Multiplayer Template: Client Disconnects Due to Component-Id Mismatch #767
Labels
kind/bug
Categorizes issue or PR as related to a bug.
priority/critical
Critical priority. Must be actively worked on as someone's top priority right now.
sig/network
Categorizes an issue or PR as relevant to SIG Network.
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
It's possible that MP template doesn't work. The server is unable to handle to first RPC packet received from the client and so it disconnects
Steps to reproduce
Expected behavior
Server and client connects smoothly. Player loads.
Actual behavior
Server cannot handle an RPC (not sure which one), and disconnects from client
Found in Branch
Development
October 04 2024
058a25144a3e872686e316eb45ab182675f64b4c
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