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rplmaster.cfg
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rplmaster.cfg
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; RPLMaster configuration file
; Remember to restart RPLMaster after changing something
; JK2 Example
[RPLMaster]
port = 28060 ; udp port the master will listen on
request = 360 ; interval in seconds the master will send getstatus requests to servers
disable = 900 ; time in seconds after which a not responding server gets disabled (not sent to the client on a request)
timeout = 172800 ; time in seconds after which a not responding server gets removed from the list
debug = 1 ; prints a lot more detailed information
maxserversip = 20 ; maximum number of servers per IP
maxpacketsip = 20 ; maximum number of udp packets progressed per ip per second
backupfile = 300 ; interval in seconds to backup all servers into a file (0 to disable)
stef = 0 ; use formats compatible to stef1 (1) / stef2 (2)
q2 = 0 ; accept ping packets (q2) and use adjusted q2 packets
fallbackProtocol = 0 ; fallback protocol if gameservers don't provide a protocol (0 to drop)
; You can add up to 16 (0-15) SourceMasters
[SourceMaster0]
active = 1 ; switch this SourceMaster on/off
host = masterjk2.ravensoft.com
port = 28060
protocols = 15,16 ; protocols to be copied
interval = 120 ; interval in seconds the getservers request is send
getserversKeywords = ; additional keywords to send along with "getservers" (when stef is enabled this defaults to "empty full", otherwise no value)
; JKA example
; [SourceMaster0]
; active = 1
; host = masterjk3.ravensoft.com
; port = 29060
; protocols = 25,26
; interval = 120