Synopsis:
use audio_thread_priority::{promote_current_thread_to_real_time, demote_current_thread_from_real_time};
// ... on a thread that will compute audio and has to be real-time:
match promote_current_thread_to_real_time(512, 44100) {
Ok(h) => {
println!("this thread is now bumped to real-time priority.");
// Do some real-time work...
match demote_current_thread_from_real_time(h) {
Ok(_) => {
println!("this thread is now bumped back to normal.")
}
Err(_) => {
println!("Could not bring the thread back to normal priority.")
}
};
}
Err(e) => {
eprintln!("Error promoting thread to real-time: {}", e);
}
}
This library can also be used from C or C++ using the included header and
compiling the rust code in the application. By default, a .a
is compiled to
ease linking.
MPL-2