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clsHealBuff.gs
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clsHealBuff.gs
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////////////////////////////////////////
// ヒール系出力セル定義
////////////////////////////////////////
Heal_OutputBuff = function(outputType, who, whom, type, event, userName, jobs) {
this.outputType = outputType;
this.who = who;
this.whom = whom;
this.type = type;
this.event = event;
this.userName = userName;
this.jobs = jobs;
this.baseCol = CNT_TIMELINE_COL;
}
Heal_OutputBuff.prototype.getCol = function() {
var col = null;
if(this.outputType == OUTPUT_ALLBUFF) {
if (this.jobs[this.who] == "Warrior") {
var col = this.WAR(this.who, this.type, this.event, this.whom);
} else if(this.jobs[this.who] == "Paladin") {
var col = this.PLD(this.who, this.type, this.event, this.whom);
} else if(this.jobs[this.who] == "DarkKnight") {
var col = this.DRK(this.who, this.type, this.event, this.whom);
} else if(this.jobs[this.who] == "Gunbreaker") {
var col = this.GNB(this.who, this.type, this.event, this.whom);
} else if(this.jobs[this.who] == "Monk") {
var col = this.MNK(this.who, this.type, this.event, this.whom);
} else if(this.jobs[this.who] == "Dragoon") {
var col = this.DRG(this.who, this.type, this.event, this.whom);
} else if(this.jobs[this.who] == "Ninja") {
var col = this.NIN(this.who, this.type, this.event, this.whom);
} else if(this.jobs[this.who] == "Samurai") {
var col = this.SAM(this.who, this.type, this.event, this.whom);
} else if(this.jobs[this.who] == "Bard") {
var col = this.BRD(this.who, this.type, this.event, this.whom);
} else if(this.jobs[this.who] == "Dancer") {
var col = this.DNC(this.who, this.type, this.event, this.whom);
} else if(this.jobs[this.who] == "BlackMage") {
var col = this.BLM(this.who, this.type, this.event, this.whom);
} else if(this.jobs[this.who] == "Summoner" || this.who.match(/Bahamut|Phoenix|Carbuncle|Garuda|Ifrit|Titan|ガルーダ|イフリート|タイタン|フェニックス|バハムート|カーバンクル/)) {
var col = this.SMN(this.who, this.type, this.event, this.whom);
} else if(this.jobs[this.who] == "RedMage") {
var col = this.RDM(this.who, this.type, this.event, this.whom);
} else if(this.jobs[this.who] == "WhiteMage") {
var col = this.WHM(this.who, this.type, this.event, this.whom);
} else if(this.jobs[this.who] == "Astrologian") {
var col = this.AST(this.who, this.type, this.event, this.whom);
} else if(this.jobs[this.who] == "Scholar" || this.who.match(/Eos|Selene|エオス|セレネ|セラフィム/)) {
var col = this.SCH(this.who, this.type, this.event, this.whom);
}
if (col != null) return col;
}
return col;
}
// 戦士
Heal_OutputBuff.prototype.WAR = function (who, type, event, whom) {
var col = null;
var baseCol = this.baseCol;
if (this.Provoke(type, event)) {
col = 1;
} else if(whom == this.userName && (type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "シェイクオフ") {
col = 2;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "ヴェンジェンス") {
col = 3;
} else if(this.Rampart(type, event)) {
col = 4;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "スリル・オブ・バトル") {
col = 5;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "ホルムギャング") {
col = 6;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "原初の猛り") {
col = 7;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "原初の直感") {
col = 8;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "アウェアネス") {
col = 9;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "コンバレセンス") {
col = 10;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "リプライザル") {
col = 11;
}
if (col != null) col = baseCol + col;
return col;
}
// ないと
Heal_OutputBuff.prototype.PLD = function (who, type, event, whom) {
var col = null;
var baseCol = this.baseCol + CNT_HWAR_COL;
if (this.Provoke(type, event)) {
col = 1;
} else if(this.Rampart(type, event)) {
col = 2;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "センチネル") {
col = 3;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "ブルワーク") {
col = 4;
} else if((type == AC_ACTION || type == AC_LOSE_EFFECT) && event == "かばう") {
col = 5;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "シェルトロン") {
col = 6;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "インビンシブル") {
col = 7;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "インターベンション") {
col = 8;
} else if(whom == this.userName && (type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "ディヴァインヴェール[バリア]") {
col = 9;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "パッセージ・オブ・アームズ") {
col = 10;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "アウェアネス") {
col = 11;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "コンバレセンス") {
col = 12;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "リプライザル") {
col = 13;
}
if (col != null) col = baseCol + col;
return col;
}
// 暗黒
Heal_OutputBuff.prototype.DRK = function (who, type, event, whom) {
var col = null;
var baseCol = this.baseCol + CNT_HWAR_COL + CNT_HPLD_COL;
if (this.Provoke(type, event)) {
col = 1;
} else if(this.Rampart(type, event)) {
col = 2;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "シャドウウォール") {
col = 3;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "ブラックナイト") {
col = 4;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "ダークマインド") {
col = 5;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "リビングデッド") {
col = 6;
} else if(whom == this.userName && (type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "ダークミッショナリー") {
col = 7;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "コンバレセンス") {
col = 8;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "リプライザル") {
col = 9;
}
if (col != null) col = baseCol + col;
return col;
}
// ガンブレーカー
Heal_OutputBuff.prototype.GNB = function (who, type, event, whom) {
var col = null;
var baseCol = this.baseCol + CNT_HWAR_COL + CNT_HPLD_COL + CNT_HDRK_COL;
if (this.Provoke(type, event)) {
col = 1;
} else if(this.Rampart(type, event)) {
col = 2;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "カモフラージュ") {
col = 3;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "ネビュラ") {
col = 4;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "オーロラ") {
col = 5;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "ボーライド") {
col = 6;
} else if(whom == this.userName && (type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "ハート・オブ・ライト") {
col = 7;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "ハート・オブ・ストーン") {
col = 8;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "コンバレセンス") {
col = 9;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "リプライザル") {
col = 10;
}
if (col != null) col = baseCol + col;
return col;
}
// モンク
Heal_OutputBuff.prototype.MNK = function (who, type, event, whom) {
var col = null;
var baseCol = this.baseCol + CNT_HWAR_COL + CNT_HPLD_COL + CNT_HDRK_COL + CNT_HGNB_COL;
if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "牽制") {
col = 1;
} else if(type == AC_ACTION && event == "内丹") {
col = 2;
}
if (col != null) col = baseCol + col;
return col;
}
// 竜騎士
Heal_OutputBuff.prototype.DRG = function (who, type, event, whom) {
var col = null;
var baseCol = this.baseCol + CNT_HWAR_COL + CNT_HPLD_COL + CNT_HDRK_COL + CNT_HMNK_COL + CNT_HGNB_COL;
if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "牽制") {
col = 1;
} else if(type == AC_ACTION && event == "内丹") {
col = 2;
}
if (col != null) col = baseCol + col;
return col;
}
// 忍者
Heal_OutputBuff.prototype.NIN = function (who, type, event, whom) {
var col = null;
var baseCol = this.baseCol + CNT_HWAR_COL + CNT_HPLD_COL + CNT_HDRK_COL + CNT_HMNK_COL + CNT_HDRG_COL + CNT_HGNB_COL;
if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "牽制") {
col = 1;
} else if(type == AC_ACTION && event == "内丹") {
col = 2;
}
if (col != null) col = baseCol + col;
return col;
}
// 侍
Heal_OutputBuff.prototype.SAM = function (who, type, event, whom) {
var col = null;
var baseCol = this.baseCol + CNT_HWAR_COL + CNT_HPLD_COL + CNT_HDRK_COL + CNT_HMNK_COL + CNT_HDRG_COL + CNT_HNIN_COL + CNT_HGNB_COL;
if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "牽制") {
col = 1;
} else if(type == AC_ACTION && event == "内丹") {
col = 2;
}
if (col != null) col = baseCol + col;
return col;
}
// 詩人
Heal_OutputBuff.prototype.BRD = function (who, type, event, whom) {
var col = null;
var baseCol = this.baseCol + CNT_HWAR_COL + CNT_HPLD_COL + CNT_HDRK_COL + CNT_HMNK_COL + CNT_HDRG_COL + CNT_HNIN_COL + CNT_HSAM_COL + CNT_HGNB_COL;
if(whom == this.userName && (type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "トルバドゥール") {
col = 1;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "地神のミンネ") {
col = 2;
} else if(type == AC_ACTION && event == "内丹") {
col = 3;
}
if (col != null) col = baseCol + col;
return col;
}
// 機工士
Heal_OutputBuff.prototype.MCH = function (who, type, event, whom) {
var col = null;
var baseCol = this.baseCol + CNT_HWAR_COL + CNT_HPLD_COL + CNT_HDRK_COL + CNT_HMNK_COL + CNT_HDRG_COL + CNT_HNIN_COL + CNT_HSAM_COL + CNT_HGNB_COL + CNT_HBRD_COL;
if(whom == this.userName && (type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "タクティシャン") {
col = 1;
} else if(type == AC_ACTION && event == "内丹") {
col = 2;
}
if (col != null) col = baseCol + col;
return col;
}
// 踊り子
Heal_OutputBuff.prototype.DNC = function (who, type, event, whom) {
var col = null;
var baseCol = this.baseCol + CNT_HWAR_COL + CNT_HPLD_COL + CNT_HDRK_COL + CNT_HMNK_COL + CNT_HDRG_COL + CNT_HNIN_COL + CNT_HSAM_COL + CNT_HGNB_COL + CNT_HBRD_COL + CNT_HMCH_COL;
if(type == AC_AOE && event == "癒やしのワルツ") {
col = 1;
} else if(whom == this.userName && (type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "守りのサンバ") {
col = 2;
} else if(whom == this.userName && (type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "インプロビゼーション:効果") {
col = 3;
} else if(type == AC_ACTION && event == "内丹") {
col = 4;
}
if (col != null) col = baseCol + col;
return col;
}
// 黒
Heal_OutputBuff.prototype.BLM = function (who, type, event, whom) {
var col = null;
var baseCol = this.baseCol + CNT_HWAR_COL + CNT_HPLD_COL + CNT_HDRK_COL + CNT_HMNK_COL + CNT_HDRG_COL + CNT_HNIN_COL + CNT_HSAM_COL + CNT_HBRD_COL + CNT_HMCH_COL + CNT_HGNB_COL + CNT_HDNC_COL;
if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "アドル") {
col = 1;
}
if (col != null) col = baseCol + col;
return col;
}
// 召喚
Heal_OutputBuff.prototype.SMN = function (who, type, event, whom) {
var col = null;
var baseCol = this.baseCol + CNT_HWAR_COL + CNT_HPLD_COL + CNT_HDRK_COL + CNT_HMNK_COL + CNT_HDRG_COL + CNT_HNIN_COL + CNT_HSAM_COL + CNT_HBRD_COL + CNT_HMCH_COL + CNT_HBLM_COL + CNT_HGNB_COL + CNT_HDNC_COL;
if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "アドル") {
col = 1;
}
if (col != null) col = baseCol + col;
return col;
}
// 赤
Heal_OutputBuff.prototype.RDM = function (who, type, event, whom) {
var col = null;
var baseCol = this.baseCol + CNT_HWAR_COL + CNT_HPLD_COL + CNT_HDRK_COL + CNT_HMNK_COL + CNT_HDRG_COL + CNT_HNIN_COL + CNT_HSAM_COL + CNT_HBRD_COL + CNT_HMCH_COL + CNT_HBLM_COL + CNT_HSMN_COL + CNT_HGNB_COL + CNT_HDNC_COL;
if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "アドル") {
col = 1;
}
if (col != null) col = baseCol + col;
return col;
}
// 挑発
Heal_OutputBuff.prototype.Provoke = function(type, event) {
if((type == AC_ACTION && event == "挑発") || ((type == AC_ACTION || type == AC_AOE) && event == "アルティメイタム")) {
return true;
}
return false;
}
// ランパ
Heal_OutputBuff.prototype.Rampart = function(type, event) {
if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "ランパート") {
return true;
}
return false;
}
Heal_OutputBuff.prototype.WHM = function (who, type, event, whom) {
var col = null;
var baseCol = this.baseCol + CNT_HWAR_COL + CNT_HPLD_COL + CNT_HDRK_COL + CNT_HMNK_COL + CNT_HDRG_COL + CNT_HNIN_COL + CNT_HSAM_COL + CNT_HBRD_COL + CNT_HMCH_COL + CNT_HBLM_COL + CNT_HSMN_COL + CNT_HRDM_COL + CNT_HGNB_COL + CNT_HDNC_COL;
if (whom == this.userName && (type == AC_REFRESH ||type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "メディカラ") {
col = 1;
} else if(type == AC_ACTION && event == "ケアルラ") {
col = 2;
} else if(type == AC_ACTION && event == "ハート・オブ・ソラス") {
col = 3;
} else if(type == AC_ACTION && event == "ベネディクション") {
col = 4;
} else if(type == AC_ACTION && event == "テトラグラマトン") {
col = 5;
} else if((type == AC_AOE || type == AC_ACTION || type == AC_LOSE_EFFECT) && event == "アサイラム") {
col = 6;
} else if(whom == this.userName && (type == AC_EFFECT || type == AC_AOE) && event == "アサイズ") {
col = 7;
} else if(whom == this.userName && (type == AC_EFFECT || type == AC_AOE) && event == "ケアルガ") {
col = 8;
} else if(whom == this.userName && (type == AC_EFFECT || type == AC_AOE) && event == "メディカ") {
col = 9;
} else if(whom == this.userName && (type == AC_EFFECT || type == AC_AOE) && event == "ハート・オブ・ラプチャー") {
col = 10;
} else if(whom == this.userName && (type == AC_REFRESH ||type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "インドゥルゲンティア") {
col = 11;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "ディヴァインベニゾン") {
col = 12;
} else if(whom == this.userName && (type == AC_EFFECT || type == AC_AOE) && event == "テンパランス:効果") {
col = 13;
}
if (col != null) col = baseCol + col;
return col;
}
Heal_OutputBuff.prototype.AST = function (who, type, event, whom) {
var col = null;
var baseCol = this.baseCol + CNT_HWAR_COL + CNT_HPLD_COL + CNT_HDRK_COL + CNT_HMNK_COL + CNT_HDRG_COL + CNT_HNIN_COL + CNT_HSAM_COL + CNT_HBRD_COL + CNT_HMCH_COL + CNT_HBLM_COL + CNT_HSMN_COL + CNT_HRDM_COL + CNT_HWHM_COL + CNT_HGNB_COL + CNT_HDNC_COL;
if(type == AC_ACTION && event == "ベネフィラ") {
col = 1;
} else if(type == AC_START_USING && event == "ヘリオス") {
col = 2;
} else if(whom == who && (type == AC_REFRESH || type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "アスペクト・ヘリオス") {
col = 3;
} else if(whom == this.userName && (type == AC_REFRESH || type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "アスペクト・ベネフィク") {
col = 4;
} else if(type == AC_ACTION && event == "ディグニティ") {
col = 5;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "シナストリー[被]") {
col = 6;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "星天交差") {
col = 7;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "ホロスコープ") {
col = 8;
} else if(who == whom && (type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "運命の輪") {
col = 9;
} else if(event == "アーサリースター" || event == "ステラデトネーション" || event == "ステラバースト") {
col = 10;
} else if(type == AC_AOE && event == "星天対抗") {
col = 11;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "ニュートラルセクト") {
col = 12;
}
if (col != null) col = baseCol + col;
return col;
}
Heal_OutputBuff.prototype.SCH = function (who, type, event, whom) {
var col = null;
var baseCol = this.baseCol + CNT_HWAR_COL + CNT_HPLD_COL + CNT_HDRK_COL + CNT_HMNK_COL + CNT_HDRG_COL + CNT_HNIN_COL + CNT_HSAM_COL + CNT_HBRD_COL + CNT_HMCH_COL + CNT_HBLM_COL + CNT_HSMN_COL + CNT_HRDM_COL + CNT_HWHM_COL + CNT_HAST_COL + CNT_HGNB_COL + CNT_HDNC_COL;
if((type == AC_ACTION || type == AC_AOE || type == AC_LOSE_EFFECT) && event == "野戦治療の陣") {
col = 1;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "フェイユニオン[被]") {
col = 2;
} else if((type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "深謀遠慮の策") {
col = 3;
} else if(type == AC_ACTION && event == "応急戦術") {
col = 4;
} else if(whom == this.userName && event == "士気高揚の策") {
col = 5;
} else if(type == AC_ACTION && event == "鼓舞激励の策") {
col = 6;
} else if(type == AC_AOE && event == "展開戦術") {
col = 7;
} else if(type == AC_ACTION && event == "生命活性法") {
col = 8;
} else if (whom == this.userName && event == "不撓不屈の策") {
col = 9;
} else if (whom == this.userName && (type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "光の囁き") {
col = 10;
} else if (whom == this.userName && (type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "光輝の囁き") {
col = 11;
} else if (whom == this.userName && (type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "フェイブレッシング") {
col = 12;
} else if (whom == this.userName && (type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "フェイコヴナント") {
col = 13;
} else if (whom == this.userName && (type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "フェイイルミネーション") {
col = 14;
} else if (whom == this.userName && (type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "セラフィックヴェール") {
col = 15;
} else if (whom == this.userName && (type == AC_EFFECT || type == AC_LOSE_EFFECT) && event == "セラフィックイルミネーション") {
col = 16;
} else if (whom == this.userName && type == AC_AOE && event == "コンソレイション") {
col = 17;
} else if (type == AC_ACTION && event == "転化") {
col = 18;
}
if (col != null) col = baseCol + col;
return col;
}