommand, m_index_count, 1, firstVert, firstIdx, 0);
}
void VkeMesh::initDrawCommand(VkCommandBuffer* inCommand, VkBuffer& inIndirectBuffer, uint32_t inIndex)
{
VkDeviceSize sz = sizeof(VkDrawIndexedIndirectCommand);
VkDeviceSize ofst = sz * inIndex;
vkCmdDrawIndexedIndirect(*inCommand, inIndirectBuffer, ofst, 1, uint32_t(sz));
}
void VkeMesh::draw(VkCommandBuffer* inCommand)
{
vkCmdDrawIndexed(*inCommand, 0, m_index_count, 0, 0, 1);
}
VkeMesh::List::List() {}
VkeMesh::List::~List() {}
VkeMesh::ID VkeMesh::List::nextID()
{
VkeMesh::ID outID;
if(m_deleted_keys.size() == 0)
return m_data.size();
outID = m_deleted_keys.back();
m_deleted_keys.pop_back();
return outID;
}
VkeMesh::Count VkeMesh::List::count()
{
return m_data.size();
}
VkeMesh* VkeMesh::List::newMesh()
{
VkeMesh::ID id = nextID();
return newMesh(id);
}
VkeMesh* VkeMesh::List::newMesh(const VkeMesh::ID& inID)
{
VkeMesh* outMesh = new VkeMesh(inID);
m_data[inID] = outMesh;
return outMesh;
}
VkeMesh* VkeMesh::List::newMesh(const VkeMesh::ID& inID, VKSFile* inFile, VKSMeshRecord* inData)
{
VkeMesh* outMesh = newMesh(inID);
if(!outMesh)
return NULL;
outMesh->initFromMesh(inFile, inData);
return outMesh;
}
VkeMesh* VkeMesh::List::newMesh(const VkeMesh::ID& inID, Mesh* const inMesh)
{
VkeMesh* outMesh = newMesh(inID);
if(!outMesh)
return NULL;
outMesh->initFromMesh(inMesh);
return outMesh;
}
void VkeMesh::List::addMesh(VkeMesh* const inMesh)
{
VkeMesh::ID id = nextID();
m_data[id] = inMesh;
}
VkeMesh* VkeMesh::List::getMesh(const VkeMesh::ID& inID)
{
return m_data[inID];
}