From 9de676a86b368a9ced8ecd64ca735ef53dc70540 Mon Sep 17 00:00:00 2001 From: smallmodel <15067410+smallmodel@users.noreply.github.com> Date: Sun, 23 Jul 2023 19:21:53 +0200 Subject: [PATCH] Set the correct special effect for CG_Splash --- code/cgame/cg_specialfx.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/cgame/cg_specialfx.cpp b/code/cgame/cg_specialfx.cpp index 703399206..8f5abb618 100644 --- a/code/cgame/cg_specialfx.cpp +++ b/code/cgame/cg_specialfx.cpp @@ -1006,13 +1006,13 @@ void CG_Splash(centity_t *cent) } VectorMA(trace.endpos, dist, diff, end); - sfxManager.MakeEffect_Angles(81, end, start); + sfxManager.MakeEffect_Angles(SFX_WATER_RIPPLE_MOVING, end, start); } else { start[0] = 90; start[1] = 0; start[2] = 0; - sfxManager.MakeEffect_Angles(80, trace.endpos, start); + sfxManager.MakeEffect_Angles(SFX_WATER_RIPPLE_STILL, trace.endpos, start); } }