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Primitives.h
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Primitives.h
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#pragma once
#include<glew.h>
#include<glfw3.h>
#include<vector>
#include"Vertex.h"
class Primitive
{
private:
std::vector<Vertex> vertices;
std::vector<GLuint> indices;
public:
Primitive();
virtual ~Primitive();
void SetVertex(
const Vertex* vertex,
const unsigned noOfVertices,
const GLuint* index,
const unsigned noOfIndices
);
Vertex* GetVertices();
const unsigned GetNoOfVertices();
GLuint* GetIndices();
const unsigned GetNoOfIndices();
};
Primitive::Primitive()
{
}
Primitive::~Primitive()
{
}
void Primitive::SetVertex(const Vertex* vertex, const unsigned noOfVertices, const GLuint* index, const unsigned noOfIndices)
{
for (size_t i = 0; i < noOfVertices; i++)
{
this->vertices.push_back(vertex[i]);
}
for (size_t i = 0; i < noOfIndices; i++)
{
this->indices.push_back(index[i]);
}
}
inline Vertex* Primitive::GetVertices() { return this->vertices.data(); }
inline const unsigned Primitive::GetNoOfVertices() { return this->vertices.size(); }
inline GLuint* Primitive::GetIndices() { return this->indices.data(); }
inline const unsigned Primitive::GetNoOfIndices() { return this->indices.size(); }
class Quad : public Primitive
{
private:
public:
Quad();
~Quad();
};
Quad::Quad() : Primitive()
{
Vertex vertices[] =
{
///position //color //texcoord //Normal
glm::vec3(-0.5f,0.5f,0.0f), glm::vec3(1.0f,1.0f,1.0f), glm::vec2(0.0f,1.0f), glm::vec3(0.0f,0.0f,1.0f),
glm::vec3(-0.5f,-0.5f,0.0f), glm::vec3(1.0f,1.0f,1.0f), glm::vec2(0.0f,0.0f), glm::vec3(0.0f,0.0f,1.0f),
glm::vec3(0.5f,-0.5f,0.0f), glm::vec3(1.0f,1.0f,1.0f), glm::vec2(1.0f,0.0f), glm::vec3(0.0f,0.0f,1.0f),
glm::vec3(0.5f, 0.5f,0.0f), glm::vec3(1.0f,1.0f,1.0f), glm::vec2(1.0f,1.0f), glm::vec3(0.0f,0.0f,1.0f),
};
unsigned noOfVertices = sizeof(vertices) / sizeof(Vertex);
GLuint indices[] =
{
0, 1, 2, //Triangle 1
2, 3, 0, //Triangle 2
};
unsigned noOfIndices = sizeof(indices) / sizeof(GLuint);
this->SetVertex(vertices, noOfVertices, indices, noOfIndices);
}
Quad::~Quad()
{
}
class Pyramid : public Primitive
{
private:
public:
Pyramid();
~Pyramid();
};
Pyramid::Pyramid()
: Primitive()
{
Vertex vertices[] =
{
///position //color //texcoord //Normal
glm::vec3(0.f,0.5f,0.0f), glm::vec3(1.0f,1.0f,1.0f), glm::vec2(0.5f,1.0f), glm::vec3(0.0f,0.0f,1.0f),
glm::vec3(-0.5f,-0.5f,0.5f), glm::vec3(1.0f,1.0f,1.0f), glm::vec2(0.0f,0.0f), glm::vec3(0.0f,0.0f,1.0f),
glm::vec3(0.5f,-0.5f,0.5f), glm::vec3(1.0f,1.0f,1.0f), glm::vec2(1.0f,0.0f), glm::vec3(0.0f,0.0f,1.0f),
///position //color //texcoord //Normal
glm::vec3(0.0f,0.5f,0.0f), glm::vec3(1.0f,1.0f,1.0f), glm::vec2(0.5f,1.0f), glm::vec3(-1.0f,0.0f,0.0f),
glm::vec3(-0.5f,-0.5f,-0.5f), glm::vec3(1.0f,1.0f,1.0f), glm::vec2(0.0f,0.0f), glm::vec3(-1.0f,0.0f,0.0f),
glm::vec3(-0.5f,-0.5f,0.5f), glm::vec3(1.0f,1.0f,1.0f), glm::vec2(1.0f,0.0f), glm::vec3(-1.0f,0.0f,0.0f),
///position //color //texcoord //Normal
glm::vec3(0.0f,0.5f,0.0f), glm::vec3(1.0f,1.0f,1.0f), glm::vec2(0.5f,1.0f), glm::vec3(0.0f,0.0f,-1.0f),
glm::vec3(0.5f,-0.5f,-0.5f), glm::vec3(1.0f,1.0f,1.0f), glm::vec2(0.0f,0.0f), glm::vec3(0.0f,0.0f,-1.0f),
glm::vec3(-0.5f,-0.5f,-0.5f), glm::vec3(1.0f,1.0f,1.0f), glm::vec2(1.0f,0.0f), glm::vec3(0.0f,0.0f,-1.0f),
///position //color //texcoord //Normal
glm::vec3(0.0f,0.5f,0.0f), glm::vec3(1.0f,1.0f,1.0f), glm::vec2(0.5f,1.0f), glm::vec3(1.0f,0.0f,0.0f),
glm::vec3(0.5f,-0.5f,0.5f), glm::vec3(1.0f,1.0f,1.0f), glm::vec2(0.0f,0.0f), glm::vec3(1.0f,0.0f,0.0f),
glm::vec3(0.5f,-0.5f,-0.5f), glm::vec3(1.0f,1.0f,1.0f), glm::vec2(1.0f,0.0f), glm::vec3(1.0f,0.0f,0.0f),
};
unsigned noOfVertices = sizeof(vertices) / sizeof(Vertex);
this->SetVertex(vertices, noOfVertices, nullptr, 0);
}
Pyramid::~Pyramid()
{
}