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A white halo around textures when the "FLAG 0x20" is used for transparent textures with an alpha channel:
It's pretty noticeable especially from a great distance and when we have several trees:
Hope that this can be corrected in the future development.
I'm not entirely sure if it's related to the Orbiter or it is the texture problem.
The text was updated successfully, but these errors were encountered:
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A white halo around textures when the "FLAG 0x20" is used for transparent textures with an alpha channel:
It's pretty noticeable especially from a great distance and when we have several trees:
Hope that this can be corrected in the future development.
I'm not entirely sure if it's related to the Orbiter or it is the texture problem.
The text was updated successfully, but these errors were encountered: