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retro_refit.h
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retro_refit.h
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#pragma once
#include "quantum.h"
// This macro is an example of using a non-standard row-column matrix. The
// keyboard in question had 11 rows and 8 columns, but the rows were not all
// horizontal, and the columns were not all vertical. For example, row 2
// contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and
// "Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B",
// "Left Alt", "Up Arrow", and "Down Arrow".
//
// The macro makes programming the keys easier and in a more straight-forward
// manner because it realigns the keys into a 6x15 sensible keyboard layout
// instead of the obtuse 11x8 matrix.
#define LAYOUT( \
K77, K05, K04, K03, K02, K01, K00, KA7, KA6, KA5, KA4, KA3, KA2, K11, K94, \
K27, K76, K75, K74, K73, K72, K71, K70, K67, K66, K65, K64, K63, K62, KA1, \
K61, K60, K57, K56, K55, K54, K53, K52, K51, K50, K47, K46, K45, K97, \
K43, K42, K41, K40, K37, K36, K35, K34, K33, K32, K31, K30, K44, K87, \
K26, K24, K23, K22, K21, K20, K17, K16, K15, K14, K13, K12, KA0, K91, \
K10, K06, K25, K07, K86, K85, K95, K90, K93 \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07 }, \
{ K10, K11, K12, K13, K14, K15, K16, K17 }, \
{ K20, K21, K22, K23, K24, K25, K26, K27 }, \
{ K30, K31, K32, K33, K34, K35, K36, K37 }, \
{ K40, K41, K42, K43, K44, K45, K46, K47 }, \
{ K50, K51, K52, K53, K54, K55, K56, K57 }, \
{ K60, K61, K62, K63, K64, K65, K66, K67 }, \
{ K70, K71, K72, K73, K74, K75, K76, K77 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, K85, K86, K87 }, \
{ K90, K91, KC_NO, K93, K94, K95, KC_NO, K97 }, \
{ KA0, KA1, KA2, KA3, KA4, KA5, KA6, KA7 } \
}