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White halo around texture with alpha channel when "FLAG 0x20" is used #477

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MishaPhysics opened this issue Aug 5, 2024 · 0 comments

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@MishaPhysics
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A white halo around textures when the "FLAG 0x20" is used for transparent textures with an alpha channel:

my

It's pretty noticeable especially from a great distance and when we have several trees:

white

Hope that this can be corrected in the future development.

I'm not entirely sure if it's related to the Orbiter or it is the texture problem.

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