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    • A growing library of extension methods for C#.
      C#
      Creative Commons Zero v1.0 Universal
      0000Updated Aug 1, 2024Aug 1, 2024
    • A modular stat system where you can define stat types with base values, add associative modifiers linked to a different object and remove them as needed.
      C#
      Creative Commons Zero v1.0 Universal
      0000Updated Jul 16, 2024Jul 16, 2024
    • tweener

      Public
      A WIP tweening library that might amount to something useful in the end. For now It provides an API for developers to do all sorts of Interpolation including a Lerp Builder to make some funky curves programmatically.
      C#
      Creative Commons Zero v1.0 Universal
      0000Updated Jun 9, 2024Jun 9, 2024
    • This package acts as a wrapper around Unity's build in physics as well as adding a lot of extra functionality.
      C#
      Creative Commons Zero v1.0 Universal
      0000Updated Feb 20, 2024Feb 20, 2024
    • A small package to handle easy object pooling in Unity using Scriptable Objects. Also contains a flexible API for scripted Object Pooling with generics.
      C#
      Creative Commons Zero v1.0 Universal
      0100Updated Dec 4, 2023Dec 4, 2023
    • This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.
      C#
      MIT License
      80000Updated Nov 6, 2023Nov 6, 2023
    • 0000Updated Oct 20, 2023Oct 20, 2023
    • Extension methods for types under the Unity.Mathematics library
      C#
      Creative Commons Zero v1.0 Universal
      0000Updated Jun 20, 2023Jun 20, 2023
    • A growing collection of extentsion methods for use inside Unity.
      C#
      Creative Commons Zero v1.0 Universal
      0000Updated Jun 20, 2023Jun 20, 2023
    • This package allows you to create Game-Wide triggered events. Powered by Scriptable Objects, use the create menu to create a new event and assign them in the inspector where you wish to invoke, or subscribe to the event.
      C#
      Creative Commons Zero v1.0 Universal
      0000Updated Jun 17, 2023Jun 17, 2023
    • A few different finite state machines tightly integrated with Unity which allows you to quickly get a code-based state machine up an running quickly.
      C#
      Creative Commons Zero v1.0 Universal
      0000Updated Apr 25, 2023Apr 25, 2023
    • A damage system to use for Unity which features damage types out of the box. This doesn't track health though, find a different system for that and integrate with this damage system.
      C#
      Creative Commons Zero v1.0 Universal
      0000Updated Apr 25, 2023Apr 25, 2023
    • A modular health system to use in Unity. Comes with a simple health system to use when you just need to track a single value and an advanced health system for when you want different health types.
      C#
      Creative Commons Zero v1.0 Universal
      0000Updated Apr 24, 2023Apr 24, 2023
    • A flexible implementation of a command pattern.
      C#
      Creative Commons Zero v1.0 Universal
      0000Updated Apr 20, 2023Apr 20, 2023