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In order to show how combat can work in Kalevala, the example game should have sample combat.
Possible ideas:
This can be fairly diku-like or even simpler.
The text was updated successfully, but these errors were encountered:
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In order to show how combat can work in Kalevala, the example game should have sample combat.
Possible ideas:
This can be fairly diku-like or even simpler.
The text was updated successfully, but these errors were encountered: