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Looks like there is a bug with the parking brake that causes the ship to roll and clip through the ground when stationary. This is most obvious with any of the XR2 ships, as they have an automatic parking brake to fix the wheel slide bug from Orbiter 2016. As far as I understand, that bug is fixed in Orbiter 2024, but now the parking brake triggers this other bug.
Now I ran into it again using the latest x86 rc2 release of Orbiter.
Do note that the issue can be mitigated by setting EnableParkingBrakes = 0 in the XR2 config.
To replicate the issue, simply make sure EnableParkingBrakes = 1 is set in your XR2 config and load any scenario with the ship landed ("1 - Ready for Takeoff to ISS" for example), and unpause the game.
Let me know if you need any more details.
Thank you.
The text was updated successfully, but these errors were encountered:
Hello,
Looks like there is a bug with the parking brake that causes the ship to roll and clip through the ground when stationary. This is most obvious with any of the XR2 ships, as they have an automatic parking brake to fix the wheel slide bug from Orbiter 2016. As far as I understand, that bug is fixed in Orbiter 2024, but now the parking brake triggers this other bug.
First came across this bug here: https://www.orbiter-forum.com/threads/xr-vessels-load-at-an-angle-on-the-ground.39723/
Now I ran into it again using the latest x86 rc2 release of Orbiter.
Do note that the issue can be mitigated by setting
EnableParkingBrakes = 0
in the XR2 config.To replicate the issue, simply make sure
EnableParkingBrakes = 1
is set in your XR2 config and load any scenario with the ship landed ("1 - Ready for Takeoff to ISS" for example), and unpause the game.Let me know if you need any more details.
Thank you.
The text was updated successfully, but these errors were encountered: