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bass.h
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bass.h
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/*
BASS 2.4 C/C++ header file
Copyright (c) 1999-2014 Un4seen Developments Ltd.
See the BASS.CHM file for more detailed documentation
*/
#ifndef BASS_H
#define BASS_H
#ifdef _WIN32
#include <wtypes.h>
typedef unsigned __int64 QWORD;
#else
#include <stdint.h>
#define WINAPI
#define CALLBACK
typedef uint8_t BYTE;
typedef uint16_t WORD;
typedef uint32_t DWORD;
typedef uint64_t QWORD;
#ifndef __OBJC__
typedef int BOOL;
#endif
#ifndef TRUE
#define TRUE 1
#define FALSE 0
#endif
#define LOBYTE(a) (BYTE)(a)
#define HIBYTE(a) (BYTE)((a)>>8)
#define LOWORD(a) (WORD)(a)
#define HIWORD(a) (WORD)((a)>>16)
#define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8))
#define MAKELONG(a,b) (DWORD)(((a)&0xffff)|((b)<<16))
#endif
#ifdef __cplusplus
extern "C" {
#endif
#define BASSVERSION 0x204 // API version
#define BASSVERSIONTEXT "2.4"
#ifndef BASSDEF
#define BASSDEF(f) WINAPI f
#else
#define NOBASSOVERLOADS
#endif
typedef DWORD HMUSIC; // MOD music handle
typedef DWORD HSAMPLE; // sample handle
typedef DWORD HCHANNEL; // playing sample's channel handle
typedef DWORD HSTREAM; // sample stream handle
typedef DWORD HRECORD; // recording handle
typedef DWORD HSYNC; // synchronizer handle
typedef DWORD HDSP; // DSP handle
typedef DWORD HFX; // DX8 effect handle
typedef DWORD HPLUGIN; // Plugin handle
// Error codes returned by BASS_ErrorGetCode
#define BASS_OK 0 // all is OK
#define BASS_ERROR_MEM 1 // memory error
#define BASS_ERROR_FILEOPEN 2 // can't open the file
#define BASS_ERROR_DRIVER 3 // can't find a free/valid driver
#define BASS_ERROR_BUFLOST 4 // the sample buffer was lost
#define BASS_ERROR_HANDLE 5 // invalid handle
#define BASS_ERROR_FORMAT 6 // unsupported sample format
#define BASS_ERROR_POSITION 7 // invalid position
#define BASS_ERROR_INIT 8 // BASS_Init has not been successfully called
#define BASS_ERROR_START 9 // BASS_Start has not been successfully called
#define BASS_ERROR_SSL 10 // SSL/HTTPS support isn't available
#define BASS_ERROR_ALREADY 14 // already initialized/paused/whatever
#define BASS_ERROR_NOCHAN 18 // can't get a free channel
#define BASS_ERROR_ILLTYPE 19 // an illegal type was specified
#define BASS_ERROR_ILLPARAM 20 // an illegal parameter was specified
#define BASS_ERROR_NO3D 21 // no 3D support
#define BASS_ERROR_NOEAX 22 // no EAX support
#define BASS_ERROR_DEVICE 23 // illegal device number
#define BASS_ERROR_NOPLAY 24 // not playing
#define BASS_ERROR_FREQ 25 // illegal sample rate
#define BASS_ERROR_NOTFILE 27 // the stream is not a file stream
#define BASS_ERROR_NOHW 29 // no hardware voices available
#define BASS_ERROR_EMPTY 31 // the MOD music has no sequence data
#define BASS_ERROR_NONET 32 // no internet connection could be opened
#define BASS_ERROR_CREATE 33 // couldn't create the file
#define BASS_ERROR_NOFX 34 // effects are not available
#define BASS_ERROR_NOTAVAIL 37 // requested data is not available
#define BASS_ERROR_DECODE 38 // the channel is/isn't a "decoding channel"
#define BASS_ERROR_DX 39 // a sufficient DirectX version is not installed
#define BASS_ERROR_TIMEOUT 40 // connection timedout
#define BASS_ERROR_FILEFORM 41 // unsupported file format
#define BASS_ERROR_SPEAKER 42 // unavailable speaker
#define BASS_ERROR_VERSION 43 // invalid BASS version (used by add-ons)
#define BASS_ERROR_CODEC 44 // codec is not available/supported
#define BASS_ERROR_ENDED 45 // the channel/file has ended
#define BASS_ERROR_BUSY 46 // the device is busy
#define BASS_ERROR_UNKNOWN -1 // some other mystery problem
// BASS_SetConfig options
#define BASS_CONFIG_BUFFER 0
#define BASS_CONFIG_UPDATEPERIOD 1
#define BASS_CONFIG_GVOL_SAMPLE 4
#define BASS_CONFIG_GVOL_STREAM 5
#define BASS_CONFIG_GVOL_MUSIC 6
#define BASS_CONFIG_CURVE_VOL 7
#define BASS_CONFIG_CURVE_PAN 8
#define BASS_CONFIG_FLOATDSP 9
#define BASS_CONFIG_3DALGORITHM 10
#define BASS_CONFIG_NET_TIMEOUT 11
#define BASS_CONFIG_NET_BUFFER 12
#define BASS_CONFIG_PAUSE_NOPLAY 13
#define BASS_CONFIG_NET_PREBUF 15
#define BASS_CONFIG_NET_PASSIVE 18
#define BASS_CONFIG_REC_BUFFER 19
#define BASS_CONFIG_NET_PLAYLIST 21
#define BASS_CONFIG_MUSIC_VIRTUAL 22
#define BASS_CONFIG_VERIFY 23
#define BASS_CONFIG_UPDATETHREADS 24
#define BASS_CONFIG_DEV_BUFFER 27
#define BASS_CONFIG_VISTA_TRUEPOS 30
#define BASS_CONFIG_IOS_MIXAUDIO 34
#define BASS_CONFIG_DEV_DEFAULT 36
#define BASS_CONFIG_NET_READTIMEOUT 37
#define BASS_CONFIG_VISTA_SPEAKERS 38
#define BASS_CONFIG_IOS_SPEAKER 39
#define BASS_CONFIG_MF_DISABLE 40
#define BASS_CONFIG_HANDLES 41
#define BASS_CONFIG_UNICODE 42
#define BASS_CONFIG_SRC 43
#define BASS_CONFIG_SRC_SAMPLE 44
#define BASS_CONFIG_ASYNCFILE_BUFFER 45
#define BASS_CONFIG_OGG_PRESCAN 47
#define BASS_CONFIG_MF_VIDEO 48
#define BASS_CONFIG_AIRPLAY 49
#define BASS_CONFIG_DEV_NONSTOP 50
#define BASS_CONFIG_IOS_NOCATEGORY 51
#define BASS_CONFIG_VERIFY_NET 52
// BASS_SetConfigPtr options
#define BASS_CONFIG_NET_AGENT 16
#define BASS_CONFIG_NET_PROXY 17
#define BASS_CONFIG_IOS_NOTIFY 46
// BASS_Init flags
#define BASS_DEVICE_8BITS 1 // 8 bit resolution, else 16 bit
#define BASS_DEVICE_MONO 2 // mono, else stereo
#define BASS_DEVICE_3D 4 // enable 3D functionality
#define BASS_DEVICE_LATENCY 0x100 // calculate device latency (BASS_INFO struct)
#define BASS_DEVICE_CPSPEAKERS 0x400 // detect speakers via Windows control panel
#define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment
#define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement
#define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin
#define BASS_DEVICE_FREQ 0x4000 // set device sample rate
// DirectSound interfaces (for use with BASS_GetDSoundObject)
#define BASS_OBJECT_DS 1 // IDirectSound
#define BASS_OBJECT_DS3DL 2 // IDirectSound3DListener
// Device info structure
typedef struct {
#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
const wchar_t *name; // description
const wchar_t *driver; // driver
#else
const char *name; // description
const char *driver; // driver
#endif
DWORD flags;
} BASS_DEVICEINFO;
// BASS_DEVICEINFO flags
#define BASS_DEVICE_ENABLED 1
#define BASS_DEVICE_DEFAULT 2
#define BASS_DEVICE_INIT 4
#define BASS_DEVICE_TYPE_MASK 0xff000000
#define BASS_DEVICE_TYPE_NETWORK 0x01000000
#define BASS_DEVICE_TYPE_SPEAKERS 0x02000000
#define BASS_DEVICE_TYPE_LINE 0x03000000
#define BASS_DEVICE_TYPE_HEADPHONES 0x04000000
#define BASS_DEVICE_TYPE_MICROPHONE 0x05000000
#define BASS_DEVICE_TYPE_HEADSET 0x06000000
#define BASS_DEVICE_TYPE_HANDSET 0x07000000
#define BASS_DEVICE_TYPE_DIGITAL 0x08000000
#define BASS_DEVICE_TYPE_SPDIF 0x09000000
#define BASS_DEVICE_TYPE_HDMI 0x0a000000
#define BASS_DEVICE_TYPE_DISPLAYPORT 0x40000000
// BASS_GetDeviceInfo flags
#define BASS_DEVICES_AIRPLAY 0x1000000
typedef struct {
DWORD flags; // device capabilities (DSCAPS_xxx flags)
DWORD hwsize; // size of total device hardware memory
DWORD hwfree; // size of free device hardware memory
DWORD freesam; // number of free sample slots in the hardware
DWORD free3d; // number of free 3D sample slots in the hardware
DWORD minrate; // min sample rate supported by the hardware
DWORD maxrate; // max sample rate supported by the hardware
BOOL eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
DWORD minbuf; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
DWORD dsver; // DirectSound version
DWORD latency; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
DWORD initflags; // BASS_Init "flags" parameter
DWORD speakers; // number of speakers available
DWORD freq; // current output rate
} BASS_INFO;
// BASS_INFO flags (from DSOUND.H)
#define DSCAPS_CONTINUOUSRATE 0x00000010 // supports all sample rates between min/maxrate
#define DSCAPS_EMULDRIVER 0x00000020 // device does NOT have hardware DirectSound support
#define DSCAPS_CERTIFIED 0x00000040 // device driver has been certified by Microsoft
#define DSCAPS_SECONDARYMONO 0x00000100 // mono
#define DSCAPS_SECONDARYSTEREO 0x00000200 // stereo
#define DSCAPS_SECONDARY8BIT 0x00000400 // 8 bit
#define DSCAPS_SECONDARY16BIT 0x00000800 // 16 bit
// Recording device info structure
typedef struct {
DWORD flags; // device capabilities (DSCCAPS_xxx flags)
DWORD formats; // supported standard formats (WAVE_FORMAT_xxx flags)
DWORD inputs; // number of inputs
BOOL singlein; // TRUE = only 1 input can be set at a time
DWORD freq; // current input rate
} BASS_RECORDINFO;
// BASS_RECORDINFO flags (from DSOUND.H)
#define DSCCAPS_EMULDRIVER DSCAPS_EMULDRIVER // device does NOT have hardware DirectSound recording support
#define DSCCAPS_CERTIFIED DSCAPS_CERTIFIED // device driver has been certified by Microsoft
// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
#ifndef WAVE_FORMAT_1M08
#define WAVE_FORMAT_1M08 0x00000001 /* 11.025 kHz, Mono, 8-bit */
#define WAVE_FORMAT_1S08 0x00000002 /* 11.025 kHz, Stereo, 8-bit */
#define WAVE_FORMAT_1M16 0x00000004 /* 11.025 kHz, Mono, 16-bit */
#define WAVE_FORMAT_1S16 0x00000008 /* 11.025 kHz, Stereo, 16-bit */
#define WAVE_FORMAT_2M08 0x00000010 /* 22.05 kHz, Mono, 8-bit */
#define WAVE_FORMAT_2S08 0x00000020 /* 22.05 kHz, Stereo, 8-bit */
#define WAVE_FORMAT_2M16 0x00000040 /* 22.05 kHz, Mono, 16-bit */
#define WAVE_FORMAT_2S16 0x00000080 /* 22.05 kHz, Stereo, 16-bit */
#define WAVE_FORMAT_4M08 0x00000100 /* 44.1 kHz, Mono, 8-bit */
#define WAVE_FORMAT_4S08 0x00000200 /* 44.1 kHz, Stereo, 8-bit */
#define WAVE_FORMAT_4M16 0x00000400 /* 44.1 kHz, Mono, 16-bit */
#define WAVE_FORMAT_4S16 0x00000800 /* 44.1 kHz, Stereo, 16-bit */
#endif
// Sample info structure
typedef struct {
DWORD freq; // default playback rate
float volume; // default volume (0-1)
float pan; // default pan (-1=left, 0=middle, 1=right)
DWORD flags; // BASS_SAMPLE_xxx flags
DWORD length; // length (in bytes)
DWORD max; // maximum simultaneous playbacks
DWORD origres; // original resolution bits
DWORD chans; // number of channels
DWORD mingap; // minimum gap (ms) between creating channels
DWORD mode3d; // BASS_3DMODE_xxx mode
float mindist; // minimum distance
float maxdist; // maximum distance
DWORD iangle; // angle of inside projection cone
DWORD oangle; // angle of outside projection cone
float outvol; // delta-volume outside the projection cone
DWORD vam; // voice allocation/management flags (BASS_VAM_xxx)
DWORD priority; // priority (0=lowest, 0xffffffff=highest)
} BASS_SAMPLE;
#define BASS_SAMPLE_8BITS 1 // 8 bit
#define BASS_SAMPLE_FLOAT 256 // 32-bit floating-point
#define BASS_SAMPLE_MONO 2 // mono
#define BASS_SAMPLE_LOOP 4 // looped
#define BASS_SAMPLE_3D 8 // 3D functionality
#define BASS_SAMPLE_SOFTWARE 16 // not using hardware mixing
#define BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only)
#define BASS_SAMPLE_VAM 64 // DX7 voice allocation & management
#define BASS_SAMPLE_FX 128 // old implementation of DX8 effects
#define BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume
#define BASS_SAMPLE_OVER_POS 0x20000 // override longest playing
#define BASS_SAMPLE_OVER_DIST 0x30000 // override furthest from listener (3D only)
#define BASS_STREAM_PRESCAN 0x20000 // enable pin-point seeking/length (MP3/MP2/MP1)
#define BASS_MP3_SETPOS BASS_STREAM_PRESCAN
#define BASS_STREAM_AUTOFREE 0x40000 // automatically free the stream when it stop/ends
#define BASS_STREAM_RESTRATE 0x80000 // restrict the download rate of internet file streams
#define BASS_STREAM_BLOCK 0x100000 // download/play internet file stream in small blocks
#define BASS_STREAM_DECODE 0x200000 // don't play the stream, only decode (BASS_ChannelGetData)
#define BASS_STREAM_STATUS 0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC
#define BASS_MUSIC_FLOAT BASS_SAMPLE_FLOAT
#define BASS_MUSIC_MONO BASS_SAMPLE_MONO
#define BASS_MUSIC_LOOP BASS_SAMPLE_LOOP
#define BASS_MUSIC_3D BASS_SAMPLE_3D
#define BASS_MUSIC_FX BASS_SAMPLE_FX
#define BASS_MUSIC_AUTOFREE BASS_STREAM_AUTOFREE
#define BASS_MUSIC_DECODE BASS_STREAM_DECODE
#define BASS_MUSIC_PRESCAN BASS_STREAM_PRESCAN // calculate playback length
#define BASS_MUSIC_CALCLEN BASS_MUSIC_PRESCAN
#define BASS_MUSIC_RAMP 0x200 // normal ramping
#define BASS_MUSIC_RAMPS 0x400 // sensitive ramping
#define BASS_MUSIC_SURROUND 0x800 // surround sound
#define BASS_MUSIC_SURROUND2 0x1000 // surround sound (mode 2)
#define BASS_MUSIC_FT2MOD 0x2000 // play .MOD as FastTracker 2 does
#define BASS_MUSIC_PT1MOD 0x4000 // play .MOD as ProTracker 1 does
#define BASS_MUSIC_NONINTER 0x10000 // non-interpolated sample mixing
#define BASS_MUSIC_SINCINTER 0x800000 // sinc interpolated sample mixing
#define BASS_MUSIC_POSRESET 0x8000 // stop all notes when moving position
#define BASS_MUSIC_POSRESETEX 0x400000 // stop all notes and reset bmp/etc when moving position
#define BASS_MUSIC_STOPBACK 0x80000 // stop the music on a backwards jump effect
#define BASS_MUSIC_NOSAMPLE 0x100000 // don't load the samples
// Speaker assignment flags
#define BASS_SPEAKER_FRONT 0x1000000 // front speakers
#define BASS_SPEAKER_REAR 0x2000000 // rear/side speakers
#define BASS_SPEAKER_CENLFE 0x3000000 // center & LFE speakers (5.1)
#define BASS_SPEAKER_REAR2 0x4000000 // rear center speakers (7.1)
#define BASS_SPEAKER_N(n) ((n)<<24) // n'th pair of speakers (max 15)
#define BASS_SPEAKER_LEFT 0x10000000 // modifier: left
#define BASS_SPEAKER_RIGHT 0x20000000 // modifier: right
#define BASS_SPEAKER_FRONTLEFT BASS_SPEAKER_FRONT|BASS_SPEAKER_LEFT
#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT|BASS_SPEAKER_RIGHT
#define BASS_SPEAKER_REARLEFT BASS_SPEAKER_REAR|BASS_SPEAKER_LEFT
#define BASS_SPEAKER_REARRIGHT BASS_SPEAKER_REAR|BASS_SPEAKER_RIGHT
#define BASS_SPEAKER_CENTER BASS_SPEAKER_CENLFE|BASS_SPEAKER_LEFT
#define BASS_SPEAKER_LFE BASS_SPEAKER_CENLFE|BASS_SPEAKER_RIGHT
#define BASS_SPEAKER_REAR2LEFT BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT
#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT
#define BASS_ASYNCFILE 0x40000000
#define BASS_UNICODE 0x80000000
#define BASS_RECORD_PAUSE 0x8000 // start recording paused
#define BASS_RECORD_ECHOCANCEL 0x2000
#define BASS_RECORD_AGC 0x4000
// DX7 voice allocation & management flags
#define BASS_VAM_HARDWARE 1
#define BASS_VAM_SOFTWARE 2
#define BASS_VAM_TERM_TIME 4
#define BASS_VAM_TERM_DIST 8
#define BASS_VAM_TERM_PRIO 16
// Channel info structure
typedef struct {
DWORD freq; // default playback rate
DWORD chans; // channels
DWORD flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
DWORD ctype; // type of channel
DWORD origres; // original resolution
HPLUGIN plugin; // plugin
HSAMPLE sample; // sample
const char *filename; // filename
} BASS_CHANNELINFO;
// BASS_CHANNELINFO types
#define BASS_CTYPE_SAMPLE 1
#define BASS_CTYPE_RECORD 2
#define BASS_CTYPE_STREAM 0x10000
#define BASS_CTYPE_STREAM_OGG 0x10002
#define BASS_CTYPE_STREAM_MP1 0x10003
#define BASS_CTYPE_STREAM_MP2 0x10004
#define BASS_CTYPE_STREAM_MP3 0x10005
#define BASS_CTYPE_STREAM_AIFF 0x10006
#define BASS_CTYPE_STREAM_CA 0x10007
#define BASS_CTYPE_STREAM_MF 0x10008
#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag, LOWORD=codec
#define BASS_CTYPE_STREAM_WAV_PCM 0x50001
#define BASS_CTYPE_STREAM_WAV_FLOAT 0x50003
#define BASS_CTYPE_MUSIC_MOD 0x20000
#define BASS_CTYPE_MUSIC_MTM 0x20001
#define BASS_CTYPE_MUSIC_S3M 0x20002
#define BASS_CTYPE_MUSIC_XM 0x20003
#define BASS_CTYPE_MUSIC_IT 0x20004
#define BASS_CTYPE_MUSIC_MO3 0x00100 // MO3 flag
typedef struct {
DWORD ctype; // channel type
#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
const wchar_t *name; // format description
const wchar_t *exts; // file extension filter (*.ext1;*.ext2;etc...)
#else
const char *name; // format description
const char *exts; // file extension filter (*.ext1;*.ext2;etc...)
#endif
} BASS_PLUGINFORM;
typedef struct {
DWORD version; // version (same form as BASS_GetVersion)
DWORD formatc; // number of formats
const BASS_PLUGINFORM *formats; // the array of formats
} BASS_PLUGININFO;
// 3D vector (for 3D positions/velocities/orientations)
typedef struct BASS_3DVECTOR {
#ifdef __cplusplus
BASS_3DVECTOR() {};
BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {};
#endif
float x; // +=right, -=left
float y; // +=up, -=down
float z; // +=front, -=behind
} BASS_3DVECTOR;
// 3D channel modes
#define BASS_3DMODE_NORMAL 0 // normal 3D processing
#define BASS_3DMODE_RELATIVE 1 // position is relative to the listener
#define BASS_3DMODE_OFF 2 // no 3D processing
// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM)
#define BASS_3DALG_DEFAULT 0
#define BASS_3DALG_OFF 1
#define BASS_3DALG_FULL 2
#define BASS_3DALG_LIGHT 3
// EAX environments, use with BASS_SetEAXParameters
enum
{
EAX_ENVIRONMENT_GENERIC,
EAX_ENVIRONMENT_PADDEDCELL,
EAX_ENVIRONMENT_ROOM,
EAX_ENVIRONMENT_BATHROOM,
EAX_ENVIRONMENT_LIVINGROOM,
EAX_ENVIRONMENT_STONEROOM,
EAX_ENVIRONMENT_AUDITORIUM,
EAX_ENVIRONMENT_CONCERTHALL,
EAX_ENVIRONMENT_CAVE,
EAX_ENVIRONMENT_ARENA,
EAX_ENVIRONMENT_HANGAR,
EAX_ENVIRONMENT_CARPETEDHALLWAY,
EAX_ENVIRONMENT_HALLWAY,
EAX_ENVIRONMENT_STONECORRIDOR,
EAX_ENVIRONMENT_ALLEY,
EAX_ENVIRONMENT_FOREST,
EAX_ENVIRONMENT_CITY,
EAX_ENVIRONMENT_MOUNTAINS,
EAX_ENVIRONMENT_QUARRY,
EAX_ENVIRONMENT_PLAIN,
EAX_ENVIRONMENT_PARKINGLOT,
EAX_ENVIRONMENT_SEWERPIPE,
EAX_ENVIRONMENT_UNDERWATER,
EAX_ENVIRONMENT_DRUGGED,
EAX_ENVIRONMENT_DIZZY,
EAX_ENVIRONMENT_PSYCHOTIC,
EAX_ENVIRONMENT_COUNT // total number of environments
};
// EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx)
#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F
#define EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F
#define EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F
#define EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F
#define EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F
#define EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F
#define EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F
#define EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F
#define EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F
#define EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F
#define EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F
#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F
#define EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F
#define EAX_PRESET_STONECORRIDOR EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F
#define EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F
#define EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F
#define EAX_PRESET_CITY EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F
#define EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F
#define EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F
#define EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F
#define EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F
#define EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F
#define EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F
#define EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F
#define EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F
#define EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F
typedef DWORD (CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user);
/* User stream callback function. NOTE: A stream function should obviously be as quick
as possible, other streams (and MOD musics) can't be mixed until it's finished.
handle : The stream that needs writing
buffer : Buffer to write the samples in
length : Number of bytes to write
user : The 'user' parameter value given when calling BASS_StreamCreate
RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end
the stream. */
#define BASS_STREAMPROC_END 0x80000000 // end of user stream flag
// special STREAMPROCs
#define STREAMPROC_DUMMY (STREAMPROC*)0 // "dummy" stream
#define STREAMPROC_PUSH (STREAMPROC*)-1 // push stream
// BASS_StreamCreateFileUser file systems
#define STREAMFILE_NOBUFFER 0
#define STREAMFILE_BUFFER 1
#define STREAMFILE_BUFFERPUSH 2
// User file stream callback functions
typedef void (CALLBACK FILECLOSEPROC)(void *user);
typedef QWORD (CALLBACK FILELENPROC)(void *user);
typedef DWORD (CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user);
typedef BOOL (CALLBACK FILESEEKPROC)(QWORD offset, void *user);
typedef struct {
FILECLOSEPROC *close;
FILELENPROC *length;
FILEREADPROC *read;
FILESEEKPROC *seek;
} BASS_FILEPROCS;
// BASS_StreamPutFileData options
#define BASS_FILEDATA_END 0 // end & close the file
// BASS_StreamGetFilePosition modes
#define BASS_FILEPOS_CURRENT 0
#define BASS_FILEPOS_DECODE BASS_FILEPOS_CURRENT
#define BASS_FILEPOS_DOWNLOAD 1
#define BASS_FILEPOS_END 2
#define BASS_FILEPOS_START 3
#define BASS_FILEPOS_CONNECTED 4
#define BASS_FILEPOS_BUFFER 5
#define BASS_FILEPOS_SOCKET 6
#define BASS_FILEPOS_ASYNCBUF 7
#define BASS_FILEPOS_SIZE 8
typedef void (CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, void *user);
/* Internet stream download callback function.
buffer : Buffer containing the downloaded data... NULL=end of download
length : Number of bytes in the buffer
user : The 'user' parameter value given when calling BASS_StreamCreateURL */
// BASS_ChannelSetSync types
#define BASS_SYNC_POS 0
#define BASS_SYNC_END 2
#define BASS_SYNC_META 4
#define BASS_SYNC_SLIDE 5
#define BASS_SYNC_STALL 6
#define BASS_SYNC_DOWNLOAD 7
#define BASS_SYNC_FREE 8
#define BASS_SYNC_SETPOS 11
#define BASS_SYNC_MUSICPOS 10
#define BASS_SYNC_MUSICINST 1
#define BASS_SYNC_MUSICFX 3
#define BASS_SYNC_OGG_CHANGE 12
#define BASS_SYNC_MIXTIME 0x40000000 // FLAG: sync at mixtime, else at playtime
#define BASS_SYNC_ONETIME 0x80000000 // FLAG: sync only once, else continuously
typedef void (CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user);
/* Sync callback function. NOTE: a sync callback function should be very
quick as other syncs can't be processed until it has finished. If the sync
is a "mixtime" sync, then other streams and MOD musics can't be mixed until
it's finished either.
handle : The sync that has occured
channel: Channel that the sync occured in
data : Additional data associated with the sync's occurance
user : The 'user' parameter given when calling BASS_ChannelSetSync */
typedef void (CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user);
/* DSP callback function. NOTE: A DSP function should obviously be as quick as
possible... other DSP functions, streams and MOD musics can not be processed
until it's finished.
handle : The DSP handle
channel: Channel that the DSP is being applied to
buffer : Buffer to apply the DSP to
length : Number of bytes in the buffer
user : The 'user' parameter given when calling BASS_ChannelSetDSP */
typedef BOOL (CALLBACK RECORDPROC)(HRECORD handle, const void *buffer, DWORD length, void *user);
/* Recording callback function.
handle : The recording handle
buffer : Buffer containing the recorded sample data
length : Number of bytes
user : The 'user' parameter value given when calling BASS_RecordStart
RETURN : TRUE = continue recording, FALSE = stop */
// BASS_ChannelIsActive return values
#define BASS_ACTIVE_STOPPED 0
#define BASS_ACTIVE_PLAYING 1
#define BASS_ACTIVE_STALLED 2
#define BASS_ACTIVE_PAUSED 3
// Channel attributes
#define BASS_ATTRIB_FREQ 1
#define BASS_ATTRIB_VOL 2
#define BASS_ATTRIB_PAN 3
#define BASS_ATTRIB_EAXMIX 4
#define BASS_ATTRIB_NOBUFFER 5
#define BASS_ATTRIB_VBR 6
#define BASS_ATTRIB_CPU 7
#define BASS_ATTRIB_SRC 8
#define BASS_ATTRIB_NET_RESUME 9
#define BASS_ATTRIB_SCANINFO 10
#define BASS_ATTRIB_MUSIC_AMPLIFY 0x100
#define BASS_ATTRIB_MUSIC_PANSEP 0x101
#define BASS_ATTRIB_MUSIC_PSCALER 0x102
#define BASS_ATTRIB_MUSIC_BPM 0x103
#define BASS_ATTRIB_MUSIC_SPEED 0x104
#define BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105
#define BASS_ATTRIB_MUSIC_ACTIVE 0x106
#define BASS_ATTRIB_MUSIC_VOL_CHAN 0x200 // + channel #
#define BASS_ATTRIB_MUSIC_VOL_INST 0x300 // + instrument #
// BASS_ChannelGetData flags
#define BASS_DATA_AVAILABLE 0 // query how much data is buffered
#define BASS_DATA_FIXED 0x20000000 // flag: return 8.24 fixed-point data
#define BASS_DATA_FLOAT 0x40000000 // flag: return floating-point sample data
#define BASS_DATA_FFT256 0x80000000 // 256 sample FFT
#define BASS_DATA_FFT512 0x80000001 // 512 FFT
#define BASS_DATA_FFT1024 0x80000002 // 1024 FFT
#define BASS_DATA_FFT2048 0x80000003 // 2048 FFT
#define BASS_DATA_FFT4096 0x80000004 // 4096 FFT
#define BASS_DATA_FFT8192 0x80000005 // 8192 FFT
#define BASS_DATA_FFT16384 0x80000006 // 16384 FFT
#define BASS_DATA_FFT_INDIVIDUAL 0x10 // FFT flag: FFT for each channel, else all combined
#define BASS_DATA_FFT_NOWINDOW 0x20 // FFT flag: no Hanning window
#define BASS_DATA_FFT_REMOVEDC 0x40 // FFT flag: pre-remove DC bias
#define BASS_DATA_FFT_COMPLEX 0x80 // FFT flag: return complex data
// BASS_ChannelGetLevelEx flags
#define BASS_LEVEL_MONO 1
#define BASS_LEVEL_STEREO 2
#define BASS_LEVEL_RMS 4
// BASS_ChannelGetTags types : what's returned
#define BASS_TAG_ID3 0 // ID3v1 tags : TAG_ID3 structure
#define BASS_TAG_ID3V2 1 // ID3v2 tags : variable length block
#define BASS_TAG_OGG 2 // OGG comments : series of null-terminated UTF-8 strings
#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ANSI strings
#define BASS_TAG_ICY 4 // ICY headers : series of null-terminated ANSI strings
#define BASS_TAG_META 5 // ICY metadata : ANSI string
#define BASS_TAG_APE 6 // APE tags : series of null-terminated UTF-8 strings
#define BASS_TAG_MP4 7 // MP4/iTunes metadata : series of null-terminated UTF-8 strings
#define BASS_TAG_VENDOR 9 // OGG encoder : UTF-8 string
#define BASS_TAG_LYRICS3 10 // Lyric3v2 tag : ASCII string
#define BASS_TAG_CA_CODEC 11 // CoreAudio codec info : TAG_CA_CODEC structure
#define BASS_TAG_MF 13 // Media Foundation tags : series of null-terminated UTF-8 strings
#define BASS_TAG_WAVEFORMAT 14 // WAVE format : WAVEFORMATEEX structure
#define BASS_TAG_RIFF_INFO 0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings
#define BASS_TAG_RIFF_BEXT 0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure
#define BASS_TAG_RIFF_CART 0x102 // RIFF/BWF "cart" tags : TAG_CART structure
#define BASS_TAG_RIFF_DISP 0x103 // RIFF "DISP" text tag : ANSI string
#define BASS_TAG_APE_BINARY 0x1000 // + index #, binary APE tag : TAG_APE_BINARY structure
#define BASS_TAG_MUSIC_NAME 0x10000 // MOD music name : ANSI string
#define BASS_TAG_MUSIC_MESSAGE 0x10001 // MOD message : ANSI string
#define BASS_TAG_MUSIC_ORDERS 0x10002 // MOD order list : BYTE array of pattern numbers
#define BASS_TAG_MUSIC_INST 0x10100 // + instrument #, MOD instrument name : ANSI string
#define BASS_TAG_MUSIC_SAMPLE 0x10300 // + sample #, MOD sample name : ANSI string
// ID3v1 tag structure
typedef struct {
char id[3];
char title[30];
char artist[30];
char album[30];
char year[4];
char comment[30];
BYTE genre;
} TAG_ID3;
// Binary APE tag structure
typedef struct {
const char *key;
const void *data;
DWORD length;
} TAG_APE_BINARY;
// BWF "bext" tag structure
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4200)
#endif
#pragma pack(push,1)
typedef struct {
char Description[256]; // description
char Originator[32]; // name of the originator
char OriginatorReference[32]; // reference of the originator
char OriginationDate[10]; // date of creation (yyyy-mm-dd)
char OriginationTime[8]; // time of creation (hh-mm-ss)
QWORD TimeReference; // first sample count since midnight (little-endian)
WORD Version; // BWF version (little-endian)
BYTE UMID[64]; // SMPTE UMID
BYTE Reserved[190];
#if defined(__GNUC__) && __GNUC__<3
char CodingHistory[0]; // history
#elif 1 // change to 0 if compiler fails the following line
char CodingHistory[]; // history
#else
char CodingHistory[1]; // history
#endif
} TAG_BEXT;
#pragma pack(pop)
// BWF "cart" tag structures
typedef struct
{
DWORD dwUsage; // FOURCC timer usage ID
DWORD dwValue; // timer value in samples from head
} TAG_CART_TIMER;
typedef struct
{
char Version[4]; // version of the data structure
char Title[64]; // title of cart audio sequence
char Artist[64]; // artist or creator name
char CutID[64]; // cut number identification
char ClientID[64]; // client identification
char Category[64]; // category ID, PSA, NEWS, etc
char Classification[64]; // classification or auxiliary key
char OutCue[64]; // out cue text
char StartDate[10]; // yyyy-mm-dd
char StartTime[8]; // hh:mm:ss
char EndDate[10]; // yyyy-mm-dd
char EndTime[8]; // hh:mm:ss
char ProducerAppID[64]; // name of vendor or application
char ProducerAppVersion[64]; // version of producer application
char UserDef[64]; // user defined text
DWORD dwLevelReference; // sample value for 0 dB reference
TAG_CART_TIMER PostTimer[8]; // 8 time markers after head
char Reserved[276];
char URL[1024]; // uniform resource locator
#if defined(__GNUC__) && __GNUC__<3
char TagText[0]; // free form text for scripts or tags
#elif 1 // change to 0 if compiler fails the following line
char TagText[]; // free form text for scripts or tags
#else
char TagText[1]; // free form text for scripts or tags
#endif
} TAG_CART;
#ifdef _MSC_VER
#pragma warning(pop)
#endif
// CoreAudio codec info structure
typedef struct {
DWORD ftype; // file format
DWORD atype; // audio format
const char *name; // description
} TAG_CA_CODEC;
#ifndef _WAVEFORMATEX_
#define _WAVEFORMATEX_
#pragma pack(push,1)
typedef struct tWAVEFORMATEX
{
WORD wFormatTag;
WORD nChannels;
DWORD nSamplesPerSec;
DWORD nAvgBytesPerSec;
WORD nBlockAlign;
WORD wBitsPerSample;
WORD cbSize;
} WAVEFORMATEX, *PWAVEFORMATEX, *LPWAVEFORMATEX;
typedef const WAVEFORMATEX *LPCWAVEFORMATEX;
#pragma pack(pop)
#endif
// BASS_ChannelGetLength/GetPosition/SetPosition modes
#define BASS_POS_BYTE 0 // byte position
#define BASS_POS_MUSIC_ORDER 1 // order.row position, MAKELONG(order,row)
#define BASS_POS_OGG 3 // OGG bitstream number
#define BASS_POS_INEXACT 0x8000000 // flag: allow seeking to inexact position
#define BASS_POS_DECODE 0x10000000 // flag: get the decoding (not playing) position
#define BASS_POS_DECODETO 0x20000000 // flag: decode to the position instead of seeking
#define BASS_POS_SCAN 0x40000000 // flag: scan to the position
// BASS_RecordSetInput flags
#define BASS_INPUT_OFF 0x10000
#define BASS_INPUT_ON 0x20000
#define BASS_INPUT_TYPE_MASK 0xff000000
#define BASS_INPUT_TYPE_UNDEF 0x00000000
#define BASS_INPUT_TYPE_DIGITAL 0x01000000
#define BASS_INPUT_TYPE_LINE 0x02000000
#define BASS_INPUT_TYPE_MIC 0x03000000
#define BASS_INPUT_TYPE_SYNTH 0x04000000
#define BASS_INPUT_TYPE_CD 0x05000000
#define BASS_INPUT_TYPE_PHONE 0x06000000
#define BASS_INPUT_TYPE_SPEAKER 0x07000000
#define BASS_INPUT_TYPE_WAVE 0x08000000
#define BASS_INPUT_TYPE_AUX 0x09000000
#define BASS_INPUT_TYPE_ANALOG 0x0a000000
// DX8 effect types, use with BASS_ChannelSetFX
enum
{
BASS_FX_DX8_CHORUS,
BASS_FX_DX8_COMPRESSOR,
BASS_FX_DX8_DISTORTION,
BASS_FX_DX8_ECHO,
BASS_FX_DX8_FLANGER,
BASS_FX_DX8_GARGLE,
BASS_FX_DX8_I3DL2REVERB,
BASS_FX_DX8_PARAMEQ,
BASS_FX_DX8_REVERB
};
typedef struct {
float fWetDryMix;
float fDepth;
float fFeedback;
float fFrequency;
DWORD lWaveform; // 0=triangle, 1=sine
float fDelay;
DWORD lPhase; // BASS_DX8_PHASE_xxx
} BASS_DX8_CHORUS;
typedef struct {
float fGain;
float fAttack;
float fRelease;
float fThreshold;
float fRatio;
float fPredelay;
} BASS_DX8_COMPRESSOR;
typedef struct {
float fGain;
float fEdge;
float fPostEQCenterFrequency;
float fPostEQBandwidth;
float fPreLowpassCutoff;
} BASS_DX8_DISTORTION;
typedef struct {
float fWetDryMix;
float fFeedback;
float fLeftDelay;
float fRightDelay;
BOOL lPanDelay;
} BASS_DX8_ECHO;
typedef struct {
float fWetDryMix;
float fDepth;
float fFeedback;
float fFrequency;
DWORD lWaveform; // 0=triangle, 1=sine
float fDelay;
DWORD lPhase; // BASS_DX8_PHASE_xxx
} BASS_DX8_FLANGER;
typedef struct {
DWORD dwRateHz; // Rate of modulation in hz
DWORD dwWaveShape; // 0=triangle, 1=square
} BASS_DX8_GARGLE;
typedef struct {
int lRoom; // [-10000, 0] default: -1000 mB
int lRoomHF; // [-10000, 0] default: 0 mB
float flRoomRolloffFactor; // [0.0, 10.0] default: 0.0
float flDecayTime; // [0.1, 20.0] default: 1.49s
float flDecayHFRatio; // [0.1, 2.0] default: 0.83
int lReflections; // [-10000, 1000] default: -2602 mB
float flReflectionsDelay; // [0.0, 0.3] default: 0.007 s
int lReverb; // [-10000, 2000] default: 200 mB
float flReverbDelay; // [0.0, 0.1] default: 0.011 s
float flDiffusion; // [0.0, 100.0] default: 100.0 %
float flDensity; // [0.0, 100.0] default: 100.0 %
float flHFReference; // [20.0, 20000.0] default: 5000.0 Hz
} BASS_DX8_I3DL2REVERB;
typedef struct {
float fCenter;
float fBandwidth;
float fGain;
} BASS_DX8_PARAMEQ;
typedef struct {
float fInGain; // [-96.0,0.0] default: 0.0 dB
float fReverbMix; // [-96.0,0.0] default: 0.0 db
float fReverbTime; // [0.001,3000.0] default: 1000.0 ms
float fHighFreqRTRatio; // [0.001,0.999] default: 0.001
} BASS_DX8_REVERB;
#define BASS_DX8_PHASE_NEG_180 0
#define BASS_DX8_PHASE_NEG_90 1
#define BASS_DX8_PHASE_ZERO 2
#define BASS_DX8_PHASE_90 3
#define BASS_DX8_PHASE_180 4
typedef void (CALLBACK IOSNOTIFYPROC)(DWORD status);
/* iOS notification callback function.
status : The notification (BASS_IOSNOTIFY_xxx) */
#define BASS_IOSNOTIFY_INTERRUPT 1 // interruption started
#define BASS_IOSNOTIFY_INTERRUPT_END 2 // interruption ended
BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value);
DWORD BASSDEF(BASS_GetConfig)(DWORD option);
BOOL BASSDEF(BASS_SetConfigPtr)(DWORD option, const void *value);
void *BASSDEF(BASS_GetConfigPtr)(DWORD option);
DWORD BASSDEF(BASS_GetVersion)();
int BASSDEF(BASS_ErrorGetCode)();
BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid);
#else
BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, void *dsguid);
#endif
BOOL BASSDEF(BASS_SetDevice)(DWORD device);
DWORD BASSDEF(BASS_GetDevice)();
BOOL BASSDEF(BASS_Free)();
#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
void *BASSDEF(BASS_GetDSoundObject)(DWORD object);
#endif
BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info);
BOOL BASSDEF(BASS_Update)(DWORD length);
float BASSDEF(BASS_GetCPU)();
BOOL BASSDEF(BASS_Start)();
BOOL BASSDEF(BASS_Stop)();
BOOL BASSDEF(BASS_Pause)();
BOOL BASSDEF(BASS_SetVolume)(float volume);
float BASSDEF(BASS_GetVolume)();
HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags);
BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle);
const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle);
BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf);
BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf);
BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top);
BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top);
void BASSDEF(BASS_Apply3D)();
#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay, float damp);
BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp);
#endif
HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq);
BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle);
HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags);
HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags);
BOOL BASSDEF(BASS_SampleFree)(HSAMPLE handle);
BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer);
BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer);
BOOL BASSDEF(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info);
BOOL BASSDEF(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info);
HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew);
DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels);
BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle);
HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, STREAMPROC *proc, void *user);
HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, QWORD length, DWORD flags);
HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user);
HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const BASS_FILEPROCS *proc, void *user);
BOOL BASSDEF(BASS_StreamFree)(HSTREAM handle);
QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode);
DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length);
DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length);
BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
BOOL BASSDEF(BASS_RecordInit)(int device);
BOOL BASSDEF(BASS_RecordSetDevice)(DWORD device);
DWORD BASSDEF(BASS_RecordGetDevice)();
BOOL BASSDEF(BASS_RecordFree)();
BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info);
const char *BASSDEF(BASS_RecordGetInputName)(int input);
BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume);
DWORD BASSDEF(BASS_RecordGetInput)(int input, float *volume);
HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, RECORDPROC *proc, void *user);
double BASSDEF(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos);
QWORD BASSDEF(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos);
DWORD BASSDEF(BASS_ChannelGetDevice)(DWORD handle);
BOOL BASSDEF(BASS_ChannelSetDevice)(DWORD handle, DWORD device);
DWORD BASSDEF(BASS_ChannelIsActive)(DWORD handle);
BOOL BASSDEF(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info);
const char *BASSDEF(BASS_ChannelGetTags)(DWORD handle, DWORD tags);
DWORD BASSDEF(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask);
BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length);
BOOL BASSDEF(BASS_ChannelLock)(DWORD handle, BOOL lock);
BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart);
BOOL BASSDEF(BASS_ChannelStop)(DWORD handle);
BOOL BASSDEF(BASS_ChannelPause)(DWORD handle);
BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value);
BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value);
BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time);
BOOL BASSDEF(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib);
BOOL BASSDEF(BASS_ChannelSetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size);
DWORD BASSDEF(BASS_ChannelGetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size);
BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol);
BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol);
BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, const BASS_3DVECTOR *orient, const BASS_3DVECTOR *vel);
BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, BASS_3DVECTOR *orient, BASS_3DVECTOR *vel);
QWORD BASSDEF(BASS_ChannelGetLength)(DWORD handle, DWORD mode);
BOOL BASSDEF(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode);
QWORD BASSDEF(BASS_ChannelGetPosition)(DWORD handle, DWORD mode);
DWORD BASSDEF(BASS_ChannelGetLevel)(DWORD handle);
BOOL BASSDEF(BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length, DWORD flags);
DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length);
HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user);
BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync);
HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority);
BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp);
BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan);
BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan);
HFX BASSDEF(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority);
BOOL BASSDEF(BASS_ChannelRemoveFX)(DWORD handle, HFX fx);
BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params);
BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params);