-
Notifications
You must be signed in to change notification settings - Fork 0
/
Plugin.cs
234 lines (185 loc) · 7.66 KB
/
Plugin.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.Metrics;
using System.Linq;
using System.Numerics;
using System.Threading;
using System.IO;
using System.Text.Json;
using Microsoft.Xna.Framework;
using Terraria;
using TerrariaApi.Server;
using TShockAPI;
using Terraria.GameContent.Creative;
using System.Threading.Channels;
namespace OnusUtility
{
[ApiVersion(2, 1)]
public class OnusUtility : TerrariaPlugin
{
public OnusUtility(Main game) : base(game) { }
public override string Author => "Onusai";
public override string Description => "A pack of utilities";
public override string Name => "OnusUtility";
public override Version Version => new Version(1, 0, 0, 1);
public bool active = true;
public Thread delayThread;
public List<string> delayedMsgs = new List<string>();
public Stopwatch stopWatch = new Stopwatch();
public bool watchStarted;
public Dictionary<string, TimeSpan> playerTimeCounter = new Dictionary<string, TimeSpan>();
public bool deathcore;
public Dictionary<string, int> deathCount = new Dictionary<string, int>();
public class ConfigData
{ }
ConfigData configData;
public override void Initialize()
{
// configData = PluginConfig.Load("OnusUtility");
ServerApi.Hooks.GameInitialize.Register(this, OnGameLoad);
RegisterCommand("clock", "", true, ShowClock,
"Shows you in-game time and session uptime.");
RegisterCommand("deathcore", "tshock.admin", true, ToggleDeathcore,
"Players only have 1 hp. Any damage is instant death.");
RegisterCommand("deaths", "", true, ShowDeaths,
"Shows you your death count.");
RegisterCommand("tsandstorm", "tshock.admin", true, ToggleSandstorm,
"Toggles sandstorm.");
}
void OnGameLoad(EventArgs e)
{
ServerApi.Hooks.NetGreetPlayer.Register(this, PlayerJoin);
TShockAPI.GetDataHandlers.KillMe += OnPlayerDeath;
TShockAPI.GetDataHandlers.PlayerDamage += OnDamage;
delayThread = new Thread(new ThreadStart(DelayMsg));
delayThread.Start();
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
active = false;
delayThread.Join();
ServerApi.Hooks.GameInitialize.Deregister(this, OnGameLoad);
ServerApi.Hooks.NetGreetPlayer.Deregister(this, PlayerJoin);
TShockAPI.GetDataHandlers.KillMe -= OnPlayerDeath;
TShockAPI.GetDataHandlers.PlayerDamage -= OnDamage;
}
base.Dispose(disposing);
}
void RegisterCommand(string name, string perm, bool enabled, CommandDelegate handler, string helptext)
{
TShockAPI.Commands.ChatCommands.Add(new Command(perm, handler, name) { HelpText = helptext });
}
void PlayerJoin(GreetPlayerEventArgs e)
{
if (!watchStarted)
{
stopWatch.Start();
watchStarted = true;
}
var player = TShock.Players[e.Who];
if (player == null) return;
if (player.Difficulty == 2 && !playerTimeCounter.ContainsKey(player.UUID)) playerTimeCounter[player.UUID] = stopWatch.Elapsed;
if (!deathCount.ContainsKey(TShock.Players[e.Who].UUID)) deathCount.Add(TShock.Players[e.Who].UUID, 0);
}
void OnPlayerDeath(object sender, TShockAPI.GetDataHandlers.KillMeEventArgs args)
{
var player = TShock.Players[args.PlayerId];
if (player.Difficulty == 2)
{
TimeSpan ts = stopWatch.Elapsed - playerTimeCounter[player.UUID];
string tsHour = ts.Hours > 0 ? String.Format("{0:0}h ", ts.Hours) : "";
delayedMsgs.Add(String.Format("{0} lasted {1}{2:0}m", player.Name, tsHour, ts.Minutes));
playerTimeCounter.Remove(player.UUID);
}
deathCount[player.UUID] += 1;
if (deathcore) delayedMsgs.Add(String.Format("{0}'s death count: {1}", player.Name, deathCount[player.UUID]));
}
void DelayMsg()
{
while (active)
{
Thread.Sleep(1000);
if (delayedMsgs.Count > 0)
{
foreach (string i in delayedMsgs)
{
TSPlayer.All.SendMessage(i, Color.Red);
}
delayedMsgs.Clear();
}
}
}
void ShowClock(CommandArgs args)
{
double time = Main.time / 3600.0;
time += 4.5;
if (!Main.dayTime)
time += 15.0;
time = time % 24.0;
int hour = (int)Math.Floor(time);
string flag = hour > 11 ? "pm" : "am";
hour = hour > 12 ? hour - 12 : hour;
args.Player.SendInfoMessage("In-game time {0}:{1:D2} {2}", hour, (int)Math.Floor((time % 1.0) * 60.0), flag);
TimeSpan ts = stopWatch.Elapsed;
string tsHour = ts.Hours > 0 ? String.Format("{0:0}h ", ts.Hours) : "";
args.Player.SendInfoMessage("Session began {0}{1:0}m ago", tsHour, ts.Minutes);
}
void ToggleDeathcore(CommandArgs args)
{
deathcore = !deathcore;
args.Player.SendInfoMessage("Deathcore has been {0}", deathcore ? "activated." : "deactivated.");
}
void OnDamage(object sender, TShockAPI.GetDataHandlers.PlayerDamageEventArgs args)
{
if (deathcore) TShock.Players[args.ID].KillPlayer();
}
void ShowDeaths(CommandArgs args)
{
if (deathCount.ContainsKey(args.Player.UUID)) args.Player.SendInfoMessage("Your death count is: {0}", deathCount[args.Player.UUID]);
}
void ToggleSandstorm(CommandArgs args)
{
if (Terraria.GameContent.Events.Sandstorm.Happening)
{
Terraria.GameContent.Events.Sandstorm.StopSandstorm();
//Main.windSpeedCurrent = 20;
Main.windSpeedTarget = 20;
args.Player.SendMessage("Sandstorm: stopped", Color.DarkSlateGray);
}
else
{
Terraria.GameContent.Events.Sandstorm.StartSandstorm();
//Main.windSpeedCurrent = 35;
Main.windSpeedTarget = 35;
TSPlayer.All.SendData(PacketTypes.WorldInfo);
args.Player.SendMessage("Sandstorm: started", Color.DarkSlateGray);
}
}
public static class PluginConfig
{
public static string filePath;
public static ConfigData Load(string Name)
{
filePath = String.Format("{0}/{1}.json", TShock.SavePath, Name);
if (!File.Exists(filePath))
{
var data = new ConfigData();
Save(data);
return data;
}
var jsonString = File.ReadAllText(filePath);
var myObject = JsonSerializer.Deserialize<ConfigData>(jsonString);
return myObject;
}
public static void Save(ConfigData myObject)
{
var options = new JsonSerializerOptions { WriteIndented = true };
var jsonString = JsonSerializer.Serialize(myObject, options);
File.WriteAllText(filePath, jsonString);
}
}
}
}