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levels.go
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levels.go
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/*
* Copyright 2017 Dgraph Labs, Inc. and Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package badger
import (
"bytes"
"context"
"encoding/hex"
"fmt"
"math"
"math/rand"
"os"
"sort"
"strings"
"sync"
"sync/atomic"
"time"
otrace "go.opencensus.io/trace"
"github.com/dgraph-io/badger/v3/pb"
"github.com/dgraph-io/badger/v3/table"
"github.com/dgraph-io/badger/v3/y"
"github.com/dgraph-io/ristretto/z"
"github.com/pkg/errors"
)
type levelsController struct {
nextFileID uint64 // Atomic
l0stallsMs int64 // Atomic
// The following are initialized once and const.
levels []*levelHandler
kv *DB
cstatus compactStatus
}
// revertToManifest checks that all necessary table files exist and removes all table files not
// referenced by the manifest. idMap is a set of table file id's that were read from the directory
// listing.
func revertToManifest(kv *DB, mf *Manifest, idMap map[uint64]struct{}) error {
// 1. Check all files in manifest exist.
for id := range mf.Tables {
if _, ok := idMap[id]; !ok {
return fmt.Errorf("file does not exist for table %d", id)
}
}
// 2. Delete files that shouldn't exist.
for id := range idMap {
if _, ok := mf.Tables[id]; !ok {
kv.opt.Debugf("Table file %d not referenced in MANIFEST\n", id)
filename := table.NewFilename(id, kv.opt.Dir)
if err := os.Remove(filename); err != nil {
return y.Wrapf(err, "While removing table %d", id)
}
}
}
return nil
}
func newLevelsController(db *DB, mf *Manifest) (*levelsController, error) {
y.AssertTrue(db.opt.NumLevelZeroTablesStall > db.opt.NumLevelZeroTables)
s := &levelsController{
kv: db,
levels: make([]*levelHandler, db.opt.MaxLevels),
}
s.cstatus.tables = make(map[uint64]struct{})
s.cstatus.levels = make([]*levelCompactStatus, db.opt.MaxLevels)
for i := 0; i < db.opt.MaxLevels; i++ {
s.levels[i] = newLevelHandler(db, i)
s.cstatus.levels[i] = new(levelCompactStatus)
}
if db.opt.InMemory {
return s, nil
}
// Compare manifest against directory, check for existent/non-existent files, and remove.
if err := revertToManifest(db, mf, getIDMap(db.opt.Dir)); err != nil {
return nil, err
}
var mu sync.Mutex
tables := make([][]*table.Table, db.opt.MaxLevels)
var maxFileID uint64
// We found that using 3 goroutines allows disk throughput to be utilized to its max.
// Disk utilization is the main thing we should focus on, while trying to read the data. That's
// the one factor that remains constant between HDD and SSD.
throttle := y.NewThrottle(3)
start := time.Now()
var numOpened int32
tick := time.NewTicker(3 * time.Second)
defer tick.Stop()
for fileID, tf := range mf.Tables {
fname := table.NewFilename(fileID, db.opt.Dir)
select {
case <-tick.C:
db.opt.Infof("%d tables out of %d opened in %s\n", atomic.LoadInt32(&numOpened),
len(mf.Tables), time.Since(start).Round(time.Millisecond))
default:
}
if err := throttle.Do(); err != nil {
closeAllTables(tables)
return nil, err
}
if fileID > maxFileID {
maxFileID = fileID
}
go func(fname string, tf TableManifest) {
var rerr error
defer func() {
throttle.Done(rerr)
atomic.AddInt32(&numOpened, 1)
}()
dk, err := db.registry.DataKey(tf.KeyID)
if err != nil {
rerr = y.Wrapf(err, "Error while reading datakey")
return
}
topt := buildTableOptions(db)
// Explicitly set Compression and DataKey based on how the table was generated.
topt.Compression = tf.Compression
topt.DataKey = dk
mf, err := z.OpenMmapFile(fname, db.opt.getFileFlags(), 0)
if err != nil {
rerr = y.Wrapf(err, "Opening file: %q", fname)
return
}
t, err := table.OpenTable(mf, topt)
if err != nil {
if strings.HasPrefix(err.Error(), "CHECKSUM_MISMATCH:") {
db.opt.Errorf(err.Error())
db.opt.Errorf("Ignoring table %s", mf.Fd.Name())
// Do not set rerr. We will continue without this table.
} else {
rerr = y.Wrapf(err, "Opening table: %q", fname)
}
return
}
mu.Lock()
tables[tf.Level] = append(tables[tf.Level], t)
mu.Unlock()
}(fname, tf)
}
if err := throttle.Finish(); err != nil {
closeAllTables(tables)
return nil, err
}
db.opt.Infof("All %d tables opened in %s\n", atomic.LoadInt32(&numOpened),
time.Since(start).Round(time.Millisecond))
s.nextFileID = maxFileID + 1
for i, tbls := range tables {
s.levels[i].initTables(tbls)
}
// Make sure key ranges do not overlap etc.
if err := s.validate(); err != nil {
_ = s.cleanupLevels()
return nil, y.Wrap(err, "Level validation")
}
// Sync directory (because we have at least removed some files, or previously created the
// manifest file).
if err := syncDir(db.opt.Dir); err != nil {
_ = s.close()
return nil, err
}
return s, nil
}
// Closes the tables, for cleanup in newLevelsController. (We Close() instead of using DecrRef()
// because that would delete the underlying files.) We ignore errors, which is OK because tables
// are read-only.
func closeAllTables(tables [][]*table.Table) {
for _, tableSlice := range tables {
for _, table := range tableSlice {
_ = table.Close(-1)
}
}
}
func (s *levelsController) cleanupLevels() error {
var firstErr error
for _, l := range s.levels {
if err := l.close(); err != nil && firstErr == nil {
firstErr = err
}
}
return firstErr
}
// dropTree picks all tables from all levels, creates a manifest changeset,
// applies it, and then decrements the refs of these tables, which would result
// in their deletion.
func (s *levelsController) dropTree() (int, error) {
// First pick all tables, so we can create a manifest changelog.
var all []*table.Table
for _, l := range s.levels {
l.RLock()
all = append(all, l.tables...)
l.RUnlock()
}
if len(all) == 0 {
return 0, nil
}
// Generate the manifest changes.
changes := []*pb.ManifestChange{}
for _, table := range all {
// Add a delete change only if the table is not in memory.
if !table.IsInmemory {
changes = append(changes, newDeleteChange(table.ID()))
}
}
changeSet := pb.ManifestChangeSet{Changes: changes}
if err := s.kv.manifest.addChanges(changeSet.Changes); err != nil {
return 0, err
}
// Now that manifest has been successfully written, we can delete the tables.
for _, l := range s.levels {
l.Lock()
l.totalSize = 0
l.tables = l.tables[:0]
l.Unlock()
}
for _, table := range all {
if err := table.DecrRef(); err != nil {
return 0, err
}
}
return len(all), nil
}
// dropPrefix runs a L0->L1 compaction, and then runs same level compaction on the rest of the
// levels. For L0->L1 compaction, it runs compactions normally, but skips over
// all the keys with the provided prefix.
// For Li->Li compactions, it picks up the tables which would have the prefix. The
// tables who only have keys with this prefix are quickly dropped. The ones which have other keys
// are run through MergeIterator and compacted to create new tables. All the mechanisms of
// compactions apply, i.e. level sizes and MANIFEST are updated as in the normal flow.
func (s *levelsController) dropPrefixes(prefixes [][]byte) error {
opt := s.kv.opt
// Iterate levels in the reverse order because if we were to iterate from
// lower level (say level 0) to a higher level (say level 3) we could have
// a state in which level 0 is compacted and an older version of a key exists in lower level.
// At this point, if someone creates an iterator, they would see an old
// value for a key from lower levels. Iterating in reverse order ensures we
// drop the oldest data first so that lookups never return stale data.
for i := len(s.levels) - 1; i >= 0; i-- {
l := s.levels[i]
l.RLock()
if l.level == 0 {
size := len(l.tables)
l.RUnlock()
if size > 0 {
cp := compactionPriority{
level: 0,
score: 1.74,
// A unique number greater than 1.0 does two things. Helps identify this
// function in logs, and forces a compaction.
dropPrefixes: prefixes,
}
if err := s.doCompact(174, cp); err != nil {
opt.Warningf("While compacting level 0: %v", err)
return nil
}
}
continue
}
// Build a list of compaction tableGroups affecting all the prefixes we
// need to drop. We need to build tableGroups that satisfy the invariant that
// bottom tables are consecutive.
// tableGroup contains groups of consecutive tables.
var tableGroups [][]*table.Table
var tableGroup []*table.Table
finishGroup := func() {
if len(tableGroup) > 0 {
tableGroups = append(tableGroups, tableGroup)
tableGroup = nil
}
}
for _, table := range l.tables {
if containsAnyPrefixes(table, prefixes) {
tableGroup = append(tableGroup, table)
} else {
finishGroup()
}
}
finishGroup()
l.RUnlock()
if len(tableGroups) == 0 {
continue
}
_, span := otrace.StartSpan(context.Background(), "Badger.Compaction")
span.Annotatef(nil, "Compaction level: %v", l.level)
span.Annotatef(nil, "Drop Prefixes: %v", prefixes)
defer span.End()
opt.Infof("Dropping prefix at level %d (%d tableGroups)", l.level, len(tableGroups))
for _, operation := range tableGroups {
cd := compactDef{
span: span,
thisLevel: l,
nextLevel: l,
top: nil,
bot: operation,
dropPrefixes: prefixes,
t: s.levelTargets(),
}
cd.t.baseLevel = l.level
if err := s.runCompactDef(-1, l.level, cd); err != nil {
opt.Warningf("While running compact def: %+v. Error: %v", cd, err)
return err
}
}
}
return nil
}
func (s *levelsController) startCompact(lc *z.Closer) {
n := s.kv.opt.NumCompactors
lc.AddRunning(n - 1)
for i := 0; i < n; i++ {
go s.runCompactor(i, lc)
}
}
type targets struct {
baseLevel int
targetSz []int64
fileSz []int64
}
// levelTargets calculates the targets for levels in the LSM tree. The idea comes from Dynamic Level
// Sizes ( https://rocksdb.org/blog/2015/07/23/dynamic-level.html ) in RocksDB. The sizes of levels
// are calculated based on the size of the lowest level, typically L6. So, if L6 size is 1GB, then
// L5 target size is 100MB, L4 target size is 10MB and so on.
//
// L0 files don't automatically go to L1. Instead, they get compacted to Lbase, where Lbase is
// chosen based on the first level which is non-empty from top (check L1 through L6). For an empty
// DB, that would be L6. So, L0 compactions go to L6, then L5, L4 and so on.
//
// Lbase is advanced to the upper levels when its target size exceeds BaseLevelSize. For
// example, when L6 reaches 1.1GB, then L4 target sizes becomes 11MB, thus exceeding the
// BaseLevelSize of 10MB. L3 would then become the new Lbase, with a target size of 1MB <
// BaseLevelSize.
func (s *levelsController) levelTargets() targets {
adjust := func(sz int64) int64 {
if sz < s.kv.opt.BaseLevelSize {
return s.kv.opt.BaseLevelSize
}
return sz
}
t := targets{
targetSz: make([]int64, len(s.levels)),
fileSz: make([]int64, len(s.levels)),
}
// DB size is the size of the last level.
dbSize := s.lastLevel().getTotalSize()
for i := len(s.levels) - 1; i > 0; i-- {
ltarget := adjust(dbSize)
t.targetSz[i] = ltarget
if t.baseLevel == 0 && ltarget <= s.kv.opt.BaseLevelSize {
t.baseLevel = i
}
dbSize /= int64(s.kv.opt.LevelSizeMultiplier)
}
tsz := s.kv.opt.BaseTableSize
for i := 0; i < len(s.levels); i++ {
if i == 0 {
// Use MemTableSize for Level 0. Because at Level 0, we stop compactions based on the
// number of tables, not the size of the level. So, having a 1:1 size ratio between
// memtable size and the size of L0 files is better than churning out 32 files per
// memtable (assuming 64MB MemTableSize and 2MB BaseTableSize).
t.fileSz[i] = s.kv.opt.MemTableSize
} else if i <= t.baseLevel {
t.fileSz[i] = tsz
} else {
tsz *= int64(s.kv.opt.TableSizeMultiplier)
t.fileSz[i] = tsz
}
}
// Bring the base level down to the last empty level.
for i := t.baseLevel + 1; i < len(s.levels)-1; i++ {
if s.levels[i].getTotalSize() > 0 {
break
}
t.baseLevel = i
}
// If the base level is empty and the next level size is less than the
// target size, pick the next level as the base level.
b := t.baseLevel
lvl := s.levels
if b < len(lvl)-1 && lvl[b].getTotalSize() == 0 && lvl[b+1].getTotalSize() < t.targetSz[b+1] {
t.baseLevel++
}
return t
}
func (s *levelsController) runCompactor(id int, lc *z.Closer) {
defer lc.Done()
randomDelay := time.NewTimer(time.Duration(rand.Int31n(1000)) * time.Millisecond)
select {
case <-randomDelay.C:
case <-lc.HasBeenClosed():
randomDelay.Stop()
return
}
moveL0toFront := func(prios []compactionPriority) []compactionPriority {
idx := -1
for i, p := range prios {
if p.level == 0 {
idx = i
break
}
}
// If idx == -1, we didn't find L0.
// If idx == 0, then we don't need to do anything. L0 is already at the front.
if idx > 0 {
out := append([]compactionPriority{}, prios[idx])
out = append(out, prios[:idx]...)
out = append(out, prios[idx+1:]...)
return out
}
return prios
}
run := func(p compactionPriority) bool {
err := s.doCompact(id, p)
switch err {
case nil:
return true
case errFillTables:
// pass
default:
s.kv.opt.Warningf("While running doCompact: %v\n", err)
}
return false
}
runOnce := func() bool {
prios := s.pickCompactLevels()
if id == 0 {
// Worker ID zero prefers to compact L0 always.
prios = moveL0toFront(prios)
}
for _, p := range prios {
if id == 0 && p.level == 0 {
// Allow worker zero to run level 0, irrespective of its adjusted score.
} else if p.adjusted < 1.0 {
break
}
if run(p) {
return true
}
}
return false
}
tryLmaxToLmaxCompaction := func() {
p := compactionPriority{
level: s.lastLevel().level,
t: s.levelTargets(),
}
run(p)
}
count := 0
ticker := time.NewTicker(50 * time.Millisecond)
defer ticker.Stop()
var backOff int
for {
select {
// Can add a done channel or other stuff.
case <-ticker.C:
count++
if z.NumAllocBytes() > 16<<30 {
// Back off. We're already using a lot of memory.
backOff++
if backOff%1000 == 0 {
s.kv.opt.Infof("Compaction backed off %d times\n", backOff)
}
break
}
// Each ticker is 50ms so 50*200=10seconds.
if s.kv.opt.LmaxCompaction && id == 2 && count >= 200 {
tryLmaxToLmaxCompaction()
count = 0
} else {
runOnce()
}
case <-lc.HasBeenClosed():
return
}
}
}
type compactionPriority struct {
level int
score float64
adjusted float64
dropPrefixes [][]byte
t targets
}
func (s *levelsController) lastLevel() *levelHandler {
return s.levels[len(s.levels)-1]
}
// pickCompactLevel determines which level to compact.
// Based on: https://github.com/facebook/rocksdb/wiki/Leveled-Compaction
func (s *levelsController) pickCompactLevels() (prios []compactionPriority) {
t := s.levelTargets()
addPriority := func(level int, score float64) {
pri := compactionPriority{
level: level,
score: score,
adjusted: score,
t: t,
}
prios = append(prios, pri)
}
// Add L0 priority based on the number of tables.
addPriority(0, float64(s.levels[0].numTables())/float64(s.kv.opt.NumLevelZeroTables))
// All other levels use size to calculate priority.
for i := 1; i < len(s.levels); i++ {
// Don't consider those tables that are already being compacted right now.
delSize := s.cstatus.delSize(i)
l := s.levels[i]
sz := l.getTotalSize() - delSize
addPriority(i, float64(sz)/float64(t.targetSz[i]))
}
y.AssertTrue(len(prios) == len(s.levels))
// The following code is borrowed from PebbleDB and results in healthier LSM tree structure.
// If Li-1 has score > 1.0, then we'll divide Li-1 score by Li. If Li score is >= 1.0, then Li-1
// score is reduced, which means we'll prioritize the compaction of lower levels (L5, L4 and so
// on) over the higher levels (L0, L1 and so on). On the other hand, if Li score is < 1.0, then
// we'll increase the priority of Li-1.
// Overall what this means is, if the bottom level is already overflowing, then de-prioritize
// compaction of the above level. If the bottom level is not full, then increase the priority of
// above level.
var prevLevel int
for level := t.baseLevel; level < len(s.levels); level++ {
if prios[prevLevel].adjusted >= 1 {
// Avoid absurdly large scores by placing a floor on the score that we'll
// adjust a level by. The value of 0.01 was chosen somewhat arbitrarily
const minScore = 0.01
if prios[level].score >= minScore {
prios[prevLevel].adjusted /= prios[level].adjusted
} else {
prios[prevLevel].adjusted /= minScore
}
}
prevLevel = level
}
// Pick all the levels whose original score is >= 1.0, irrespective of their adjusted score.
// We'll still sort them by their adjusted score below. Having both these scores allows us to
// make better decisions about compacting L0. If we see a score >= 1.0, we can do L0->L0
// compactions. If the adjusted score >= 1.0, then we can do L0->Lbase compactions.
out := prios[:0]
for _, p := range prios[:len(prios)-1] {
if p.score >= 1.0 {
out = append(out, p)
}
}
prios = out
// Sort by the adjusted score.
sort.Slice(prios, func(i, j int) bool {
return prios[i].adjusted > prios[j].adjusted
})
return prios
}
// checkOverlap checks if the given tables overlap with any level from the given "lev" onwards.
func (s *levelsController) checkOverlap(tables []*table.Table, lev int) bool {
kr := getKeyRange(tables...)
for i, lh := range s.levels {
if i < lev { // Skip upper levels.
continue
}
lh.RLock()
left, right := lh.overlappingTables(levelHandlerRLocked{}, kr)
lh.RUnlock()
if right-left > 0 {
return true
}
}
return false
}
// subcompact runs a single sub-compaction, iterating over the specified key-range only.
//
// We use splits to do a single compaction concurrently. If we have >= 3 tables
// involved in the bottom level during compaction, we choose key ranges to
// split the main compaction up into sub-compactions. Each sub-compaction runs
// concurrently, only iterating over the provided key range, generating tables.
// This speeds up the compaction significantly.
func (s *levelsController) subcompact(it y.Iterator, kr keyRange, cd compactDef,
inflightBuilders *y.Throttle, res chan<- *table.Table) {
// Check overlap of the top level with the levels which are not being
// compacted in this compaction.
hasOverlap := s.checkOverlap(cd.allTables(), cd.nextLevel.level+1)
// Pick a discard ts, so we can discard versions below this ts. We should
// never discard any versions starting from above this timestamp, because
// that would affect the snapshot view guarantee provided by transactions.
discardTs := s.kv.orc.discardAtOrBelow()
// Try to collect stats so that we can inform value log about GC. That would help us find which
// value log file should be GCed.
discardStats := make(map[uint32]int64)
updateStats := func(vs y.ValueStruct) {
// We don't need to store/update discard stats when badger is running in Disk-less mode.
if s.kv.opt.InMemory {
return
}
if vs.Meta&bitValuePointer > 0 {
var vp valuePointer
vp.Decode(vs.Value)
discardStats[vp.Fid] += int64(vp.Len)
}
}
// exceedsAllowedOverlap returns true if the given key range would overlap with more than 10
// tables from level below nextLevel (nextLevel+1). This helps avoid generating tables at Li
// with huge overlaps with Li+1.
exceedsAllowedOverlap := func(kr keyRange) bool {
n2n := cd.nextLevel.level + 1
if n2n <= 1 || n2n >= len(s.levels) {
return false
}
n2nl := s.levels[n2n]
n2nl.RLock()
defer n2nl.RUnlock()
l, r := n2nl.overlappingTables(levelHandlerRLocked{}, kr)
return r-l >= 10
}
var (
lastKey, skipKey []byte
numBuilds, numVersions int
// Denotes if the first key is a series of duplicate keys had
// "DiscardEarlierVersions" set
firstKeyHasDiscardSet bool
)
addKeys := func(builder *table.Builder) {
timeStart := time.Now()
var numKeys, numSkips uint64
var rangeCheck int
var tableKr keyRange
for ; it.Valid(); it.Next() {
// See if we need to skip the prefix.
if len(cd.dropPrefixes) > 0 && hasAnyPrefixes(it.Key(), cd.dropPrefixes) {
numSkips++
updateStats(it.Value())
continue
}
// See if we need to skip this key.
if len(skipKey) > 0 {
if y.SameKey(it.Key(), skipKey) {
numSkips++
updateStats(it.Value())
continue
} else {
skipKey = skipKey[:0]
}
}
if !y.SameKey(it.Key(), lastKey) {
firstKeyHasDiscardSet = false
if len(kr.right) > 0 && y.CompareKeys(it.Key(), kr.right) >= 0 {
break
}
if builder.ReachedCapacity() {
// Only break if we are on a different key, and have reached capacity. We want
// to ensure that all versions of the key are stored in the same sstable, and
// not divided across multiple tables at the same level.
break
}
lastKey = y.SafeCopy(lastKey, it.Key())
numVersions = 0
firstKeyHasDiscardSet = it.Value().Meta&bitDiscardEarlierVersions > 0
if len(tableKr.left) == 0 {
tableKr.left = y.SafeCopy(tableKr.left, it.Key())
}
tableKr.right = lastKey
rangeCheck++
if rangeCheck%5000 == 0 {
// This table's range exceeds the allowed range overlap with the level after
// next. So, we stop writing to this table. If we don't do this, then we end up
// doing very expensive compactions involving too many tables. To amortize the
// cost of this check, we do it only every N keys.
if exceedsAllowedOverlap(tableKr) {
// s.kv.opt.Debugf("L%d -> L%d Breaking due to exceedsAllowedOverlap with
// kr: %s\n", cd.thisLevel.level, cd.nextLevel.level, tableKr)
break
}
}
}
vs := it.Value()
version := y.ParseTs(it.Key())
isExpired := isDeletedOrExpired(vs.Meta, vs.ExpiresAt)
// Do not discard entries inserted by merge operator. These entries will be
// discarded once they're merged
if version <= discardTs && vs.Meta&bitMergeEntry == 0 {
// Keep track of the number of versions encountered for this key. Only consider the
// versions which are below the minReadTs, otherwise, we might end up discarding the
// only valid version for a running transaction.
numVersions++
// Keep the current version and discard all the next versions if
// - The `discardEarlierVersions` bit is set OR
// - We've already processed `NumVersionsToKeep` number of versions
// (including the current item being processed)
lastValidVersion := vs.Meta&bitDiscardEarlierVersions > 0 ||
numVersions == s.kv.opt.NumVersionsToKeep
if isExpired || lastValidVersion {
// If this version of the key is deleted or expired, skip all the rest of the
// versions. Ensure that we're only removing versions below readTs.
skipKey = y.SafeCopy(skipKey, it.Key())
switch {
// Add the key to the table only if it has not expired.
// We don't want to add the deleted/expired keys.
case !isExpired && lastValidVersion:
// Add this key. We have set skipKey, so the following key versions
// would be skipped.
case hasOverlap:
// If this key range has overlap with lower levels, then keep the deletion
// marker with the latest version, discarding the rest. We have set skipKey,
// so the following key versions would be skipped.
default:
// If no overlap, we can skip all the versions, by continuing here.
numSkips++
updateStats(vs)
continue // Skip adding this key.
}
}
}
numKeys++
var vp valuePointer
if vs.Meta&bitValuePointer > 0 {
vp.Decode(vs.Value)
}
switch {
case firstKeyHasDiscardSet:
// This key is same as the last key which had "DiscardEarlierVersions" set. The
// the next compactions will drop this key if its ts >
// discardTs (of the next compaction).
builder.AddStaleKey(it.Key(), vs, vp.Len)
case isExpired:
// If the key is expired, the next compaction will drop it if
// its ts > discardTs (of the next compaction).
builder.AddStaleKey(it.Key(), vs, vp.Len)
default:
builder.Add(it.Key(), vs, vp.Len)
}
}
s.kv.opt.Debugf("[%d] LOG Compact. Added %d keys. Skipped %d keys. Iteration took: %v",
cd.compactorId, numKeys, numSkips, time.Since(timeStart).Round(time.Millisecond))
} // End of function: addKeys
if len(kr.left) > 0 {
it.Seek(kr.left)
} else {
it.Rewind()
}
for it.Valid() {
if len(kr.right) > 0 && y.CompareKeys(it.Key(), kr.right) >= 0 {
break
}
bopts := buildTableOptions(s.kv)
// Set TableSize to the target file size for that level.
bopts.TableSize = uint64(cd.t.fileSz[cd.nextLevel.level])
builder := table.NewTableBuilder(bopts)
// This would do the iteration and add keys to builder.
addKeys(builder)
// It was true that it.Valid() at least once in the loop above, which means we
// called Add() at least once, and builder is not Empty().
if builder.Empty() {
// Cleanup builder resources:
builder.Finish()
builder.Close()
continue
}
numBuilds++
fileID := s.reserveFileID()
if err := inflightBuilders.Do(); err != nil {
// Can't return from here, until I decrRef all the tables that I built so far.
break
}
go func(builder *table.Builder) {
var err error
defer inflightBuilders.Done(err)
defer builder.Close()
build := func(fileID uint64) (*table.Table, error) {
fname := table.NewFilename(fileID, s.kv.opt.Dir)
return table.CreateTable(fname, builder)
}
var tbl *table.Table
if s.kv.opt.InMemory {
tbl, err = table.OpenInMemoryTable(builder.Finish(), fileID, &bopts)
} else {
tbl, err = build(fileID)
}
// If we couldn't build the table, return fast.
if err != nil {
return
}
res <- tbl
}(builder)
}
s.kv.vlog.updateDiscardStats(discardStats)
s.kv.opt.Debugf("Discard stats: %v", discardStats)
}
// compactBuildTables merges topTables and botTables to form a list of new tables.
func (s *levelsController) compactBuildTables(
lev int, cd compactDef) ([]*table.Table, func() error, error) {
topTables := cd.top
botTables := cd.bot
numTables := int64(len(topTables) + len(botTables))
y.NumCompactionTables.Add(numTables)
defer y.NumCompactionTables.Add(-numTables)
cd.span.Annotatef(nil, "Top tables count: %v Bottom tables count: %v",
len(topTables), len(botTables))
keepTable := func(t *table.Table) bool {
for _, prefix := range cd.dropPrefixes {
if bytes.HasPrefix(t.Smallest(), prefix) &&
bytes.HasPrefix(t.Biggest(), prefix) {
// All the keys in this table have the dropPrefix. So, this
// table does not need to be in the iterator and can be
// dropped immediately.
return false
}
}
return true
}
var valid []*table.Table
for _, table := range botTables {
if keepTable(table) {
valid = append(valid, table)
}
}
newIterator := func() []y.Iterator {
// Create iterators across all the tables involved first.
var iters []y.Iterator
switch {
case lev == 0:
iters = appendIteratorsReversed(iters, topTables, table.NOCACHE)
case len(topTables) > 0:
y.AssertTrue(len(topTables) == 1)
iters = []y.Iterator{topTables[0].NewIterator(table.NOCACHE)}
}
// Next level has level>=1 and we can use ConcatIterator as key ranges do not overlap.
return append(iters, table.NewConcatIterator(valid, table.NOCACHE))
}
res := make(chan *table.Table, 3)
inflightBuilders := y.NewThrottle(8 + len(cd.splits))
for _, kr := range cd.splits {
// Initiate Do here so we can register the goroutines for buildTables too.
if err := inflightBuilders.Do(); err != nil {
s.kv.opt.Errorf("cannot start subcompaction: %+v", err)
return nil, nil, err
}
go func(kr keyRange) {
defer inflightBuilders.Done(nil)
it := table.NewMergeIterator(newIterator(), false)
defer it.Close()
s.subcompact(it, kr, cd, inflightBuilders, res)
}(kr)
}
var newTables []*table.Table
var wg sync.WaitGroup
wg.Add(1)
go func() {
defer wg.Done()
for t := range res {
newTables = append(newTables, t)
}
}()
// Wait for all table builders to finish and also for newTables accumulator to finish.
err := inflightBuilders.Finish()
close(res)
wg.Wait() // Wait for all tables to be picked up.
if err == nil {
// Ensure created files' directory entries are visible. We don't mind the extra latency
// from not doing this ASAP after all file creation has finished because this is a
// background operation.
err = s.kv.syncDir(s.kv.opt.Dir)
}
if err != nil {
// An error happened. Delete all the newly created table files (by calling DecrRef
// -- we're the only holders of a ref).
_ = decrRefs(newTables)
return nil, nil, y.Wrapf(err, "while running compactions for: %+v", cd)
}
sort.Slice(newTables, func(i, j int) bool {
return y.CompareKeys(newTables[i].Biggest(), newTables[j].Biggest()) < 0
})
return newTables, func() error { return decrRefs(newTables) }, nil
}
func buildChangeSet(cd *compactDef, newTables []*table.Table) pb.ManifestChangeSet {
changes := []*pb.ManifestChange{}
for _, table := range newTables {
changes = append(changes,
newCreateChange(table.ID(), cd.nextLevel.level, table.KeyID(), table.CompressionType()))
}
for _, table := range cd.top {
// Add a delete change only if the table is not in memory.
if !table.IsInmemory {
changes = append(changes, newDeleteChange(table.ID()))
}
}
for _, table := range cd.bot {
changes = append(changes, newDeleteChange(table.ID()))
}
return pb.ManifestChangeSet{Changes: changes}
}
func hasAnyPrefixes(s []byte, listOfPrefixes [][]byte) bool {
for _, prefix := range listOfPrefixes {
if bytes.HasPrefix(s, prefix) {
return true
}
}
return false
}
func containsPrefix(table *table.Table, prefix []byte) bool {