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VulkanDeviceContext.h
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VulkanDeviceContext.h
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/*
* Copyright (c) 2014-2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2024 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
/* Contact chebert@nvidia.com (Chris Hebert) for feedback */
#pragma once
#include <vulkan/vulkan.h>
#include <map>
#include <string>
#include <vector>
class VulkanDC
{
public:
~VulkanDC();
static VulkanDC* Get();
class Device
{
public:
typedef std::string Name;
Device();
Device(const VkPhysicalDevice& inDevice);
~Device();
uint32_t getBestMemoryType(uint32_t inType, VkFlags inFlags);
class Queue
{
public:
typedef std::string Name;
typedef uint32_t NodeID;
typedef std::map<Name, Queue*> Map;
typedef uint32_t CommandBufferID;
typedef std::map<CommandBufferID, VkCommandBuffer> CommandBufferMap;
Queue();
Queue(Name& inName, NodeID inNodeID);
Queue(const Queue& inOther);
~Queue();
void initQueue(VulkanDC::Device* inDevice);
inline VulkanDC::Device* getDevice() const { return m_device; }
inline VkCommandPool& getCommandPool() { return m_command_pool; }
void createCommandBuffer(VkCommandBuffer* outBuffer, VkCommandBufferLevel inLevel = VK_COMMAND_BUFFER_LEVEL_PRIMARY);
bool createAndCacheCommandBuffer(const CommandBufferID& inID,
VkCommandBuffer* outBuffer,
VkCommandBufferLevel inlevel = VK_COMMAND_BUFFER_LEVEL_PRIMARY);
void beginCommandBuffer(VkCommandBuffer* inBuffer,
VkCommandBufferUsageFlags inFlags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
VkCommandBufferLevel inLevel = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
VkFramebuffer inFBO = VK_NULL_HANDLE,
VkRenderPass inRP = VK_NULL_HANDLE
);
void beginCommandBuffer(CommandBufferID& inID,
VkCommandBuffer* outBuffer,
VkCommandBufferUsageFlags inFlags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
VkCommandBufferLevel inLevel = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
VkFramebuffer inFBO = VK_NULL_HANDLE,
VkRenderPass inRP = VK_NULL_HANDLE);
void resetCommandBuffer(CommandBufferID& inID);
void flushCommandBuffer(CommandBufferID& inID, VkFence* inFence = NULL, bool inDestroy = true);
void flushPersistentBuffer(CommandBufferID& inID, VkFence* inFence = NULL);
VkCommandBuffer getCachedCommandBuffer(CommandBufferID& inID);
void destroyCachedCommandBuffer(CommandBufferID& inID);
inline VkQueue& getVKQueue() { return m_queue; }
private:
Name m_name;
NodeID m_node_id = 0;
VkQueue m_queue = nullptr;
VulkanDC::Device* m_device = nullptr;
VkCommandPool m_command_pool = VK_NULL_HANDLE;
CommandBufferMap m_cached_buffers;
};
typedef std::vector<Device*> List;
inline VkDevice& getVKDevice() { return m_device; }
inline uint32_t getQueueCount() const { return m_queue_count; }
VulkanDC::Device::Queue* getQueue(VulkanDC::Device::Queue::Name& inName);
VulkanDC::Device::Queue* createGraphicsQueue(VulkanDC::Device::Queue::Name& inName, VulkanDC::Device::Queue::NodeID inID = 0);
Queue* newQueue(Queue::Name& inName, Queue::NodeID& inNodeID);
void waitIdle();
private:
VkPhysicalDeviceProperties m_device_properties{};
std::vector<VkQueueFamilyProperties> m_queue_properties;
VkPhysicalDeviceMemoryProperties m_memory_properties{};
uint32_t m_queue_count = 0;
Queue::Map m_queues;
VkPhysicalDevice m_physical_device = nullptr;
VkDevice m_device = nullptr;
Name m_name;
char* m_extension_names[64]{};
uint32_t m_extension_count = 0;
void initDevice();
};
void initDC(const VkInstance& inInstance);
uint32_t getQueueCount(uint32_t inDeviceID = 0);
inline uint32_t getDeviceCount() const { return m_device_count; }
VulkanDC::Device* getDevice(uint32_t inDeviceID = 0);
VulkanDC::Device* getDefaultDevice() { return m_default_device; }
VulkanDC::Device::Queue* getDefaultQueue() { return m_default_queue; }
void setDefaultDevice(VulkanDC::Device* inDevice) { m_default_device = inDevice; }
void setDefaultQueue(VulkanDC::Device::Queue* inQueue) { m_default_queue = inQueue; }
VulkanDC::Device::Queue* getQueueForGraphics(VulkanDC::Device::Queue::Name& queueName, VkFormat& outFormat);
private:
VulkanDC();
bool m_has_instance = false;
VkInstance m_vk_instance = nullptr;
std::vector<VkPhysicalDevice> m_physical_devices;
uint32_t m_device_count = 0;
Device::List m_devices;
Device* m_default_device = nullptr;
Device::Queue* m_default_queue = nullptr;
void initDevices();
Device* newDevice(const VkPhysicalDevice& inDevice);
};