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Crash using reload in spells #87
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So when you use the /reload scripts command will it reload monsters too? |
It's dumb, I know but since I'm no C++ expert, I didn't find another way to resolve it. I'm not suggesting this as a solution, just reporting what I did to be able to reload scripts without getting all monsters crazy. |
It's not stupid, it was a good idea. Did you notice any crash or choke on the reload? |
No, actually the reload execution was fast and the crashes stopped. I recommend more people to test it. |
It may have to do with monster changes to rev, you can test this modification along with the PR of spells in rev opentibiabr/otservbr-global-archived#2588. |
No, the |
Remember, the command |
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Agree with this. Just reported because it may be annoying to get your tests to crash. |
This issue is stale because it has been open 120 days with no activity. |
Your issue will be transferred to the canary repository |
This issue is stale because it has been open 120 days with no activity. |
I actually liked the work-around to ask to reload monsters upon reloading scripts. It's clearly a depency that can't be ignored. |
Describe the bug
How to Reproduce?
Screenshots
Different spell than sudden death, which is the one registered:
Environment
Additional context
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