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Test with client and server having different frame size limits #60
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While investigating this issue, many of the references I found regarding frame size limits refer to the 32K limit in AWS API Gateway.
https://docs.aws.amazon.com/apigateway/latest/developerguide/limits.html This particular problem would present itself if an OpAMP server were hosted in AWS behind API Gateway and Agents were connecting to the server using an OpAMP client implementation with a WebSocket library that sent frames larger than 32K. |
Thanks for the research. What do you think if we add a (SHOULD) recommendation that Client implementations must limit outgoing frame size to 32KB? I wonder what frame size our current opamp-go implementation uses. |
Apparently it is not me who thinks 32KB frame/128KB message is unreasonably low limit: https://repost.aws/questions/QUpz6uWU0SSnunjzPrbmLtRg/api-gateway-websockets-size-limit-feedback |
I don't think we want to do message fragmentation and reassembly ourselves. That would dramatically complicate OpAMP just to accommodate one particular implementation that has unusually low limits. I think we can probably do is this:
Any other ideas? |
Filed a feature request to gorilla websocket for now: gorilla/websocket#814 |
Resolves open-telemetry#133 Thi is ane extensibility mechanism - a header for WebSocket messages. Every WebSocket message is composed of 2 parts: varint-encoded unsigned 64 bit integer header, followed by the serialized Protobuf AgentToServer/ServerToAgent messages. The current value of the header is equal to 0. In the future when non-zero values of headers are introduced their use should be negotiated during the connection phase (via HTTP headers or via Capabilities fields). This is necessary to ensure interoperability between different OpAMP versions. Non-zero header values will not be a breaking change, they will only used after successful negotiation between the Client and Server. Note: we don't need the header for plain HTTP transport. Any extensibility for HTTP can be done via HTTP headers (not suitable for WebSocket since it cannot work per message - HTTP headers are sent once per connection). ## Example Usage The header can be used in the future for example in the following ways. ### Message Fragmentation We found that some WebSocket implementations (e.g. [AWS API Gateway](open-telemetry#60 (comment))) limit the message size to 128KB. The only way to overcome this limitation is to perform message fragmentation and reassembly in OpAMP itself. This can be done by using one bit in the header to indicate whether the message is the last fragment. ### Support Other Compression Algorithms WebSocket has built-in compression. What compression is used depends on the WebSocket implementation and realistically only "deflate" compression implementations are available. There are more modern compression algorithms (e.g. zstd), but it is impossible to use in OpAMP since most known WebSocket implementations simply don't support them. The header can easily allow supporting these other compression algorithms. We can use one or more of the header bits to indicate the compression algorithm used. Note: this sort of extension can be also done via HTTP header negotiation. However, not all WebSocket implementations allow custom HTTP headers (browsers don't).
Resolves open-telemetry#133 Thi is ane extensibility mechanism - a header for WebSocket messages. Every WebSocket message is composed of 2 parts: varint-encoded unsigned 64 bit integer header, followed by the serialized Protobuf AgentToServer/ServerToAgent messages. The current value of the header is equal to 0. In the future when non-zero values of headers are introduced their use should be negotiated during the connection phase (via HTTP headers or via Capabilities fields). This is necessary to ensure interoperability between different OpAMP versions. Non-zero header values will not be a breaking change, they will only used after successful negotiation between the Client and Server. Note: we don't need the header for plain HTTP transport. Any extensibility for HTTP can be done via HTTP headers (not suitable for WebSocket since it cannot work per message - HTTP headers are sent once per connection). ## Example Usage The header can be used in the future for example in the following ways. ### Message Fragmentation We found that some WebSocket implementations (e.g. [AWS API Gateway](open-telemetry#60 (comment))) limit the message size to 128KB. The only way to overcome this limitation is to perform message fragmentation and reassembly in OpAMP itself. This can be done by using one bit in the header to indicate whether the message is the last fragment. ### Support Other Compression Algorithms WebSocket has built-in compression. What compression is used depends on the WebSocket implementation and realistically only "deflate" compression implementations are available. There are more modern compression algorithms (e.g. zstd), but it is impossible to use in OpAMP since most known WebSocket implementations simply don't support them. The header can easily allow supporting these other compression algorithms. We can use one or more of the header bits to indicate the compression algorithm used. Note: this sort of extension can be also done via HTTP header negotiation. However, not all WebSocket implementations allow custom HTTP headers (browsers don't).
…138) Resolves #133 Thi is ane extensibility mechanism - a header for WebSocket messages. Every WebSocket message is composed of 2 parts: varint-encoded unsigned 64 bit integer header, followed by the serialized Protobuf AgentToServer/ServerToAgent messages. The current value of the header is equal to 0. In the future when non-zero values of headers are introduced their use should be negotiated during the connection phase (via HTTP headers or via Capabilities fields). This is necessary to ensure interoperability between different OpAMP versions. Non-zero header values will not be a breaking change, they will only used after successful negotiation between the Client and Server. Note: we don't need the header for plain HTTP transport. Any extensibility for HTTP can be done via HTTP headers (not suitable for WebSocket since it cannot work per message - HTTP headers are sent once per connection). ## Example Usage The header can be used in the future for example in the following ways. ### Message Fragmentation We found that some WebSocket implementations (e.g. [AWS API Gateway](#60 (comment))) limit the message size to 128KB. The only way to overcome this limitation is to perform message fragmentation and reassembly in OpAMP itself. This can be done by using one bit in the header to indicate whether the message is the last fragment. ### Support Other Compression Algorithms WebSocket has built-in compression. What compression is used depends on the WebSocket implementation and realistically only "deflate" compression implementations are available. There are more modern compression algorithms (e.g. zstd), but it is impossible to use in OpAMP since most known WebSocket implementations simply don't support them. The header can easily allow supporting these other compression algorithms. We can use one or more of the header bits to indicate the compression algorithm used. Note: this sort of extension can be also done via HTTP header negotiation. However, not all WebSocket implementations allow custom HTTP headers (browsers don't).
We have added an ability to introduce message fragmentation in the future, which is how we will probably solve this problem. I think there is nothing else to do at the moment on this issue. Closing. |
I was advised that different websocket implementations may have different frame size limits (typically 32K or64K bytes) which may result in interoperability problems. This needs testing and confirming that either it is not an issue or it needs a solution/workaround.
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