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omp_gangzone.inc
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omp_gangzone.inc
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#if defined _INC_omp_gangzone
#endinput
#endif
#define _INC_omp_gangzone
/**
* <library name="omp_gangzone" summary="open.mp text draw functions.">
* <license>
* This Source Code Form is subject to the terms of the Mozilla Public License,
* v. 2.0. If a copy of the MPL was not distributed with this file, You can
* obtain one at http://mozilla.org/MPL/2.0/.
*
* The original code is copyright (c) 2023, open.mp team and contributors.
* </license>
* <summary pawndoc="true">
* This library uses the enhanced <em>pawndoc.xsl</em> from
* <a href="https://github.com/pawn-lang/pawndoc">pawn-lang/pawndoc</a>.
* This XSL has features such as library and markdown support, and will not
* render this message when used.
* </summary>
* </library>
*/
/// <p/>
#pragma tabsize 4
/**
* <library>omp_gangzone</library>
*/
#if defined MAX_GANG_ZONES
#if MAX_GANG_ZONES < 1 || MAX_GANG_ZONES > 1024
#error MAX_GANG_ZONES must be >= 1 and <= 1024
#endif
const __MAX_GANG_ZONES = MAX_GANG_ZONES;
#define __MAX_GANG_ZONES
#else
const MAX_GANG_ZONES = 1024;
#define MAX_GANG_ZONES 1024
#endif
/**
* <library>omp_gangzone</library>
*/
const INVALID_GANG_ZONE = 0xFFFFFFFF;
#define INVALID_GANG_ZONE -1
/*
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88 `8b 88 88
88 `8b 88 ,adPPYYba, MM88MMM 88 8b d8 ,adPPYba, ,adPPYba,
88 `8b 88 "" `Y8 88 88 `8b d8' a8P_____88 I8[ ""
88 `8b 88 ,adPPPPP88 88 88 `8b d8' 8PP""""""" `"Y8ba,
88 `8888 88, ,88 88, 88 `8b,d8' "8b, ,aa aa ]8I
88 `888 `"8bbdP"Y8 "Y888 88 "8" `"Ybbd8"' `"YbbdP"'
*/
/*
native # Global();
native Global(
native ====================(
native
*/
/**
* <library>omp_gangzone</library>
* <summary>Create a gangzone (coloured radar area).</summary>
* <param name="minX">The x coordinate for the west side of the gangzone</param>
* <param name="minY">The y coordinate for the south side of the gangzone</param>
* <param name="maxX">The x coordinate for the east side of the gangzone</param>
* <param name="maxY">The y coordinate for the north side of the gangzone</param>
* <seealso name="GangZoneDestroy" />
* <seealso name="GangZoneShowForPlayer" />
* <seealso name="GangZoneShowForAll" />
* <seealso name="GangZoneHideForPlayer" />
* <seealso name="GangZoneHideForAll" />
* <seealso name="GangZoneFlashForPlayer" />
* <seealso name="GangZoneFlashForAll" />
* <seealso name="GangZoneStopFlashForPlayer" />
* <seealso name="GangZoneStopFlashForAll" />
* <remarks>
* There is a limit of <b><c>1024</c></b> gangzones.<br />
* Putting the parameters in the wrong order results in glitchy behavior.
* </remarks>
* <remarks>This function merely CREATES the gangzone, you must use <a href="#GangZoneShowForPlayer">GangZoneShowForPlayer</a>
* or <a href="#GangZoneShowForAll">GangZoneShowForAll</a> to show it.</remarks>
* <returns>The ID of the created zone, returns <b><c>-1</c></b> if not created.</returns>
*/
native GangZoneCreate(Float:minX, Float:minY, Float:maxX, Float:maxY);
/**
* <library>omp_gangzone</library>
* <summary>Destroy a gangzone.</summary>
* <param name="zoneid">The ID of the zone to destroy</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneShowForPlayer" />
* <seealso name="GangZoneShowForAll" />
* <seealso name="GangZoneHideForPlayer" />
* <seealso name="GangZoneHideForAll" />
* <seealso name="GangZoneFlashForPlayer" />
* <seealso name="GangZoneFlashForAll" />
* <seealso name="GangZoneStopFlashForPlayer" />
* <seealso name="GangZoneStopFlashForAll" />
*/
native bool:GangZoneDestroy(zoneid);
/**
* <library>omp_gangzone</library>
* <summary>Show a gangzone for a player. Must be created with <a href="#GangZoneCreate">GangZoneCreate</a>
* first.</summary>
* <param name="playerid">The ID of the player you would like to show the gangzone for.</param>
* <param name="zoneid">The ID of the gang zone to show for the player. Returned by <a href="#GangZoneCreate">GangZoneCreate</a></param>
* <param name="colour">The colour to show the gang zone, as an integer or hex in <b>RGBA</b> colour
* format. Alpha transparency supported</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="GangZoneShowForAll" />
* <seealso name="GangZoneHideForPlayer" />
* <seealso name="GangZoneHideForAll" />
* <seealso name="GangZoneFlashForPlayer" />
* <seealso name="GangZoneFlashForAll" />
* <seealso name="GangZoneStopFlashForPlayer" />
* <seealso name="GangZoneStopFlashForAll" />
* <returns><b><c>1</c></b> if the gangzone was shown, otherwise <b><c>0</c></b> (non-existant).</returns>
*/
native bool:GangZoneShowForPlayer(playerid, zoneid, colour);
/**
* <library>omp_gangzone</library>
* <summary>Shows a gangzone with the desired colour to all players.</summary>
* <param name="zoneid">The ID of the gangzone to show (returned by <a href="# GangZoneCreate">GangZoneCreate</a>)</param>
* <param name="colour">The colour to show the gang zone, as an integer or hex in <b>RGBA</b> colour
* format. Alpha transparency supported</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="GangZoneShowForPlayer" />
* <seealso name="GangZoneHideForPlayer" />
* <seealso name="GangZoneHideForAll" />
* <seealso name="GangZoneFlashForPlayer" />
* <seealso name="GangZoneFlashForAll" />
* <seealso name="GangZoneStopFlashForPlayer" />
* <seealso name="GangZoneStopFlashForAll" />
* <returns>
* <b><c>1</c></b>: The function executed successfully. The gang zone was shown for all players.<br
* />
* <b><c>0</c></b>: The function failed to execute. The gangzone does not exist.
* </returns>
*/
native bool:GangZoneShowForAll(zoneid, colour);
/**
* <library>omp_gangzone</library>
* <summary>Hides a gangzone for a player.</summary>
* <param name="playerid">The ID of the player to hide the gangzone for</param>
* <param name="zoneid">The ID of the zone to hide</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="GangZoneShowForPlayer" />
* <seealso name="GangZoneShowForAll" />
* <seealso name="GangZoneHideForAll" />
* <seealso name="GangZoneFlashForPlayer" />
* <seealso name="GangZoneFlashForAll" />
* <seealso name="GangZoneStopFlashForPlayer" />
* <seealso name="GangZoneStopFlashForAll" />
*/
native bool:GangZoneHideForPlayer(playerid, zoneid);
/**
* <library>omp_gangzone</library>
* <summary>GangZoneHideForAll hides a gangzone from all players.</summary>
* <param name="zoneid">The zone to hide</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="GangZoneShowForPlayer" />
* <seealso name="GangZoneShowForAll" />
* <seealso name="GangZoneHideForPlayer" />
* <seealso name="GangZoneFlashForPlayer" />
* <seealso name="GangZoneFlashForAll" />
* <seealso name="GangZoneStopFlashForPlayer" />
* <seealso name="GangZoneStopFlashForAll" />
*/
native bool:GangZoneHideForAll(zoneid);
/**
* <library>omp_gangzone</library>
* <summary>Makes a gangzone flash for a player.</summary>
* <param name="playerid">The ID of the player to flash the gangzone for</param>
* <param name="zoneid">The ID of the zone to flash</param>
* <param name="flashColour">The colour to flash the gang zone, as an integer or hex in <b>RGBA</b>
* colour format. Alpha transparency supported</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="GangZoneShowForPlayer" />
* <seealso name="GangZoneShowForAll" />
* <seealso name="GangZoneHideForPlayer" />
* <seealso name="GangZoneHideForAll" />
* <seealso name="GangZoneFlashForAll" />
* <seealso name="GangZoneStopFlashForPlayer" />
* <seealso name="GangZoneStopFlashForAll" />
*/
native bool:GangZoneFlashForPlayer(playerid, zoneid, flashColour);
/**
* <library>omp_gangzone</library>
* <summary>GangZoneFlashForAll flashes a gangzone for all players.</summary>
* <param name="zoneid">The zone to flash</param>
* <param name="flashColour">The colour to flash the gang zone, as an integer or hex in <b>RGBA</b>
* colour format. Alpha transparency supported</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="GangZoneShowForPlayer" />
* <seealso name="GangZoneShowForAll" />
* <seealso name="GangZoneHideForPlayer" />
* <seealso name="GangZoneHideForAll" />
* <seealso name="GangZoneFlashForPlayer" />
* <seealso name="GangZoneStopFlashForPlayer" />
* <seealso name="GangZoneStopFlashForAll" />
*/
native bool:GangZoneFlashForAll(zoneid, flashColour);
/**
* <library>omp_gangzone</library>
* <summary>Stops a gangzone flashing for a player.</summary>
* <param name="playerid">The ID of the player to stop the gangzone flashing for</param>
* <param name="zoneid">The ID of the gangzonezone to stop flashing</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="GangZoneShowForPlayer" />
* <seealso name="GangZoneShowForAll" />
* <seealso name="GangZoneHideForPlayer" />
* <seealso name="GangZoneHideForAll" />
* <seealso name="GangZoneFlashForPlayer" />
* <seealso name="GangZoneFlashForAll" />
* <seealso name="GangZoneStopFlashForAll" />
*/
native bool:GangZoneStopFlashForPlayer(playerid, zoneid);
/**
* <library>omp_gangzone</library>
* <summary>Stops a gangzone flashing for all players.</summary>
* <param name="zoneid">The ID of the zone to stop flashing. Returned by <a href="#GangZoneCreate">GangZoneCreate</a></param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="GangZoneShowForPlayer" />
* <seealso name="GangZoneShowForAll" />
* <seealso name="GangZoneHideForPlayer" />
* <seealso name="GangZoneHideForAll" />
* <seealso name="GangZoneFlashForPlayer" />
* <seealso name="GangZoneFlashForAll" />
* <seealso name="GangZoneStopFlashForPlayer" />
* <returns>
* <b><c>1</c></b>: The function executed successfully. Success is reported even if the gang zone
* wasn't flashing to begin with.<br />
* <b><c>0</c></b>: The function failed to execute. The gangzone specified does not exist.
* </returns>
*/
native bool:GangZoneStopFlashForAll(zoneid);
/**
* <library>omp_gangzone</library>
* <summary>Check if the gangzone valid.</summary>
* <param name="zoneid">The ID of the gangzone</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="GangZoneShowForPlayer" />
* <seealso name="GangZoneShowForAll" />
* <seealso name="GangZoneHideForPlayer" />
* <seealso name="GangZoneHideForAll" />
* <seealso name="GangZoneFlashForPlayer" />
* <seealso name="GangZoneFlashForAll" />
* <seealso name="GangZoneStopFlashForPlayer" />
* <returns>
* <b><c>1</c></b>: The gangzone is valid.
* <b><c>0</c></b>: The gangzone is not valid.
* </returns>
*/
native bool:IsValidGangZone(zoneid);
/**
* <library>omp_gangzone</library>
* <summary>Check if the player in gangzone.</summary>
* <param name="playerid">The ID of the player to check if he is in a gangzone</param>
* <param name="zoneid">The ID of the gangzone</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="GangZoneShowForPlayer" />
* <seealso name="GangZoneShowForAll" />
* <seealso name="GangZoneHideForPlayer" />
* <seealso name="GangZoneHideForAll" />
* <seealso name="GangZoneFlashForPlayer" />
* <seealso name="GangZoneFlashForAll" />
* <seealso name="GangZoneStopFlashForPlayer" />
* <returns>
* <b><c>1</c></b>: The player is in gangzone.
* <b><c>0</c></b>: The player is not in gangzone.
* </returns>
*/
native bool:IsPlayerInGangZone(playerid, zoneid);
/**
* <library>omp_gangzone</library>
* <summary>Check if the gangzone is visible for player.</summary>
* <param name="playerid">The ID of the player to check for</param>
* <param name="zoneid">The ID of the gangzone</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="GangZoneShowForPlayer" />
* <seealso name="GangZoneShowForAll" />
* <seealso name="GangZoneHideForPlayer" />
* <seealso name="GangZoneHideForAll" />
* <seealso name="GangZoneFlashForPlayer" />
* <seealso name="GangZoneFlashForAll" />
* <seealso name="GangZoneStopFlashForPlayer" />
* <returns>
* <b><c>1</c></b>: The gangzone is visible for player.
* <b><c>0</c></b>: The gangzone is not visible for player.
* </returns>
*/
native bool:IsGangZoneVisibleForPlayer(playerid, zoneid);
/**
* <library>omp_gangzone</library>
* <summary>Get the colour of a gangzone for player.</summary>
* <param name="playerid">The ID of the player you need to get</param>
* <param name="zoneid">The ID of the gangzone</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="GangZoneShowForPlayer" />
* <seealso name="GangZoneShowForAll" />
* <seealso name="GangZoneHideForPlayer" />
* <seealso name="GangZoneHideForAll" />
* <seealso name="GangZoneFlashForPlayer" />
* <seealso name="GangZoneFlashForAll" />
* <seealso name="GangZoneStopFlashForPlayer" />
* <returns>Color of gangzone for player. <b><c>0</c></b>: Failed to execute the function. The gangzone is not showned for the player.</returns>
*/
native GangZoneGetColourForPlayer(playerid, zoneid);
/**
* <library>omp_gangzone</library>
* <summary>Get the colour of a gangzone for player.</summary>
* <param name="playerid">The ID of the player you need to get</param>
* <param name="zoneid">The ID of the gangzone</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="GangZoneShowForPlayer" />
* <seealso name="GangZoneShowForAll" />
* <seealso name="GangZoneHideForPlayer" />
* <seealso name="GangZoneHideForAll" />
* <seealso name="GangZoneFlashForPlayer" />
* <seealso name="GangZoneFlashForAll" />
* <seealso name="GangZoneStopFlashForPlayer" />
* <returns>Color of gangzone for player. <b><c>0</c></b>: Failed to execute the function. The gangzone is not showned for the player.</returns>
*/
#if !defined MIXED_SPELLINGS
#pragma deprecated Use `GangZoneGetColourForPlayer`. To silence this warning and use different spellings define `MIXED_SPELLINGS` or define `SAMP_COMPAT` for general SA-MP API compatibility.
#endif
native GangZoneGetColorForPlayer(playerid, zoneid) = GangZoneGetColourForPlayer;
/**
* <library>omp_gangzone</library>
* <summary>Get the flashing colour of a gangzone for player.</summary>
* <param name="playerid">The ID of the player you need to get</param>
* <param name="zoneid">The ID of the gangzone</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="GangZoneShowForPlayer" />
* <seealso name="GangZoneShowForAll" />
* <seealso name="GangZoneHideForPlayer" />
* <seealso name="GangZoneHideForAll" />
* <seealso name="GangZoneFlashForPlayer" />
* <seealso name="GangZoneFlashForAll" />
* <seealso name="GangZoneStopFlashForPlayer" />
* <returns>Flashing color of gangzone for player. <b><c>0</c></b>: Failed to execute the function. The gangzone is not showned for the player.</returns>
*/
native GangZoneGetFlashColourForPlayer(playerid, zoneid);
/**
* <library>omp_gangzone</library>
* <summary>Get the flashing colour of a gangzone for player.</summary>
* <param name="playerid">The ID of the player you need to get</param>
* <param name="zoneid">The ID of the gangzone</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="GangZoneShowForPlayer" />
* <seealso name="GangZoneShowForAll" />
* <seealso name="GangZoneHideForPlayer" />
* <seealso name="GangZoneHideForAll" />
* <seealso name="GangZoneFlashForPlayer" />
* <seealso name="GangZoneFlashForAll" />
* <seealso name="GangZoneStopFlashForPlayer" />
* <returns>Flashing color of gangzone for player. <b><c>0</c></b>: Failed to execute the function. The gangzone is not showned for the player.</returns>
*/
#if !defined MIXED_SPELLINGS
#pragma deprecated Use `GangZoneGetFlashColourForPlayer`. To silence this warning and use different spellings define `MIXED_SPELLINGS` or define `SAMP_COMPAT` for general SA-MP API compatibility.
#endif
native GangZoneGetFlashColorForPlayer(playerid, zoneid) = GangZoneGetFlashColourForPlayer;
/**
* <library>omp_gangzone</library>
* <summary>Check if the gangzone is flashing for player.</summary>
* <param name="playerid">The ID of the player to be checked</param>
* <param name="zoneid">The ID of the gangzone</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="GangZoneShowForPlayer" />
* <seealso name="GangZoneShowForAll" />
* <seealso name="GangZoneHideForPlayer" />
* <seealso name="GangZoneHideForAll" />
* <seealso name="GangZoneFlashForPlayer" />
* <seealso name="GangZoneFlashForAll" />
* <seealso name="GangZoneStopFlashForPlayer" />
* <returns>
* <b><c>1</c></b>: The gangzone is flashing for player.
* <b><c>0</c></b>: The gangzone is not flashing for player.
* </returns>
*/
native bool:IsGangZoneFlashingForPlayer(playerid, zoneid);
/**
* <library>omp_gangzone</library>
* <summary>Get the position of a gangzone, represented by minX, minY, maxX, maxY coordinates.</summary>
* <param name="zoneid">The ID of the zone to the coordinates of which want to get</param>
* <param name="minX">The X coordinate for the west side of the gangzone</param>
* <param name="minY">The Y coordinate for the south side of the gangzone</param>
* <param name="maxX">The X coordinate for the east side of the gangzone</param>
* <param name="maxY">The Y coordinate for the north side of the gangzone</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="GangZoneShowForPlayer" />
* <seealso name="GangZoneShowForAll" />
* <seealso name="GangZoneHideForPlayer" />
* <seealso name="GangZoneHideForAll" />
* <seealso name="GangZoneFlashForPlayer" />
* <seealso name="GangZoneFlashForAll" />
* <seealso name="GangZoneStopFlashForPlayer" />
* <returns>This function always returns <b><c>1</c></b>.</returns>
*/
native bool:GangZoneGetPos(zoneid, &Float:minX, &Float:minY, &Float:maxX, &Float:maxY);
/**
* <library>omp_gangzone</library>
* <summary>Enables the callback when a player enters this zone.</summary>
* <param name="zoneid">The ID of the zone to enable area detection for</param>
* <param name="enable">Should entry detection be started or stopped?</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="GangZoneShowForPlayer" />
* <seealso name="GangZoneShowForAll" />
* <seealso name="GangZoneHideForPlayer" />
* <seealso name="GangZoneHideForAll" />
* <seealso name="GangZoneFlashForPlayer" />
* <seealso name="GangZoneFlashForAll" />
* <seealso name="GangZoneStopFlashForPlayer" />
*/
native bool:UseGangZoneCheck(zoneid, bool:enable);
/*
native # Per-Player();
native Per-Player(
native ====================(
native
*/
/**
* <library>omp_gangzone</library>
* <summary>Create player gangzone.</summary>
* <param name="playerid">The ID of the player to whom the player gangzone will be created</param>
* <param name="minX">The X coordinate for the west side of the player gangzone</param>
* <param name="minY">The Y coordinate for the south side of the player gangzone</param>
* <param name="maxX">The X coordinate for the east side of the player gangzone</param>
* <param name="maxY">The Y coordinate for the north side of the player gangzone</param>
* <seealso name="PlayerGangZoneDestroy" />
* <seealso name="PlayerGangZoneShow" />
* <seealso name="PlayerGangZoneHide" />
* <seealso name="PlayerGangZoneFlash" />
* <seealso name="PlayerGangZoneStopFlash" />
* <seealso name="PlayerGangZoneGetColour" />
* <seealso name="PlayerGangZoneGetFlashColour" />
* <seealso name="PlayerGangZoneGetPos" />
* <seealso name="IsValidPlayerGangZone" />
* <seealso name="IsPlayerInPlayerGangZone" />
* <seealso name="IsPlayerGangZoneVisible" />
* <seealso name="IsPlayerGangZoneFlashing" />
* <seealso name="UsePlayerGangZoneCheck" />
* <remarks>
* There is a limit of <b><c>1024</c></b> player gangzones.<br />
* Putting the parameters in the wrong order results in glitchy behavior.
* </remarks>
* <returns>The ID of the created player gangzone, returns <b><c>-1</c></b> if not created.</returns>
*/
native CreatePlayerGangZone(playerid, Float:minx, Float:miny, Float:maxx, Float:maxy);
/**
* <library>omp_gangzone</library>
* <summary>Destroy player gangzone.</summary>
* <param name="playerid">The ID of the player to whom player gangzone is bound</param>
* <param name="zoneid">The ID of the player gangzone for destroy</param>
* <seealso name="CreatePlayerGangZone" />
* <seealso name="PlayerGangZoneShow" />
* <seealso name="PlayerGangZoneHide" />
* <seealso name="PlayerGangZoneFlash" />
* <seealso name="PlayerGangZoneStopFlash" />
* <seealso name="PlayerGangZoneGetColour" />
* <seealso name="PlayerGangZoneGetFlashColour" />
* <seealso name="PlayerGangZoneGetPos" />
* <seealso name="IsValidPlayerGangZone" />
* <seealso name="IsPlayerInPlayerGangZone" />
* <seealso name="IsPlayerGangZoneVisible" />
* <seealso name="IsPlayerGangZoneFlashing" />
* <seealso name="UsePlayerGangZoneCheck" />
* <returns>
* <b><c>1</c></b>: The function executed successfully.
* <b><c>0</c></b>: The function failed to execute. The gangzone specified does not exist.
* </returns>
*/
native bool:PlayerGangZoneDestroy(playerid, zoneid);
/**
* <library>omp_gangzone</library>
* <summary>Show player gangzone in a color.</summary>
* <param name="playerid">The ID of the player to whom player gangzone is bound</param>
* <param name="zoneid">The ID of the player gangzone for in show</param>
* <param name="colour">The color by which the player gangzone will be shown</param>
* <seealso name="CreatePlayerGangZone" />
* <seealso name="PlayerGangZoneDestroy" />
* <seealso name="PlayerGangZoneHide" />
* <seealso name="PlayerGangZoneFlash" />
* <seealso name="PlayerGangZoneStopFlash" />
* <seealso name="PlayerGangZoneGetColour" />
* <seealso name="PlayerGangZoneGetFlashColour" />
* <seealso name="PlayerGangZoneGetPos" />
* <seealso name="IsValidPlayerGangZone" />
* <seealso name="IsPlayerInPlayerGangZone" />
* <seealso name="IsPlayerGangZoneVisible" />
* <seealso name="IsPlayerGangZoneFlashing" />
* <seealso name="UsePlayerGangZoneCheck" />
* <returns>
* <b><c>1</c></b>: The function executed successfully. Success is reported even if the gangzone
* was show to begin with.<br />
* <b><c>0</c></b>: The function failed to execute. The gangzone specified does not exist.
* </returns>
*/
native bool:PlayerGangZoneShow(playerid, zoneid, colour);
/**
* <library>omp_gangzone</library>
* <summary>Hide player gangzone.</summary>
* <param name="playerid">The ID of the player to whom player gangzone is bound</param>
* <param name="zoneid">The ID of the player gangzone for in hide</param>
* <seealso name="CreatePlayerGangZone" />
* <seealso name="PlayerGangZoneDestroy" />
* <seealso name="PlayerGangZoneShow" />
* <seealso name="PlayerGangZoneFlash" />
* <seealso name="PlayerGangZoneStopFlash" />
* <seealso name="PlayerGangZoneGetColour" />
* <seealso name="PlayerGangZoneGetFlashColour" />
* <seealso name="PlayerGangZoneGetPos" />
* <seealso name="IsValidPlayerGangZone" />
* <seealso name="IsPlayerInPlayerGangZone" />
* <seealso name="IsPlayerGangZoneVisible" />
* <seealso name="IsPlayerGangZoneFlashing" />
* <seealso name="UsePlayerGangZoneCheck" />
* <returns>
* <b><c>1</c></b>: The function executed successfully. Success is reported even if the player gangzone
* was hide to begin with.<br />
* <b><c>0</c></b>: The function failed to execute. The gangzone specified does not exist.
* </returns>
*/
native bool:PlayerGangZoneHide(playerid, zoneid);
/**
* <library>omp_gangzone</library>
* <summary>Start player gangzone flash.</summary>
* <param name="playerid">The ID of the player to whom player gangzone is bound</param>
* <param name="zoneid">The ID of the player gangzone for in start flashing</param>
* <param name="flashColour">The colour by which the player gangzone will be flashing</param>
* <seealso name="CreatePlayerGangZone" />
* <seealso name="PlayerGangZoneDestroy" />
* <seealso name="PlayerGangZoneShow" />
* <seealso name="PlayerGangZoneHide" />
* <seealso name="PlayerGangZoneStopFlash" />
* <seealso name="PlayerGangZoneGetColour" />
* <seealso name="PlayerGangZoneGetFlashColour" />
* <seealso name="PlayerGangZoneGetPos" />
* <seealso name="IsValidPlayerGangZone" />
* <seealso name="IsPlayerInPlayerGangZone" />
* <seealso name="IsPlayerGangZoneVisible" />
* <seealso name="IsPlayerGangZoneFlashing" />
* <seealso name="UsePlayerGangZoneCheck" />
* <returns>
* <b><c>1</c></b>: The function executed successfully. Success is reported even if the player gangzone
* was flashing to begin with.<br />
* <b><c>0</c></b>: The function failed to execute. The gangzone specified does not exist.
* </returns>
*/
native bool:PlayerGangZoneFlash(playerid, zoneid, flashColour);
/**
* <library>omp_gangzone</library>
* <summary>Stop player gangzone flash.</summary>
* <param name="playerid">The ID of the player to whom player gangzone is bound</param>
* <param name="zoneid">The ID of the player gangzone for in stop flashing</param>
* <seealso name="CreatePlayerGangZone" />
* <seealso name="PlayerGangZoneDestroy" />
* <seealso name="PlayerGangZoneShow" />
* <seealso name="PlayerGangZoneHide" />
* <seealso name="PlayerGangZoneFlash" />
* <seealso name="PlayerGangZoneGetColour" />
* <seealso name="PlayerGangZoneGetFlashColour" />
* <seealso name="PlayerGangZoneGetPos" />
* <seealso name="IsValidPlayerGangZone" />
* <seealso name="IsPlayerInPlayerGangZone" />
* <seealso name="IsPlayerGangZoneVisible" />
* <seealso name="IsPlayerGangZoneFlashing" />
* <seealso name="UsePlayerGangZoneCheck" />
* <returns>
* <b><c>1</c></b>: The function executed successfully. Success is reported even if the player gangzone
* wasn't flashing to begin with.<br />
* <b><c>0</c></b>: The function failed to execute. The gangzone specified does not exist.
* </returns>
*/
native bool:PlayerGangZoneStopFlash(playerid, zoneid);
/**
* <library>omp_gangzone</library>
* <summary>Check if the player gangzone valid.</summary>
* <param name="playerid">The ID of the player to whom player gangzone is bound</param>
* <param name="zoneid">The ID of the player gangzone</param>
* <seealso name="CreatePlayerGangZone" />
* <seealso name="PlayerGangZoneDestroy" />
* <seealso name="PlayerGangZoneShow" />
* <seealso name="PlayerGangZoneHide" />
* <seealso name="PlayerGangZoneFlash" />
* <seealso name="PlayerGangZoneStopFlash" />
* <seealso name="PlayerGangZoneGetColour" />
* <seealso name="PlayerGangZoneGetFlashColour" />
* <seealso name="PlayerGangZoneGetPos" />
* <seealso name="IsPlayerInPlayerGangZone" />
* <seealso name="IsPlayerGangZoneVisible" />
* <seealso name="IsPlayerGangZoneFlashing" />
* <seealso name="UsePlayerGangZoneCheck" />
* <returns>
* <b><c>1</c></b>: The player gangzone is valid.
* <b><c>0</c></b>: The player gangzone is not valid.
* </returns>
*/
native bool:IsValidPlayerGangZone(playerid, zoneid);
/**
* <library>omp_gangzone</library>
* <summary>Check if the player in player gangzone.</summary>
* <param name="playerid">The ID of the check if the player in player gangzone</param>
* <param name="zoneid">The ID of the player gangzone</param>
* <seealso name="CreatePlayerGangZone" />
* <seealso name="PlayerGangZoneDestroy" />
* <seealso name="PlayerGangZoneShow" />
* <seealso name="PlayerGangZoneHide" />
* <seealso name="PlayerGangZoneFlash" />
* <seealso name="PlayerGangZoneStopFlash" />
* <seealso name="PlayerGangZoneGetColour" />
* <seealso name="PlayerGangZoneGetFlashColour" />
* <seealso name="PlayerGangZoneGetPos" />
* <seealso name="IsValidPlayerGangZone" />
* <seealso name="IsPlayerGangZoneVisible" />
* <seealso name="IsPlayerGangZoneFlashing" />
* <seealso name="UsePlayerGangZoneCheck" />
* <returns>
* <b><c>1</c></b>: The player is in player gangzone.
* <b><c>0</c></b>: The player is not in player gangzone.
* </returns>
*/
native bool:IsPlayerInPlayerGangZone(playerid, zoneid);
/**
* <library>omp_gangzone</library>
* <summary>Check if the player gangzone is visible.</summary>
* <param name="playerid">The ID of the player to whom player gangzone is bound</param>
* <param name="zoneid">The ID of the player gangzone</param>
* <seealso name="CreatePlayerGangZone" />
* <seealso name="PlayerGangZoneDestroy" />
* <seealso name="PlayerGangZoneShow" />
* <seealso name="PlayerGangZoneHide" />
* <seealso name="PlayerGangZoneFlash" />
* <seealso name="PlayerGangZoneStopFlash" />
* <seealso name="PlayerGangZoneGetColour" />
* <seealso name="PlayerGangZoneGetFlashColour" />
* <seealso name="PlayerGangZoneGetPos" />
* <seealso name="IsValidPlayerGangZone" />
* <seealso name="IsPlayerInPlayerGangZone" />
* <seealso name="IsPlayerGangZoneFlashing" />
* <seealso name="UsePlayerGangZoneCheck" />
* <returns>
* <b><c>1</c></b>: The player gangzone is visible.
* <b><c>0</c></b>: The player gangzone is not visible.
* </returns>
*/
native bool:IsPlayerGangZoneVisible(playerid, zoneid);
/**
* <library>omp_gangzone</library>
* <summary>Get the colour of a player gangzone.</summary>
* <param name="playerid">The ID of the player to whom player gangzone is bound</param>
* <param name="zoneid">The ID of the player gangzone</param>
* <seealso name="CreatePlayerGangZone" />
* <seealso name="PlayerGangZoneDestroy" />
* <seealso name="PlayerGangZoneShow" />
* <seealso name="PlayerGangZoneHide" />
* <seealso name="PlayerGangZoneFlash" />
* <seealso name="PlayerGangZoneStopFlash" />
* <seealso name="PlayerGangZoneGetFlashColour" />
* <seealso name="PlayerGangZoneGetPos" />
* <seealso name="IsValidPlayerGangZone" />
* <seealso name="IsPlayerInPlayerGangZone" />
* <seealso name="IsPlayerGangZoneVisible" />
* <seealso name="IsPlayerGangZoneFlashing" />
* <seealso name="UsePlayerGangZoneCheck" />
* <returns>Color of player gangzone. <b><c>0</c></b>: Failed to execute the function. The player gangzone is not showned for the player.</returns>
*/
native PlayerGangZoneGetColour(playerid, zoneid);
/**
* <library>omp_gangzone</library>
* <summary>Get the colour of a player gangzone.</summary>
* <param name="playerid">The ID of the player to whom player gangzone is bound</param>
* <param name="zoneid">The ID of the player gangzone</param>
* <seealso name="CreatePlayerGangZone" />
* <seealso name="PlayerGangZoneDestroy" />
* <seealso name="PlayerGangZoneShow" />
* <seealso name="PlayerGangZoneHide" />
* <seealso name="PlayerGangZoneFlash" />
* <seealso name="PlayerGangZoneStopFlash" />
* <seealso name="PlayerGangZoneGetFlashColour" />
* <seealso name="PlayerGangZoneGetPos" />
* <seealso name="IsValidPlayerGangZone" />
* <seealso name="IsPlayerInPlayerGangZone" />
* <seealso name="IsPlayerGangZoneVisible" />
* <seealso name="IsPlayerGangZoneFlashing" />
* <seealso name="UsePlayerGangZoneCheck" />
* <returns>Color of player gangzone. <b><c>0</c></b>: Failed to execute the function. The player gangzone is not showned for the player.</returns>
*/
#if !defined MIXED_SPELLINGS
#pragma deprecated Use `PlayerGangZoneGetColour`. To silence this warning and use different spellings define `MIXED_SPELLINGS` or define `SAMP_COMPAT` for general SA-MP API compatibility.
#endif
native PlayerGangZoneGetColor(playerid, zoneid) = PlayerGangZoneGetColour;
/**
* <library>omp_gangzone</library>
* <summary>Get the flashing colour of a player gangzone.</summary>
* <param name="playerid">The ID of the player to whom player gangzone is bound</param>
* <param name="zoneid">The ID of the player gangzone</param>
* <seealso name="CreatePlayerGangZone" />
* <seealso name="PlayerGangZoneDestroy" />
* <seealso name="PlayerGangZoneShow" />
* <seealso name="PlayerGangZoneHide" />
* <seealso name="PlayerGangZoneFlash" />
* <seealso name="PlayerGangZoneStopFlash" />
* <seealso name="PlayerGangZoneGetColour" />
* <seealso name="PlayerGangZoneGetPos" />
* <seealso name="IsValidPlayerGangZone" />
* <seealso name="IsPlayerInPlayerGangZone" />
* <seealso name="IsPlayerGangZoneVisible" />
* <seealso name="IsPlayerGangZoneFlashing" />
* <seealso name="UsePlayerGangZoneCheck" />
* <returns>Flashing color of player gangzone. <b><c>0</c></b>: Failed to execute the function. The player gangzone is not showned for the player.</returns>
*/
native PlayerGangZoneGetFlashColour(playerid, zoneid);
/**
* <library>omp_gangzone</library>
* <summary>Get the flashing colour of a player gangzone.</summary>
* <param name="playerid">The ID of the player to whom player gangzone is bound</param>
* <param name="zoneid">The ID of the player gangzone</param>
* <seealso name="CreatePlayerGangZone" />
* <seealso name="PlayerGangZoneDestroy" />
* <seealso name="PlayerGangZoneShow" />
* <seealso name="PlayerGangZoneHide" />
* <seealso name="PlayerGangZoneFlash" />
* <seealso name="PlayerGangZoneStopFlash" />
* <seealso name="PlayerGangZoneGetColour" />
* <seealso name="PlayerGangZoneGetPos" />
* <seealso name="IsValidPlayerGangZone" />
* <seealso name="IsPlayerInPlayerGangZone" />
* <seealso name="IsPlayerGangZoneVisible" />
* <seealso name="IsPlayerGangZoneFlashing" />
* <seealso name="UsePlayerGangZoneCheck" />
* <returns>Flashing color of player gangzone. <b><c>0</c></b>: Failed to execute the function. The player gangzone is not showned for the player.</returns>
*/
#if !defined MIXED_SPELLINGS
#pragma deprecated Use `PlayerGangZoneGetFlashColour`. To silence this warning and use different spellings define `MIXED_SPELLINGS` or define `SAMP_COMPAT` for general SA-MP API compatibility.
#endif
native PlayerGangZoneGetFlashColor(playerid, zoneid) = PlayerGangZoneGetFlashColour;
/**
* <library>omp_gangzone</library>
* <summary>Check if the player gangzone is flashing.</summary>
* <param name="playerid">The ID of the player to whom player gangzone is bound</param>
* <param name="zoneid">The ID of the player gangzone</param>
* <seealso name="CreatePlayerGangZone" />
* <seealso name="PlayerGangZoneDestroy" />
* <seealso name="PlayerGangZoneShow" />
* <seealso name="PlayerGangZoneHide" />
* <seealso name="PlayerGangZoneFlash" />
* <seealso name="PlayerGangZoneStopFlash" />
* <seealso name="PlayerGangZoneGetColour" />
* <seealso name="PlayerGangZoneGetFlashColour" />
* <seealso name="PlayerGangZoneGetPos" />
* <seealso name="IsValidPlayerGangZone" />
* <seealso name="IsPlayerInPlayerGangZone" />
* <seealso name="IsPlayerGangZoneVisible" />
* <seealso name="UsePlayerGangZoneCheck" />
* <returns>
* <b><c>1</c></b>: The player gangzone is flashing.
* <b><c>0</c></b>: The player gangzone is not flashing.
* </returns>
*/
native bool:IsPlayerGangZoneFlashing(playerid, zoneid);
/**
* <library>omp_gangzone</library>
* <summary>Get the position of a gangzone, represented by minX, minY, maxX, maxY coordinates.</summary>
* <param name="playerid">The ID of the player to whom player gangzone is bound</param>
* <param name="zoneid">The ID of the zone to the coordinates of which want to get</param>
* <param name="minX">The X coordinate for the west side of the player gangzone</param>
* <param name="minY">The Y coordinate for the south side of the player gangzone</param>
* <param name="maxX">The X coordinate for the east side of the player gangzone</param>
* <param name="maxY">The Y coordinate for the north side of the player gangzone</param>
* <seealso name="CreatePlayerGangZone" />
* <seealso name="PlayerGangZoneDestroy" />
* <seealso name="PlayerGangZoneShow" />
* <seealso name="PlayerGangZoneHide" />
* <seealso name="PlayerGangZoneFlash" />
* <seealso name="PlayerGangZoneStopFlash" />
* <seealso name="PlayerGangZoneGetColour" />
* <seealso name="PlayerGangZoneGetFlashColour" />
* <seealso name="IsValidPlayerGangZone" />
* <seealso name="IsPlayerInPlayerGangZone" />
* <seealso name="IsPlayerGangZoneVisible" />
* <seealso name="IsPlayerGangZoneFlashing" />
* <seealso name="UsePlayerGangZoneCheck" />
* <returns>This function always returns <b><c>1</c></b>.</returns>
*/
native bool:PlayerGangZoneGetPos(playerid, zoneid, &Float:minX, &Float:minY, &Float:maxX, &Float:maxY);
/**
* <library>omp_gangzone</library>
* <summary>Enables the callback when a player enters this zone.</summary>
* <param name="playerid">The ID of the player for whom you want to enable callback triggering when the player enters this zone</param>
* <param name="zoneid">The ID of the zone to enable area detection for</param>
* <param name="enable">Should entry detection be started or stopped?</param>
* <seealso name="CreatePlayerGangZone" />
* <seealso name="PlayerGangZoneDestroy" />
* <seealso name="PlayerGangZoneShow" />
* <seealso name="PlayerGangZoneHide" />
* <seealso name="PlayerGangZoneFlash" />
* <seealso name="PlayerGangZoneStopFlash" />
* <seealso name="PlayerGangZoneGetColour" />
* <seealso name="PlayerGangZoneGetFlashColour" />
* <seealso name="PlayerGangZoneGetPos" />
* <seealso name="IsValidPlayerGangZone" />
* <seealso name="IsPlayerInPlayerGangZone" />
* <seealso name="IsPlayerGangZoneVisible" />
* <seealso name="IsPlayerGangZoneFlashing" />
* <returns>
* <b><c>1</c></b>: The function executed successfully.
* <b><c>0</c></b>: The function failed to execute. The gangzone specified does not exist.
* </returns>
*/
native bool:UsePlayerGangZoneCheck(playerid, zoneid, bool:enable);
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*/
/**
* <summary>This callback is called when a player enters a gangzone.</summary>
* <param name="playerid">The ID of the player that entered the gangzone</param>
* <param name="zoneid">The ID of the gangzone the player entered</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="UseGangZoneCheck" />
* <returns>
* This callback does not handle returns.<br />
* It is always called first in gamemode.
* </returns>
*/
forward OnPlayerEnterGangZone(playerid, zoneid);
/**
* <summary>This callback is called when a player exited a gangzone.</summary>
* <param name="playerid">The ID of the player that exited the gangzone</param>
* <param name="zoneid">The ID of the gangzone the player exited</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="UseGangZoneCheck" />
* <returns>
* This callback does not handle returns.<br />
* It is always called first in gamemode.
* </returns>
*/
forward OnPlayerLeaveGangZone(playerid, zoneid);
/**
* <summary>This callback is called when a player enters a player gangzone.</summary>
* <param name="playerid">The ID of the player that entered the player gangzone</param>
* <param name="zoneid">The ID of the player gangzone the player entered</param>
* <seealso name="CreatePlayerGangZone" />
* <seealso name="PlayerGangZoneDestroy" />
* <seealso name="UsePlayerGangZoneCheck" />
* <returns>
* This callback does not handle returns.<br />
* It is always called first in gamemode.
* </returns>
*/
forward OnPlayerEnterPlayerGangZone(playerid, zoneid);
/**
* <summary>This callback is called when a player exited a player gangzone.</summary>
* <param name="playerid">The ID of the player that exited the player gangzone</param>
* <param name="zoneid">The ID of the player gangzone the player exited</param>
* <seealso name="CreatePlayerGangZone" />
* <seealso name="PlayerGangZoneDestroy" />
* <seealso name="UsePlayerGangZoneCheck" />
* <returns>
* This callback does not handle returns.<br />
* It is always called first in gamemode.
* </returns>
*/
forward OnPlayerLeavePlayerGangZone(playerid, zoneid);
/**
* <summary>This callback is called when a player clicked a gangzone.</summary>
* <param name="playerid">The ID of the player that clicked a gangzone</param>
* <param name="zoneid">The ID of the gangzone the player clicked</param>
* <seealso name="GangZoneCreate" />
* <seealso name="GangZoneDestroy" />
* <seealso name="UseGangZoneCheck" />
* <returns>
* This callback does not handle returns.<br />
* It is always called first in gamemode.
* </returns>
*/
forward OnPlayerClickGangZone(playerid, zoneid);
/**
* <summary>This callback is called when a player clicked a player gangzone.</summary>
* <param name="playerid">The ID of the player that clicked a player gangzone</param>
* <param name="zoneid">The ID of the player gangzone the player clicked</param>
* <seealso name="CreatePlayerGangZone" />
* <seealso name="PlayerGangZoneDestroy" />
* <seealso name="UsePlayerGangZoneCheck" />
* <returns>
* This callback does not handle returns.<br />
* It is always called first in gamemode.
* </returns>
*/
forward OnPlayerClickPlayerGangZone(playerid, zoneid);